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In EVE Online, your skills determine what you can fly and do. EVEMon is a third-party standalone application designed to keep track of your character skill progression. It allows you to view current skills and attributes, what you are presently training, your characters' ISK balance, and can track all your characters across multiple accounts. The most commonly cited feature of EVEMon is its skill planning, allowing a user to set up detailed skill plans for long-term progression, letting them gauge the most optimal neural remaps and training times. In this way, you can optimally prepare your character's skills to those of a daring explorer, Marauder pilot, electronic warfare aficionado, mining foreman, and more. There is an excellent skill library with prerequisite trees that shows how many other things would need to be trained before a skill such as {{Sk|Amarr Battleship}} is trainable. EVEMon also has some other gadgets attached to monitor market orders, manufacturing, research, and clones. | In EVE Online, your skills determine what you can fly and do. EVEMon is a third-party standalone application designed to keep track of your character skill progression. It allows you to view current skills and attributes, what you are presently training, your characters' ISK balance, and can track all your characters across multiple accounts. The most commonly cited feature of EVEMon is its skill planning, allowing a user to set up detailed skill plans for long-term progression, letting them gauge the most optimal neural remaps and training times. In this way, you can optimally prepare your character's skills to those of a daring explorer, Marauder pilot, electronic warfare aficionado, mining foreman, and more. There is an excellent skill library with prerequisite trees that shows how many other things would need to be trained before a skill such as {{Sk|Amarr Battleship}} is trainable. EVEMon also has some other gadgets attached to monitor market orders, manufacturing, research, and clones. | ||
EVEMon is an open source tool (GPL V2). The software is primarily developed for Windows, but it will work on Linux using Wine, and may work on Macs using Darwine. To use the software, EVEMon needs to be granted EVE ESI authentication, allowing it to correctly monitor skills. | EVEMon is an open source tool (GPL V2). The software is primarily developed for Windows, but it will work on Linux using Wine, and may work on Macs using Darwine. To use the software, EVEMon needs to be granted EVE ESI authentication, allowing it to correctly monitor skills. | ||
This guide is written with the new player in mind since it is often one of the first [[third-party tools]] they start using. More advanced players may find useful information here along with the simpler details. | This guide is written with the new player in mind since it is often one of the first [[third-party tools]] they start using. More advanced players may find useful information here along with the simpler details. | ||
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If you actually wanted to fly an Amarr Battleship with any success you would have to research a fitting and skills needed to effectively run the ship. Each of the modules will have required skills. In order to put the ship together, you will need some basic ship fitting skills to meet the [[powergrid]] and [[CPU]] requirements for the ship. All together these skills will create a much larger plan. | If you actually wanted to fly an Amarr Battleship with any success you would have to research a fitting and skills needed to effectively run the ship. Each of the modules will have required skills. In order to put the ship together, you will need some basic ship fitting skills to meet the [[powergrid]] and [[CPU]] requirements for the ship. All together these skills will create a much larger plan. | ||
For any plan you will have to do research to figure out all the skills you need and want. You can use the various guides in this wiki, which often list skills needed for their particular activity. You can use the Ship Browser in the EVEMon Plan window | For any plan you will have to do research to figure out all the skills you need and want. You can use the various guides in this wiki, which often list skills needed for their particular activity. You can use the Ship Browser in the EVEMon Plan window or just browse the Skill Browser and pick skills you think will help you. | ||
=== Remapping and skills === | === Remapping and skills === | ||
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=== Importing and exporting skill plans === | === Importing and exporting skill plans === | ||
Plans can be made and exported, or imported into a new plan. The export is done by clicking on the Export menu in the Plan window. To import the same plan you must use the '''Plan|Load Plan From File...''' menu on the character window. Exported plans can be imported by any other character or person. | Plans can be made and exported, or imported into a new plan. The export is done by clicking on the Export menu in the Plan window. To import the same plan you must use the '''Plan|Load Plan From File...''' menu on the character window. Exported plans can be imported by any other character or person. | ||
Note that the "Save Settings..." option will create a backup file with all of your EVEMon data, including but not limited to characters and their respective skill plans. You can find this setting in the toolbar, ''File > Save Settings...''. Additionally, if you navigate to ''Tools > Options... > Cloud Storage Service'', EVEMon provides the ability to automatically synchronize your settings with your cloud storage provider of choice (currently Dropbox, Google Drive, and OneDrive are available). This could serve as a replacement to manually exporting all settings, if you so desire, while at the same time, granting you the flexibility to access your EVEMon account from different computers. | |||
=== Skills based on ships === | === Skills based on ships === | ||
You can build a ship plan and have EVEMon figure out the skills needed to use the ship and all the modules. The ship plan can be built in [[PYFA]], the in-game fitting window, or taken from an EFT format created by another capsuleer. Import a ship from PYFA by starting up PYFA and creating a ship fitting. Under the Fit menu on the top bar, there is a "To Clipboard" copy option. Go to EVEMon and create a new plan | You can build a ship plan and have EVEMon figure out the skills needed to use the ship and all the modules. The ship plan can be built in [[PYFA|Python Fitting Assistant]], the in-game fitting window, or taken from an EFT format created by another capsuleer. Import a ship from PYFA by starting up PYFA and creating a ship fitting. Under the Fit menu on the top bar, there is a "To Clipboard" copy option. Go to EVEMon and create a new plan with an appropriate name. Once made, select the Loadout Import option from the top right of the plan window. You can now paste the EFT-formated fit into the new window. Add to Plan at the bottom will add the necessary skills to your plan. In all cases EVEMon will give you only the skills needed to use each module. You may still need to add some fitting skills so that you have enough [[CPU]] and [[powergrid]], the necessary support skills for weapon and drone application and damage, etcetera. | ||
=== Monitoring market orders and manufacturing === | === Monitoring market orders and manufacturing === | ||
EVEMon has the ability to monitor market orders and manufacturing. It will alert you when either has changed, such as when someone purchases part of a market order, or manufacturing has concluded. This functionality can be enabled when on the character view. Below your total SP amount, press the small "advanced features" cog icon and enable the "market" and "industry" features, as well as any others you may be interested in. | |||
=== Minerals worksheet === | === Minerals worksheet === | ||
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=== Blank character === | === Blank character === | ||
You can create blank characters to test out plans for new alts. | You can create blank characters to test out plans for new alts. Go via File -> Manage Characters -> Import -> Use File. To do this you will need a blank character file like the one below. Copy this text into a file and save it as e.g. BlankCharacterSheet.xml, which you can then import via the above route: | ||
<code> | <code><?xml version='1.0' encoding='UTF-8'?> | ||
<eveapi version="2"> | <eveapi version="2"> | ||
<currentTime>2010-03-22 06:24:58</currentTime> | <currentTime>2010-03-22 06:24:58</currentTime> | ||
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</result> | </result> | ||
<cachedUntil>2010-03-22 07:24:58</cachedUntil> | <cachedUntil>2010-03-22 07:24:58</cachedUntil> | ||
</eveapi> | </eveapi> </code> | ||
</code> | |||
[[Category:Applications]] | [[Category:Applications]] | ||