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Wormhole Community Static Rolling Guide: Difference between revisions

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{{Update|Need update for the WHC move.}}
{{eunispecific}}
{{eunispecific}}
This is a guide to rolling the [[Wormhole Community]] home system's static connections. [[Living in Wormhole Space#Rolling Wormholes|Rolling a static connection]] is another way of saying "collapsing it" to spawn a new connection which will lead to a different system in the same [[System security|type of space]]. Contrast this to rolling a non-static, which causes it to disappear and not return.
This is a guide to rolling the [[Wormhole Community]] home system's static connections. [[Living in Wormhole Space#Rolling Wormholes|Rolling a static connection]] is another way of saying "collapsing it" to spawn a new connection which will lead to a different system in the same [[System security|type of space]]. Contrast this to rolling a non-static, which causes it to disappear and not return.


== WHC static connection information ==
== WHC static connection information ==
The WHC home system has [[Wormholes#Example Wormholes|two static connections]]. One leads to hs k-space, the other leads to C3 w-space. They are, rather delightfully, named after breakfast foods.
The WHC home system has [[Wormholes#Example Wormholes|two static connections]]. One leads to C2 w-space, the other leads to C3 w-space.


=== {{Co|#00FF40|Bacon}} ===
=== {{Co|#00FF40|Alpha}} ===
[[File:Bacon2015cr2.png|Bacon, the WHC C3 static]]
[[File:Alpha whc.png|alt=Alpha, the WHC C2 static|722x722px|Bacon, the WHC C3 static]]
* [[Wormhole Types|Wormhole type]]: O477 leading to C3 w-space
* [[Wormhole Types|Wormhole type]]: N766 leading to C3 w-space
* Total mass allowed before collapse: 2,000,000,000kg
* Total mass allowed before collapse: 2,000,000,000kg
** ''This can vary a bit (+/-10%)''
** ''This can vary a bit (+/-10%)''
* Max individual jump mass: 300,000,000kg ''(Mass of 'Rolling 300' Battleship with 100MN prop mod on)''
* Max individual jump mass: 375,000,000kg ''(Mass of 'Rolling 300' Battleship with 100MN prop mod on)''
* Max time before collapse: 16hrs
* Max time before collapse: 16hrs


=== {{Co|#00FF40|Eggs}} ===
=== {{Co|#00FF40|Bravo}} ===
[[File:Eggs2015cr.png|The WHC's hisec static]]
[[File:Bravo whc.png|alt=Bravo, WHC's C3 Static|713x713px|The WHC's hisec static]]
* Wormhole type: B274 leading to hisec k-space
* Wormhole type: C247 leading to hisec k-space
* Total mass allowed before collapse: 2,000,000,000kg
* Total mass allowed before collapse: 2,000,000,000kg
** ''This can vary a bit (+/-10%)''
** ''This can vary a bit (+/-10%)''
* Max individual jump mass: 300,000,000kg ''(Mass of 'Rolling 300' Battleship with 100MN prop mod on)''
* Max individual jump mass: 375,000,000kg ''(Mass of 'Rolling 300' Battleship with 100MN prop mod on)''
* Max time before collapse: 24hrs
* Max time before collapse: 16hrs


As you can see, both our static connections have the same characteristics except for their max lifetime and of course where they lead.
As you can see, both our static connections have the same characteristics except for where they lead.


== When to roll ==
== When to roll ==
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* Lack of PvE. Combat sites have been run, gas sites have been cleared, data & relic sites have been hacked, AND there is no PvP to be had.
* Lack of PvE. Combat sites have been run, gas sites have been cleared, data & relic sites have been hacked, AND there is no PvP to be had.
* The wormhole is [[Wormholes#Wormhole Text|end of life (EOL)]].
* The wormhole is [[Wormholes#Wormhole Text|end of life (EOL)]].
 
* Lack of good a K-Space through the connecting wormhole.
=== EGGS special requests ===
Not only does Eggs provide access to content it also provides a pathway to K-space for logistics. This gives additional reasons to roll for a desirable area of K-space.
 
* Lack of [[trade hub]] access.
* Someone has requested a connection close to a certain place.


== Other important information ==
== Other important information ==
Here is some other important to know information about wormholes in general, when it comes to rolling:
Here is some other important to know information about wormholes in general, when it comes to rolling:
* A wormhole is {{Co|#FFFF40|FIRST SHRINK}} or {{Co|#FFFF40|SHRINK}} whenever it has anywhere between 10% and 50% of its total mass left. This is evidenced by the following text in the show info window:<br> '''This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet'''
* A wormhole is {{Co|#FFFF40|FIRST SHRINK}} or {{Co|#FFFF40|SHRINK}} whenever it has anywhere between 10% and 50% of its total mass left. This is evidenced by the following text in the show info window:<br> '''Less than 50% remaining'''
* A wormhole is {{Co|#FFFF40|CRIT}} whenever it has less than 10% of its total mass left. This is evidenced by the following text in the show info window:<br> '''This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse'''
* A wormhole is {{Co|#FFFF40|CRIT}} whenever it has less than 10% of its total mass left. This is evidenced by the following text in the show info window:<br> '''Less than 10% remaining'''
* If the wormhole has not yet gone through a mass shrink, it has between 50% and 100% of its total mass left. This is evidenced by the following text in the show info window:<br> '''This wormhole has not yet had its stability significantly disrupted by ships passing through it'''
* If the wormhole has not yet gone through a mass shrink, it has between 50% and 100% of its total mass left. This is evidenced by the following text in the show info window:<br> '''More than 50% remaining'''


Outside Wormhole Community the term {{Co|#FFFF40|DESTAB}} is sometimes used over {{Co|#FFFF40|SHRINK}}.
Outside Wormhole Community the term {{Co|#FFFF40|DESTAB}} is sometimes used over {{Co|#FFFF40|SHRINK}}.
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; Rolling cruiser
; Rolling cruiser
: Using these is exceedingly rare. If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out since they can't reduce their mass as HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65M kg) and hopefully collapse the hole
: Using these is exceedingly rare. If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out since they can't reduce their mass as HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65M kg) and hopefully collapse the hole
* Loaner/Backup Rolling ships are generally available at ALI, but should not be the first choice for long term residents. WHC Campers should plan to purchase and maintain their own set of rolling ships after their first month in WHC. If you lose a rolling ship you are responsible for replacing it.


=== Basic ===
=== Basic ===
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There are usually knowledgeable people around whenever a hole needs to be rolled but if that's not the case, you can use the following guidelines to roll the connection:
There are usually knowledgeable people around whenever a hole needs to be rolled but if that's not the case, you can use the following guidelines to roll the connection:
* Ask on comms if anyone is down the chain and if not, announce in fleet and WHC.E-Uni that you are starting to roll. You can use something like =====ROLLING BACON=====
* Ask on comms if anyone is down the chain and if not, announce in fleet and WHC.E-Uni that you are starting to roll. You can use something like =====ROLLING ALPHA=====
* If the hole is not {{Co|#FFFF40|Shrink}}, get in a 'Rolling 300' battleship (you can find one in the Alpha hangar with "Rolling 300" in its name) and warp to the hole. Ask a couple of others to join you in rolling battleships as well to speed things up
* If the hole is not {{Co|#FFFF40|Shrink}}, get in a 'Rolling 300' battleship (you can find one in the Alpha hangar with "Rolling 300" in its name) and warp to the hole. Ask a couple of others to join you in rolling battleships as well to speed things up
* Since you instigated this process, you may as well take charge and this is important because someone needs to give orders regarding who will jump next. It's better not to have more than one person jumping at the same time to avoid people getting stranded and to make it easier to notice exactly when the hole shrinks
* Since you instigated this process, you may as well take charge and this is important because someone needs to give orders regarding who will jump next. It's better not to have more than one person jumping at the same time to avoid people getting stranded and to make it easier to notice exactly when the hole shrinks