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Instant align: Difference between revisions

From EVE University Wiki
m Replace "dead" links with web.archive.org version. Thanks User:Hirmuolio Pine
Revised section on warp core stabilizers as it is no longer possible to fit multiple stabs.
 
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The align time for a given fit is listed in the navigation tab of the fitting window. Remember that the align time in the fitting window is for a ship at a dead stop. The actual time it takes you to align to something will depend on your ship, velocity, and heading.
The align time for a given fit is listed in the navigation tab of the fitting window. Remember that the align time in the fitting window is for a ship at a dead stop. The actual time it takes you to align to something will depend on your ship, velocity, and heading.


=== Reducing align time ===
=== Reducing align time ===
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Several skills affect your align time, starting with the most relevant skills:
Several skills affect your align time, starting with the most relevant skills:
{| class="wikitable"
{| class="wikitable"
|- style="background-color:# 222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Skill
! Skill
! Bonus
! Bonus
|-
|-
| {{sk|Evasive Maneuvering|mult= yes|icon= yes}}
| {{sk|Evasive Maneuvering|mult= yes}}
| 5% improved ship agility for all ships per skill level
| 5% improved ship agility for all ships per skill level
|-
|-
| {{sk|Spaceship Command|mult= yes|icon= yes}}
| {{sk|Spaceship Command|mult= yes}}
| 2% improved ship agility for all ships per skill level
| 2% improved ship agility for all ships per skill level
|}
|}
There are also special case skills, for certain ships fits with specific modules.
There are also special case skills, for certain ships fits with specific modules.
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Skill
! Skill
! Bonus
! Bonus
|-
|-
| {{sk|Advanced Spaceship Command|mult= yes|icon= yes}}
| {{sk|Advanced Spaceship Command|mult= yes}}
| 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command<small>&nbsp;<ref>Only relevant for [[Freighters]] & [[Capital Ships]] including the {{sh|Orca}}, {{sh|Rorqual}} and {{sh|Bowhead}}.</ref></small>
| 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command<small>&nbsp;<ref>Only relevant for [[Freighters]] & [[Capital Ships]] including the {{sh|Orca}}, {{sh|Rorqual}} and {{sh|Bowhead}}.</ref></small>
|-
|-
| {{sk|Armor Layering|mult= yes|icon= yes}}
| {{sk|Armor Layering|mult= yes}}
| 5% reduction to armor plate mass penalty per level<small>&nbsp;<ref>Only relevant if you fit '''armor plates'''.</ref></small>
| 5% reduction to armor plate mass penalty per level<small>&nbsp;<ref>Only relevant if you fit '''armor plates'''.</ref></small>
|-
|-
| {{sk|Amarr Hauler|mult= yes|icon= yes}}
| {{sk|Amarr Hauler|mult= yes}}
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler">Only relevant for the [[Haulers#Fast transports|fast transports]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler">Only relevant for the [[Haulers#Fast transports|fast transports]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref>
|-
|-
| {{sk|Caldari Hauler|mult= yes|icon= yes}}
| {{sk|Caldari Hauler|mult= yes}}
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
|-
|-
| {{sk|Gallente Hauler|mult= yes|icon= yes}}
| {{sk|Gallente Hauler|mult= yes}}
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
|-
|-
| {{sk|Minmatar Hauler|mult= yes|icon= yes}}
| {{sk|Minmatar Hauler|mult= yes}}
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
|-
|-
| {{sk|ORE Freighter|mult= yes|icon= yes}}
| {{sk|ORE Freighter|mult= yes}}
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
|}
|}
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| [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| https://image.eveonline.com/Type/1405_32.png
| https://image.eveonline.com/Type/1405_32.png
| style="background-color:#222222; padding:5px;" | {{co|coral|Inertial Stabilizers II}} (-20% inertia modifier, +11% signature)
| {{co|coral|Inertial Stabilizers II}} (-20% inertia modifier, +11% signature)
|-
|-
| [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| https://image.eveonline.com/Type/2605_32.png
| https://image.eveonline.com/Type/2605_32.png
| style="background-color:#222222; padding:5px;" | {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP, +9.5% Velocity Modifier)
| {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP, +9.5% Velocity Modifier)
|-
|-
| [[image:icon_rigs.png|32px|Rig slot]]
| [[image:icon_rigs.png|32px|Rig slot]]
| [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
| [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
| style="background-color:#222222; padding:5px;" | {{co|coral|Medium Polycarbon Engine Housing II}} (-11% inertia modifier, -10% armour, +6.6% Velocity Modifier)
| {{co|coral|Medium Polycarbon Engine Housing II}} (-11% inertia modifier, -10% armor, +6.6% Velocity Modifier)
|-
|-
| [[image:icon_rigs.png|32px|Rig slot]]
| [[image:icon_rigs.png|32px|Rig slot]]
| [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
| [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
| style="background-color:#222222; padding:5px;" | {{co|coral|Medium Low Friction Nozzle Joints II}} (-14% inertia modifier, -10% armour hp&nbsp;<ref>The armour hit point penalty of '''Astronautic Rigs''' can be reduced by training the {{sk|Astronautics Rigging|mult=yes|icon=yes}} skill.</ref>)
| {{co|coral|Medium Low Friction Nozzle Joints II}} (-14% inertia modifier, -10% armor hp&nbsp;<ref>The armor hit point penalty of '''Astronautic Rigs''' can be reduced by training the {{sk|Astronautics Rigging|mult=yes}} skill.</ref>)
|}
|}
<references/>
<references/>
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==== Can warp core stabs help me to stay safe on my travel? ====
==== Can warp core stabs help me to stay safe on my travel? ====
Yes! And No! Probably... depends. Maybe.
Probably not. But maybe.
How do stabs save you from WT's? They negate the effect of one point per stab. And while you can still warp if you get scramed with 2 stabs in your fit, it will still disable your MWD. So if you see that your ship can't get the 2 seconds align time, you can maybe use enough stabs to get out.
 
Or not. Even if you can get 8 warpcore stabs(this will keep you from aligning in less than 2 seconds), a single ship can still lock you down. They are called [[Cruisers#Heavy Interdiction Cruisers|HICs]]. Those little buggers can use a point that ignores all your stabs and keeps you from warping. But it won't shut down your MWD, so you could still try to crash the gate and jump away from the HIC.
How can stabs save you from WT's? An active warp core stabilizer will negate 2 points of points of warp disruption: 2 warp disruptors or a tech 1 or tech 2 warp scrambler. This is enough to let you escape a casual tackler.  When fitted to a ship with a native [[Warp core strength|warp core bonus]] ([[Venture]] or [[Deep Space Transport]]) this might even be enough to thwart a single serious tackler.
 
However, you as the target are limited to a single warp core stabilizer plus any native resistance. The attackers can just keep piling it on.  Multiple modules stack, both from a single ship and multiple ships.  Even a single module might be enough; faction warp scramblers apply 3 points of warp disruption and heavy scramblers apply 6 points (tech 1 and 2), 8 points (faction) or even 10 points (officer).
 
Then there are [[Cruisers#Heavy Interdiction Cruisers|HICs]]. Those little buggers can use a point that ignores <u>all</u> your stabs and keeps you from warping.
 
All varieties of scrambler will also shut down your MWD.  Disruptors and HICs will not, so you could still try to crash the gate and jump away.


Conclusion: While you can try and travel in a ship that is slower than 2 secs align by using warp core stabs, they can just bring enough points/scrams or a HIC to keep you from warping.
Conclusion: While you can try and travel in a ship that is slower than 2 secs align by using warp core stabs, they can just bring enough points/scrams or a HIC to keep you from warping.
{{Expansion past|Warp Core Stabilizers used to be passive modules with a permanent stabilizing effect. And you could fit multiple modules.}}


But no rule without exception:
But no rule without exception:
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** Cov Ops cloak
** Cov Ops cloak
** If you feel comfortable to use the cloak+MWD trick, do so, but they can still catch you with fast ships (As the align takes 10 seconds, which is long enough for a fast ship to decloak you and since the MWD is causing a signature bloom, insta lock you)
** If you feel comfortable to use the cloak+MWD trick, do so, but they can still catch you with fast ships (As the align takes 10 seconds, which is long enough for a fast ship to decloak you and since the MWD is causing a signature bloom, insta lock you)
* Close to a campus that is able to form a QRF in a reasonable time and enough buffer to last until help arrives. (Not a very good idea)
* Close to a community that is able to form a QRF in a reasonable time and enough buffer to last until help arrives. (Not a very good idea)


== Further reading ==
== Further reading ==
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The [[Cloak trick|Microwarp Drive Cloak trick]] manipulates cloaking mechanics to mimic instant alignment for slow-aligning industrial ships.
The [[Cloak trick|Microwarp Drive Cloak trick]] manipulates cloaking mechanics to mimic instant alignment for slow-aligning industrial ships.


[[Category:Game mechanics]]
[[Category:Game mechanics]]