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Debir Achen (talk | contribs) Revised section on warp core stabilizers as it is no longer possible to fit multiple stabs. |
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The align time for a given fit is listed in the navigation tab of the fitting window. Remember that the align time in the fitting window is for a ship at a dead stop. The actual time it takes you to align to something will depend on your ship, velocity, and heading. | The align time for a given fit is listed in the navigation tab of the fitting window. Remember that the align time in the fitting window is for a ship at a dead stop. The actual time it takes you to align to something will depend on your ship, velocity, and heading. | ||
=== Reducing align time === | === Reducing align time === | ||
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Several skills affect your align time, starting with the most relevant skills: | Several skills affect your align time, starting with the most relevant skills: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Skill | ! Skill | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| {{sk|Evasive Maneuvering|mult | | {{sk|Evasive Maneuvering|mult= yes}} | ||
| 5% improved ship agility for all ships per skill level | | 5% improved ship agility for all ships per skill level | ||
|- | |- | ||
| {{sk|Spaceship Command|mult | | {{sk|Spaceship Command|mult= yes}} | ||
| 2% improved ship agility for all ships per skill level | | 2% improved ship agility for all ships per skill level | ||
|} | |} | ||
There are also special case skills, for certain ships fits with specific modules. | There are also special case skills, for certain ships fits with specific modules. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Skill | ! Skill | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| {{sk|Advanced Spaceship Command|mult | | {{sk|Advanced Spaceship Command|mult= yes}} | ||
| 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command<small> <ref>Only relevant for [[Freighters]] & [[Capital Ships]] including the {{sh|Orca}}, {{sh|Rorqual}} and {{sh|Bowhead}}.</ref></small> | | 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command<small> <ref>Only relevant for [[Freighters]] & [[Capital Ships]] including the {{sh|Orca}}, {{sh|Rorqual}} and {{sh|Bowhead}}.</ref></small> | ||
|- | |- | ||
| {{sk|Armor Layering|mult | | {{sk|Armor Layering|mult= yes}} | ||
| 5% reduction to armor plate mass penalty per level<small> <ref>Only relevant if you fit '''armor plates'''.</ref></small> | | 5% reduction to armor plate mass penalty per level<small> <ref>Only relevant if you fit '''armor plates'''.</ref></small> | ||
|- | |- | ||
| {{sk|Amarr Hauler|mult | | {{sk|Amarr Hauler|mult= yes}} | ||
| 5% bonus to ship inertia modifier per level <ref name="hauler">Only relevant for the [[Haulers#Fast transports|fast transports]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref> | | 5% bonus to ship inertia modifier per level <ref name="hauler">Only relevant for the [[Haulers#Fast transports|fast transports]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref> | ||
|- | |- | ||
| {{sk|Caldari Hauler|mult | | {{sk|Caldari Hauler|mult= yes}} | ||
| 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | ||
|- | |- | ||
| {{sk|Gallente Hauler|mult | | {{sk|Gallente Hauler|mult= yes}} | ||
| 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | ||
|- | |- | ||
| {{sk|Minmatar Hauler|mult | | {{sk|Minmatar Hauler|mult= yes}} | ||
| 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | ||
|- | |- | ||
| {{sk|ORE Freighter|mult | | {{sk|ORE Freighter|mult= yes}} | ||
| 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | | 5% bonus to ship inertia modifier per level <ref name="hauler"></ref> | ||
|} | |} | ||
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| [[image:icon_low_slot.png|32px|Low slot]] | | [[image:icon_low_slot.png|32px|Low slot]] | ||
| https://image.eveonline.com/Type/1405_32.png | | https://image.eveonline.com/Type/1405_32.png | ||
| {{co|coral|Inertial Stabilizers II}} (-20% inertia modifier, +11% signature) | |||
|- | |- | ||
| [[image:icon_low_slot.png|32px|Low slot]] | | [[image:icon_low_slot.png|32px|Low slot]] | ||
| https://image.eveonline.com/Type/2605_32.png | | https://image.eveonline.com/Type/2605_32.png | ||
| {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP, +9.5% Velocity Modifier) | |||
|- | |- | ||
| [[image:icon_rigs.png|32px|Rig slot]] | | [[image:icon_rigs.png|32px|Rig slot]] | ||
| [[image:module_icon_propulsion_rig_tech2.png|32px|link=]] | | [[image:module_icon_propulsion_rig_tech2.png|32px|link=]] | ||
| {{co|coral|Medium Polycarbon Engine Housing II}} (-11% inertia modifier, -10% armor, +6.6% Velocity Modifier) | |||
|- | |- | ||
| [[image:icon_rigs.png|32px|Rig slot]] | | [[image:icon_rigs.png|32px|Rig slot]] | ||
| [[image:module_icon_propulsion_rig_tech2.png|32px|link=]] | | [[image:module_icon_propulsion_rig_tech2.png|32px|link=]] | ||
| {{co|coral|Medium Low Friction Nozzle Joints II}} (-14% inertia modifier, -10% armor hp <ref>The armor hit point penalty of '''Astronautic Rigs''' can be reduced by training the {{sk|Astronautics Rigging|mult=yes}} skill.</ref>) | |||
|} | |} | ||
<references/> | <references/> | ||
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==== Can warp core stabs help me to stay safe on my travel? ==== | ==== Can warp core stabs help me to stay safe on my travel? ==== | ||
Probably not. But maybe. | |||
How | |||
How can stabs save you from WT's? An active warp core stabilizer will negate 2 points of points of warp disruption: 2 warp disruptors or a tech 1 or tech 2 warp scrambler. This is enough to let you escape a casual tackler. When fitted to a ship with a native [[Warp core strength|warp core bonus]] ([[Venture]] or [[Deep Space Transport]]) this might even be enough to thwart a single serious tackler. | |||
However, you as the target are limited to a single warp core stabilizer plus any native resistance. The attackers can just keep piling it on. Multiple modules stack, both from a single ship and multiple ships. Even a single module might be enough; faction warp scramblers apply 3 points of warp disruption and heavy scramblers apply 6 points (tech 1 and 2), 8 points (faction) or even 10 points (officer). | |||
Then there are [[Cruisers#Heavy Interdiction Cruisers|HICs]]. Those little buggers can use a point that ignores <u>all</u> your stabs and keeps you from warping. | |||
All varieties of scrambler will also shut down your MWD. Disruptors and HICs will not, so you could still try to crash the gate and jump away. | |||
Conclusion: While you can try and travel in a ship that is slower than 2 secs align by using warp core stabs, they can just bring enough points/scrams or a HIC to keep you from warping. | Conclusion: While you can try and travel in a ship that is slower than 2 secs align by using warp core stabs, they can just bring enough points/scrams or a HIC to keep you from warping. | ||
{{Expansion past|Warp Core Stabilizers used to be passive modules with a permanent stabilizing effect. And you could fit multiple modules.}} | |||
But no rule without exception: | But no rule without exception: | ||
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** Cov Ops cloak | ** Cov Ops cloak | ||
** If you feel comfortable to use the cloak+MWD trick, do so, but they can still catch you with fast ships (As the align takes 10 seconds, which is long enough for a fast ship to decloak you and since the MWD is causing a signature bloom, insta lock you) | ** If you feel comfortable to use the cloak+MWD trick, do so, but they can still catch you with fast ships (As the align takes 10 seconds, which is long enough for a fast ship to decloak you and since the MWD is causing a signature bloom, insta lock you) | ||
* Close to a | * Close to a community that is able to form a QRF in a reasonable time and enough buffer to last until help arrives. (Not a very good idea) | ||
== Further reading == | == Further reading == | ||
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The [[Cloak trick|Microwarp Drive Cloak trick]] manipulates cloaking mechanics to mimic instant alignment for slow-aligning industrial ships. | The [[Cloak trick|Microwarp Drive Cloak trick]] manipulates cloaking mechanics to mimic instant alignment for slow-aligning industrial ships. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||