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− | | + | Guide moved to my personal site: [https://sites.google.com/view/halsky/abyss/alphagila https://sites.google.com/view/halsky/abyss/alphagila] |
− | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><big>"Here's my comeback on the road again..."</big></div>
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− | <br>
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− | In following guide (and "guide" is a big word - it won't be as detailed as similar guides) I will walk you through my idea of Gila viable for Alpha pilots.
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− | <br><br>
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− | The reason for this guide was lack of concrete information - we always say "Alphas can use Gila for T3", but I haven't seen any fit, guide or testing done to confirm that. It might be available somewhere, but instead of looking I decided to do this myself :) Fun!
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− | == Fit description ==
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− | [[File:Gila.jpg|right|300px]]
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− | Fit is based on Povertila - most commonly used Gila for for [[Abyssal Deadspace]]. The fit claims that it can run up to T4s, but doesn't mention pilot skills - I assumed minimum SP spent (later section talks about it more), Alpha clone state and not perfect pilot skills. This forced me to modify the fit a bit.
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− | === Base ===
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− | My fit is based on Povertila - you can check it out here: https://abysstracker.com/fit/557cf65f-d8f8-4f46-8205-bebc85c85539
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− | <br><br>
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− | Performance of this fit for Alpha pilots, even with max skills, is not the best. Due to lack of engineering skills the fit is not cap stable - which forces me to run Electrical weather exclusively. That's not bad 'per se', but is a limiting factor that I needed to take into account. I tried to modify this fit as little as possible though, because it means that all guides/strategies will be still valid.
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− | | |
− | === Modifications ===
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− | {{ShipFitting
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− | | ship=Gila
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− | | fitName= AlphaGila
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− | | fitID= AlphaGila
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− | | high1name=Prototype 'Arbalest' Rapid Light Missile Launcher
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− | | high1typeID=8027
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− | | high2name=Prototype 'Arbalest' Rapid Light Missile Launcher
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− | | high2typeID=8027
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− | | high3name=Drone Link Augmentor I
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− | | high3typeID=23527
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− | | high4name=Prototype 'Arbalest' Rapid Light Missile Launcher
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− | | high4typeID=8027
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− | | high5name=Prototype 'Arbalest' Rapid Light Missile Launcher
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− | | high5typeID=8027
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− | | mid1name=Pithum C-Type Medium Shield Booster
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− | | mid1typeID=19187
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− | | mid2name=Dread Guristas Shield Boost Amplifier
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− | | mid2typeID=14047
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− | | mid3name=Multispectrum Shield Hardener II
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− | | mid3typeID=2281
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− | | mid4name=Republic Fleet Large Cap Battery
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− | | mid4typeID=41218
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− | | mid5name=10MN Y-S8 Compact Afterburner
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− | | mid5typeID=35656
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− | | mid6name=Pithum C-Type Medium Shield Booster
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− | | mid6typeID=19187
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− | | low1name=Drone Damage Amplifier II
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− | | low1typeID=4405
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− | | low2name=Damage Control II
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− | | low2typeID=2048
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− | | low3name=Drone Damage Amplifier II
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− | | low3typeID=4405
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− | | rig1name=Medium Capacitor Control Circuit II
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− | | rig1typeID=31378
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− | | rig2name=Medium EM Shield Reinforcer II
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− | | rig2typeID=31724
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− | | rig3name=Medium Thermal Shield Reinforcer II
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− | | rig3typeID=31760
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− | | charge1name=Caldari Navy Scourge Light Missile x5
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− | | charge1typeID=27361
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− | | drone1name=Imperial Navy Infiltrator x9
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− | | drone1typeID=31866
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− | | charge7name=Zainou 'Gypsy' CPU Management EE-603 x1
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− | | charge7typeID=13216
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− | | charge6name=Inherent Implants 'Squire' Capacitor Management EM-803 x1
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− | | charge6typeID=13259
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− | | charge2name=Nanite Repair Paste x100
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− | | charge2typeID=28668
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− | | skills=
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− | | showSKILLS=N
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− | | notes=
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− | | showNOTES=N
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− | | difficulty=1
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− | | version=2024.6.1
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− | | showTOC=N
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− | | alphacanuse=Y
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− | }}
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− | <br>
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− | <br>
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− | https://abysstracker.com/fit/76f6411c-964d-49d8-b923-eb050275d3c5<br>
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− | <br>
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− | <br>
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− | Due to fit working only in Electrical weather, and being Alpha-friendly by design, I made following changes:
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− | * Shield Boost Amplifier - changed T2 (which Alphas cannot use) to Faction - increases price a bit, but improves our Tank, which is very good
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− | * Rigs - since we're running Electricals, no need for CCC rigs. Instead we can get more tank
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− | * NOS - I do not like NOS personally. It's not always working, and counting on it is risky. Swapped it to Drone Link Augmentor, which helps with poor Alpha drone range due to lack of skills
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− | * Implants - two 3% Hardwirings: EE-603 is required (can be omitted if you have good skills), EM-803 helps a bit with capacitor. Not strictly required, but always handy
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− | * Meta Launchers - I wanted to limit SP required to fly the fit, and Missiles are not your main DPS - downgrading to Meta is feasible
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− | All this changes make the fit work with skills I have planned, and do not make it 'that' much more expensive :)
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− | | |
− | == Skills ==
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− | {{alpha|skill plan}}
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− | {{SkillQueue
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− | |name= AlphaGila Skillplan
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− | |hdr= 5
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− | |desc= This '''skill list''' is aimed to provide minimum skills that make Gila viable in T3 Abyss. Do NOT downgrade these. Total SP needed for them is around 2.5M SP on top of new character - it is a lot, but well below 5M SP limit for Alphas, so creating new Alpha alt is also feasible.
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− | |CPU Management V
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− | Power Grid Management IV
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− | Capacitor Management IV
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− | Caldari Frigate III
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− | Caldari Destroyer III
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− | Caldari Cruiser IV
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− | Shield Management IV
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− | Shield Operation IV
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− | Shield Compensation IV
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− | Drones V
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− | Medium Drone Operation IV
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− | Drone Durability III
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− | Drone Navigation III
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− | Drone Sharpshooting III
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− | Drone Interfacing III
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− | Drone Avionics III
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− | Gallente Frigate III
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− | Gallente Destroyer III
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− | Gallente Cruiser III
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− | Shield Upgrades IV
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− | Weapon Upgrades IV
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− | Energy Grid Upgrades II
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− | Missile Launcher Operation IV
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− | Missile Projection II
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− | Rapid Launch III
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− | Target Navigation Prediction II
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− | Warhead Upgrades II
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− | Light Missiles IV
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− | Guided Missile Precision II
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− | Missile Bombardment III
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− | Cybernetics II
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− | Hull Upgrades IV
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− | Tactical Shield Manipulation IV
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− | Weapon Upgrades IV
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− | Signature Analysis III
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− | Navigation IV
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− | Evasive Maneuvering III
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− | Thermodynamics III
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− | }}
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− | | |
− | == Strategy ==
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− | That's a tough one. I have very limited experience, so I can't really give you good guide about flying Gila. For easy rooms approaching biocache and shooting stuff will work. For harder rooms (Battleships, lot of Neuts, hard Sansha/Angel room) you need to manually pilot around - most of the time you either want to get close (BSes) with decent transversal, or when enemies approach you (anything else really) you might delay going to cache to stay at distance for longer.
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− | <br><br>
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− | Another thing is cap management. Even with mroe Neuts the fit behaves well, but keep in mind to switch off your Boosters when they are not needed - after thinning out the wave you can switch off one, before jumping to next room switch the second one - that way your cap will have some time to recharge.
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− | <br><br>
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− | You can also check my runs on youtube - they might give you some ideas how to run these (and there are timestamps in description):<br>
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− | [https://youtu.be/z6mSM0-LP1E Part 1]<br>
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− | [https://youtu.be/p8i4M-zb4tQ Part 2]<br>
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− | <br>
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− | | |
− | === Snippets about difficult rooms ===
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− | {{Box|Amfion Bravais: CONCORD/EDENCOM room can definitely be scary the first few times! My strat for it is: take a moment to get your bearings, start burning in the opposite direction of the battleships (Marshalls/Thunderchildren) immediately. They only apply to ~65km. You can negate their threat pretty easily by sending your drones after them immediately while you pull range. They start damaged, so they falter quickly. While your drones do that work and you're outranging the battleships, you can use your missiles to crack away at the supporting frigates that reach you very quickly. Once you've cleared (enough of them to feel safe/all of) the battleships, you can burn in towards the cache/whatever remains, and use drones+missiles to mop up. EDENCOM/CONCORD room loses most of its teeth once the battleships are gone 🙂}}
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− | == Upgrades ==
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− | In principle With proper upgrades it is feasible to reach stats good enough to run T4s. It's expensive, much harder, and I do not intend to test it, so do it at your own risk :)<br><br>
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− | Resulting Toon/Fit will be extremely specialized (it will use up all 5M SP available), and even then - your stats will be 'just enough' for T4s. I consider this to be a bad idea.
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− | === Fit ===
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− | First struggle for T4s is DPS. We need absolutely maximum that we can squeeze out of Alpha alt, which means:
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− | * We drop Damage Control, and instead we use Drone Damage Amplifier
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− | * All DDAs are replaced to Faction variant
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− | * Additionally, we swap Meta Launchers to T2 - we really need Fury Missile, in order to beat high EHP rooms fast enough
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− | * Since we got rid of Damage Control, Shield Boosters should be upgraded to Pithum B-type, to recover lost tanking abilities
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− | === Implants ===
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− | We also need extra implants:
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− | * Mid-grade Crystal, Alpha to Delta (minimum) or Epsilon (preferred)
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− | * Slot 6 - CPU implant (???)
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− | * 3% Hardwirings for missile weapons
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− | | |
− | === Skills ===
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− | You guessed it - we need maximum that we can get. In order of priority:
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− | * T2 Launchers
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− | * Drone support skills
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− | * Launchers support skills
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− | * Everything else
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− | | |
− | === temp ===
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− | CPU Management V
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− | Power Grid Management IV
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− | Capacitor Management IV
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− | Caldari Frigate III
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− | Caldari Destroyer III
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− | Caldari Cruiser III
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− | Amarr Frigate III
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− | Amarr Destroyer III
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− | Amarr Cruiser III
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− | Shield Management IV
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− | Shield Operation IV
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− | Shield Compensation IV
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− | Drones V
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− | Medium Drone Operation III
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− | Light Drone Operation III
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− | Drone Durability III
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− | Drone Navigation III
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− | Drone Sharpshooting III
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− | Drone Interfacing III
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− | Drone Avionics III
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− | Shield Upgrades IV
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− | Weapon Upgrades IV
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− | Energy Grid Upgrades II
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− | Cybernetics II
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− | Hull Upgrades IV
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− | Tactical Shield Manipulation IV
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− | Weapon Upgrades IV
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− | Signature Analysis III
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− | Navigation IV
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− | Evasive Maneuvering III
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− | Thermodynamics III
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− | Small Energy Turret III
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− | Medium Energy Turret III
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− | Motion Prediction III
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− | Medium Pulse Laser Specialization III
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− | Rapid Firing III
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− | Sharpshooter III
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− | Controlled Bursts III
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− | Trajectory Analysis III
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− | Surgical Strike III
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