Difference between revisions of "New Frontiers 1-7"
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− | {{Update|Need mission briefings for mission 1{{Ndash}}3}} | + | {{Update|Need mission briefings for mission 1{{Ndash}}3.}} |
{{NPCTableCSS}} {{MissionLinks}} | {{NPCTableCSS}} {{MissionLinks}} | ||
− | '''New Frontiers''' is a level 3 mission series ([[Mission chain]] | + | '''New Frontiers''' is a level 3 mission series ([[Mission chain]]) consisting of 7 missions (4 encounter, 1 mining and 2 courier). |
'''Summary:''' | '''Summary:''' | ||
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{{Missiondetails | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
− | |Type= Mining {{Verify}} | + | |Type= Mining {{Verify|title= Use slash-command '/open journal' to check the mission type}} |
|Objective= Mine 235{{m3}} of Green Aristite | |Objective= Mine 235{{m3}} of Green Aristite | ||
|Faction1= Mercenaries | |Faction1= Mercenaries | ||
Line 27: | Line 27: | ||
}} | }} | ||
− | You must mine the Green Arisite yourself, buying it will not complete the mission. While mining, 3 non-elite frigate rats will spawn. | + | You must mine the Green Arisite yourself, buying it will not complete the mission. While mining, 3 non-elite frigate rats will spawn{{Verify|title= These might be belt rats?}}<ref group=Note>Possibly [[belt rat]]s i.e belonging to the area default rats and not the mission rat type?</ref><ref group=Note>1 September 2024: No additional rats spawned while mining.</ref><ref group=Note>2 September 2024: Confirmed again, no additional rats spawned while mining in venture, I tried orbitting the ore for a minutes or so, and enabling and disabling the mining laser for a couple times.</ref><ref group=Note>3 October 2024: I took that mission in New Caldari 1.0. Many Mercenary NPCs were present on site (5 Cruiser + 3 Frigates). No initial aggro. After some time 3 Cruisers departed. I was able to mine the Green Arisite from a distanse without being attacked, using a Corvette (Civilian Miner), considered a combat ship (not a Venture). I did the right approach - NPCs aggro on proximity, about 15 km.</ref>. |
'''Blitz:''' | '''Blitz:''' | ||
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{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Cruiser|3|Mercenary Miner|drop= Random drugs|note= Renamed Sansha Transport}} | {{NPCTableRow|Cruiser|3|Mercenary Miner|drop= Random drugs|note= Renamed Sansha Transport}} | ||
− | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger= | + | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger= Reinforcement 1-1}} |
− | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger= | + | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger= Reinforcement 2-1}} |
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcement 1-1 (On Initial Group Frigate Destruction)}} |
{{NPCTableRow|Cruiser|4|Mercenary Commander|trigger= Wave 2}} | {{NPCTableRow|Cruiser|4|Mercenary Commander|trigger= Wave 2}} | ||
|} | |} | ||
− | + | {{NPCTableHead|Reinforcement 1-2 (On reinforcement 1-1 Destruction)}} | |
− | {{NPCTableHead| | ||
{{NPCTableRow|Frigate|5|Mercenary Fighter}} | {{NPCTableRow|Frigate|5|Mercenary Fighter}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcement 2-1 (On Initial Group Cruiser Destruction)}} |
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger= Wave 4}} | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger= Wave 4}} | ||
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger= Wave 5}} | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger= Wave 5}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcement 2-2A (On Reinforcement 2-1 Frigate Destruction)}} |
{{NPCTableRow|Cruiser|4|Mercenary Commander}} | {{NPCTableRow|Cruiser|4|Mercenary Commander}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcement 2-2B (On Reinforcement 2-1 Cruiser Destruction)}} |
{{NPCTableRow|Frigate|4|Mercenary Fighter}} | {{NPCTableRow|Frigate|4|Mercenary Fighter}} | ||
{{NPCTableRow|Cruiser|2|Mercenary Commander}} | {{NPCTableRow|Cruiser|2|Mercenary Commander}} | ||
Line 366: | Line 365: | ||
=== 1st Pocket === | === 1st Pocket === | ||
On entry only Delainen-Solar Cinder Entity will be present. Group 2,3 and 4 rapidly spawn in over the next ten seconds. | On entry only Delainen-Solar Cinder Entity will be present. Group 2,3 and 4 rapidly spawn in over the next ten seconds. | ||
+ | |||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Structure|1|Infested Station Ruins|note= No Drops}} | ||
+ | |} | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
Line 395: | Line 398: | ||
{{NPCTableRow|Elite Cruiser|2|Viral Infector Alvum}} | {{NPCTableRow|Elite Cruiser|2|Viral Infector Alvum}} | ||
|} | |} | ||
+ | |||
+ | == Notes == | ||
+ | <references group=Note /> | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] |
Latest revision as of 12:28, 18 October 2024
Reason: Need mission briefings for mission 1–3.
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
New Frontiers is a level 3 mission series (Mission chain) consisting of 7 missions (4 encounter, 1 mining and 2 courier).
Summary:
- All gates in the missions are unlocked.
- Several missions have pairs of Energy Neutralizer Towers that do 5gj/s each.
- Damage can get quite high for a level 3 in later stages, especially if blitzing.
Raw Materials (1 of 7)
Level | 3 |
Type | Mining [Verify] |
Objective | Mine 235 m3 of Green Aristite |
Faction | Mercenaries |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
You must mine the Green Arisite yourself, buying it will not complete the mission. While mining, 3 non-elite frigate rats will spawn[Verify][Note 1][Note 2][Note 3][Note 4].
Blitz:
- Mine the Green Arisite while tanking.
Warp-in
There are two reinforcement chains. The Mercenary Miners will warp out after a bit if not killed. Triggers are last kill of specified ship type.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Mercenary Miner | ||||
3 x Frigate Mercenary Elite Fighter | ||||
2 x Cruiser Mercenary Lieutenant |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser Mercenary Commander |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Frigate Mercenary Fighter |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Mercenary Elite Fighter | ||||
2 x Cruiser Mercenary Lieutenant |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser Mercenary Commander |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Mercenary Fighter | ||||
2 x Cruiser Mercenary Commander |
Mad Scientist (2 of 7)
Level | 3 |
Type | Encounter |
Objective | Retrieve Professor Kajurei Delainen (1 m3) |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | Ex Kin Th |
EWAR | Web, energy neutralizer |
A passive tanked battlecruiser is a good choice for this mission due to energy neutralizers.
Blitz:
- Go straight through gate, blow up Professor Delainen's Lab, and loot the cargo container spawned.
- Destroy Stasis/Energy Neutralizer towers as needed.
Warp-in
All enemies will aggro immediately. Destroying the two drone bunkers can stop additional reinforcements. Waves 2 and 3 are likely timed.
WARNING There is a chance that an Alvus Controller battleship will spawn after the initial frigate spawn. Frigate Strain Sunder Alvi, which warp disrupt, might spawn as well.
WD | EWAR | L
| ||
---|---|---|---|---|
11-12 x Frigate Raider/Sunder Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Bomber/Disintegrator Alvum | ||||
2 x Destroyer Shatterer/Ripper Alvior |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Frigate Devilfish Alvi | ||||
1-2 x Cruiser Violator Alvum | ||||
1 x Elite Cruiser Viral Infector Alvum |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Shredder Alvior | ||||
1 x Cruiser Bomber Alvum |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Swarm Preserver Alvus |
1st Pocket
Warning: You will be webbed and neuted immediately after warp-in. Make sure you have weapons/drones capable of hitting the towers at about 50 kilometers or you will be stuck while being neuted and fired upon.
Neutralizer towers will be capping you for -10gj/s total. Reinforcements do not always spawn and may be prevented by destroying bunkers at warp-in.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Professor Delainen's Lab |
WD | EWAR | L
| ||
---|---|---|---|---|
4-5 x Frigate Decimator/Raider Alvi | ||||
2 x Battlecruiser Defeater Alvatis | ||||
2 x Sentry Drone Neutralizer Sentry I | ||||
2 x Sentry Drone Stasis Tower | ||||
4 x Sentry Tower Sentry Drone I |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Devilfish Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Strain Sunder Alvi | ||||
2 x Cruiser Devastator Alvum |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Frigate Raider/Silverfish Alvi | ||||
2 x Destroyer Shatter Alvior |
Toward a Solution (3 of 7)
Level | 3 |
Type | Courier |
Objective | Deliver item 0.1 m3 cargo |
The Unveiling (4 of 7)
Level | 3 |
Type | Encounter |
Objective | Retrieve item from Delainen-ROM Symbiote |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | Ex Kin Th |
Mission briefing |
---|
Well, that thing is gone, so the station is safe for now. The breached districts have been sealed off until repair crews can get in there. But I suppose you're wondering what happened. Let me back up for a moment.
Dr. Calus's original goal was to create a ship energy system that used advanced nanites to harvest the energy that binds subatomic particles together. The amount of energy that could be produced would be staggering. Think of it. The offensive potential of our ships and weapons systems could be increased a hundred-fold at least, maybe a thousand-fold. But somehow Delainen subverted Calus's research. He spent years living in close proximity to a nest of rogue drones; he even claimed to have struck up a beneficial relationship with them. Who knows what that does to a person? They inserted the nanites, programmed by Prof. Delainen, into the battlecruiser's systems, but the things immediately began to malfunction. In less than ten minutes, they had changed the structure of the ship to … something else. The security 'reels show a flash of light, almost like a jump gate activation, and then Delainen just disappears. Then, immediately, the metallic beast begins to move. We have heard of massive rogue drones, but this is different. The ship actually spoke to Calus, who was injured during the ship's violent transformation. It said its name was "ROM." Then it blew a hole through the wall of the station into open space and blasted out of there. Everyone in the lab was killed, including Calus. We believe that the nanites somehow merged Delainen into the ship they had created, making it some sort of bizarre biomechanical symbiote. But we need to know what happened for certain, and this ― well, this Delainen-ROM symbiote, I guess, for lack of a better name ― is the only thing that can give us the answers. We want you to go out there and confront it; we've tracked its location, and it's still in this system. I'll send the coordinates to your NeoCom. Destroy it if you must, and then sift through the wreckage to find its central AI core. Bring that back for further study. |
Damage is primarily thermal.
Blitz:
- Kill Delainen-ROM Symbiote, loot Elite Drone AI, and warp out.
Warp-in
Mission objective is contained in the cargo container created on destruction of Delainen-ROM Symbiote. Destroying the Drone Bunker can cause multiple waves to spawn. Triggers are last kill of specified ship type.
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 | ||||
1 x Battleship Delainen-ROM Symbiote [Alvus Ruler/Supreme Parasite] | ||||
3 x Sentry Drone Light Missile Battery | ||||
Group 2 | ||||
10 x Frigate Render/Splinter Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Dismantler/Marauder Alvior |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Render Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Strain Annihilator/Violator Alvum | ||||
1 x Battlecruiser Defeater Alvatis |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Devastator Alvum |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Strain Raider/Sunder Alvi | ||||
3 x Destroyer Predator/Shredder Alvior |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Silverfish Alvi | ||||
2 x Cruiser Annihilator/Devastator Alvum |
An Unexpected Twist (5 of 7)
Level | 3 |
Type | Encounter |
Objective | Retrieve item from the Drone Battleship |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | Ex Kin Th |
EWAR | Web, energy neutralizer |
Mission briefing |
---|
Yes, I did. The good Dr. Calus ― whose value to us necessitates our keeping a clone in place for her ― is studying the Delainen-ROM's AI "brain" as we speak. But there's something else we'd like you to do.
Delainen apparently formed some sort of bond or relationship with the rogue drone colony near his previous home. But it's worse than that. Even now there are ongoing subspace transmissions taking place between these drones and the AI unit you recovered ― the thing's intelligence core is most certainly not dead. The drones have moved around several times, but they're remaining near, for whatever reason. Go to the <System> system and destroy that rogue drone colony once and for all. The hive mind CPU and construction center is in the central hive structure. That is your target. Once the drones there are all destroyed, salvage the hive mind CPU and return it to us. |
Energy Neutralizers combine for -15gj/s and have a range in excess of 120Km. Web towers have a range of about 30km. If you are active tanked focus down the neutralizers first.
Blitz:
- Kill Group 2 to trigger Wave 1. Kill the battleship, loot the can, warp out.
Warp-in
Mission objective is contained in the cargo container created on destruction of Wave 1 Drone Battleship.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Alvus Ruler/Supreme Alvus Parasite |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Devilfish/Silverfish Alvi | ||||
4 x Destroyer Predator/Shredder Alvior |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Raider Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Strain Raider Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Strain Raider Alvi | ||||
2 x Cruiser Annihilator/Devastator Alvum |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Disintegrator Alvum | ||||
2 x Battlecruiser Defeater Alvatis |
Nanite Express (6 of 7)
Level | 3 |
Type | Courier |
Objective | Deliver item. 50 m3 cargo |
Mission briefing |
---|
We've completed Dr. Calus's study of the Delainen-ROM symbiote's AI core and the CPU you got for us. They're like nothing we've ever seen before. A strange combination of human thought patterns, atomic-scale nanites, and constantly evolving neural networks. And the thing wouldn't stop telling bad jokes! But if those nanites were ever loosed, they could easily latch onto the nearest ship and reconstitute themselves. Er, itself. Well, whatever. We just can't risk that happening … again. Which is why it's too dangerous to study further ― the chance of a breakout is just too high.
But it's also too valuable to destroy. We have placed the items in a special cryogenic container for temporary cold storage. The closest station with an adequate facility for long-term cryogenic storage is in <Station>, though. Please take the container over there for safekeeping. |
Ascendance (7 of 7)
Level | 3 |
Type | Encounter |
Objective | Destroy Delainen-Solar Entity |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | Ex Kin Th |
Mission briefing |
---|
Yes. Very astute, <Pilot>. Do you recall that green goo in your cargohold a while back, when you returned with the drone AI core? That material was far more dangerous – and far more cunning – than we first realized. The nanites in the symbiote's AI core were the size of molecules, with atomic-scale manipulator arms. And because they are so small, they are practically undetectable. A billion of them could hide in the crevices of a speck of dust.
Are you frightened yet? You should be. Because they are loose. Those nanites – perhaps even the self-same ones from your cargohold – somehow made their way onto a battleship called Solar Cinder, which blasted out of its hangar, with no crew, just a few minutes ago. We don't know what to call this thing now, but it is sentient, and shows many similarities to the Delainen-ROM symbiote. But this is a battleship. An uncontrolled battleship with human-patterned AI ... and capable of self-replication! Given time, it could lay waste to an entire planet! We need you to get out there and destroy it! The military is on the way, but they will not be here in force before it has time to escape, if that's what it intends. |
Blitz:
- Jump through first gate, kill Delainen-Solar Cinder Entity, warp out.
Warp-in
Gate is not locked. Delainen-Solar Cinder Entity will make a short appearance before using the acceleration gate. Enemy ships spawn in over the first 20 seconds.
WD | EWAR | L
| ||
---|---|---|---|---|
15 x Frigate Decimator/Render Alvi | ||||
14 x Cruiser Annihilator/Devastator Alvum |
1st Pocket
On entry only Delainen-Solar Cinder Entity will be present. Group 2,3 and 4 rapidly spawn in over the next ten seconds.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Infested Station Ruins |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Barracuda/Devilfish Alvi | ||||
3 x Elite Cruiser Viral Infector Alvum |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Barracuda/Devilfish Alvi | ||||
2 x Cruiser Violator Alvum | ||||
2 x Elite Cruiser Viral Infector Alvum |
Notes
- ^ Possibly belt rats i.e belonging to the area default rats and not the mission rat type?
- ^ 1 September 2024: No additional rats spawned while mining.
- ^ 2 September 2024: Confirmed again, no additional rats spawned while mining in venture, I tried orbitting the ore for a minutes or so, and enabling and disabling the mining laser for a couple times.
- ^ 3 October 2024: I took that mission in New Caldari 1.0. Many Mercenary NPCs were present on site (5 Cruiser + 3 Frigates). No initial aggro. After some time 3 Cruisers departed. I was able to mine the Green Arisite from a distanse without being attacked, using a Corvette (Civilian Miner), considered a combat ship (not a Venture). I did the right approach - NPCs aggro on proximity, about 15 km.
|