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Overheating: Difference between revisions

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Salartarium (talk | contribs)
m Conform headings to MoS
Controls: Because this CRUCIAL information was not here.
 
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[[File:eveheat3.png|350px|thumb|Overheating in action. All the high slots that can be overheated are being overheated, so the small button for overheating the whole rack in between the module buttons and the core HUD has lit up. Two of the four mid slot modules that can be overheated are being overheated, and heat damage is visible on all four mid slot modules. The low slot modules are not being overheated, but they have been overheated recently, and have some damage.]]
[[File:eveheat3.png|350px|thumb|Overheating in action. All the high slots that can be overheated are being overheated, so the small button for overheating the whole rack in between the module buttons and the core HUD has lit up. Two of the four mid slot modules that can be overheated are being overheated, and heat damage is visible on all four mid slot modules. The low slot modules are not being overheated, but they have been overheated recently, and have some damage.]]


You can begin overheating a specific module by clicking the green light at the top of the module button. You can turn it off the same way. Alternatively you can right click the module and choose to overheat it. You can also use a keyboard shortcut: by default, {{button|shift}} + {{button|F1}} overheats the module controlled by the {{button|F1}} key, though this can be changed in the shortcuts options.
You can begin overheating a specific module by {{button|shift}}-clicking it or clicking the green light at the top of the module button. You can turn it off the same way. Alternatively you can right click the module and choose to overheat it. You can also use a keyboard shortcut: by default, {{button|shift}} + {{button|F1}} overheats the module controlled by the {{button|F1}} key, though this can be changed in the shortcuts options.


A module that's already active and receives an overheat command won't begin overheating until it starts its next cycle. A module that's already overheating that's commanded to stop won't cease overheating until the end of its current cycle. The green light at the top of the module button will flash when overheating is off but about to turn on at the next cycle change, or is on and about to turn off at the next cycle change.
A module that's already active and receives an overheat command won't begin overheating until it starts its next cycle. A module that's already overheating that's commanded to stop won't cease overheating until the end of its current cycle. The green light at the top of the module button will flash when overheating is off but about to turn on at the next cycle change, or is on and about to turn off at the next cycle change.
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When no modules in a rack are being overheated, the rack will dissipate stored heat, at a rate proportional to how hot the rack is. The rate of dissipation is:
When no modules in a rack are being overheated, the rack will dissipate stored heat, at a rate proportional to how hot the rack is. The rate of dissipation is:
: <math>\displaystyle \text{Heat Dissipation per second} = (\text{Current Rack Heat %}) \cdot 1\text{%}</math>
: <math>\displaystyle \text{Heat Dissipation per second} = ( \text{Current Rack Heat }\% ) \cdot 1 \%</math>
 
For example, at 60% rack heat, the rack will lose heat at 0.6%/second.
For example, at 60% rack heat, the rack will lose heat at 0.6%/second.