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Faction modules: Difference between revisions

From EVE University Wiki
T1 mission BS are probably not suitable for faction modules
 
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{| class="wikitable"
{| class="wikitable"
! Faction !! Region it spawns in !! Best !! > !! > !! Worst !! Frigate !! Cruiser
! Faction !! Region it spawns in !! Best !! > !! > !! Worst !! Frigate !! Cruiser !! Other
|-
|-
| '''Angel''' || Curse, Insmother, Feythabolis, Cache, Great Wildlands, Immensea, Deterid, Tenerifis, Scalding Pass, Omist, Impass, || Tobias || Gotan || Hakim ||Mizuro || Ramaku || Sila  
| '''Angel''' || Curse, Insmother, Feythabolis, Cache, Great Wildlands, Immensea, Deterid, Tenerifis, Scalding Pass, Omist, Impass || Tobias || Gotan || Hakim ||Mizuro || Ramaku || Sila || Zohar
|-
|-
| '''Guristas''' || Venal, Pure Blind, Vale of the Silent, Geminate, Deklein, Tenal, Branch || Estamel || Vepas || Thon || Kaikka || Panola || Hanaruwa  
| '''Guristas''' || Venal, Pure Blind, Vale of the Silent, Geminate, Deklein, Tenal, Branch || Estamel || Vepas || Thon || Kaikka || Panola || Hanaruwa || Hakuzosu
|-
|-
| '''Blood Raiders''' || Delve, Querious, Period Basis || Draclira || Ahremen || Raysere || Tairei || Makra || Ryhad  
| '''Blood Raiders''' || Delve, Querious, Period Basis || Draclira || Ahremen || Raysere || Tairei || Makra || Ryhad || Makur
|-
|-
| '''Sansha''' || Stain, Catch, Paragon Soul, Esoteria || Chelm || Vizan || Selynne || Brokara || Usara || Nija  
| '''Sansha''' || Stain, Catch, Paragon Soul, Esoteria || Chelm || Vizan || Selynne || Brokara || Usara || Nija ||
|-
|-
| '''Serpentis''' || Fountain, Coud Ring || Cormack || Setele || Tuvan || Brynn || Asine || Gara  
| '''Serpentis''' || Fountain, Coud Ring || Cormack || Setele || Tuvan || Brynn || Asine || Gara ||
|-
|-
| '''Triglavian''' || Pochven || Zorya  || || || || ||
| '''Triglavian''' || Pochven || Zorya  || || || || || ||
|-
|-
| '''Edencom''' || N/A || Kasiha  || || || || ||
| '''Edencom''' || N/A || Kasiha  || || || || || ||
|-
|-
| '''Rogue Drone''' || Malpais, Perrigen Falls, The Kalevala Expanse, Outer Passage, Etherium Reach || W-634 || P-343554 || F-435454 || D-34343 || ||  
| '''Rogue Drone''' || Malpais, Perrigen Falls, The Kalevala Expanse, Outer Passage, Etherium Reach || W-634 || P-343554 || F-435454 || D-34343 || || ||
|-
|-
| '''Other''' || ? || Shaqil || || || || ||
| '''Other''' || ? || Shaqil || || || || || ||
|}
|}
The "worst" and "second worst" officers of each faction can spawn in any system in the non-home-regions with truesec secuity status of -0.7 or lower. The "best" and "second best" officer in each faction spawn in any system regardless of security status in the relevant faction's home region; Delve for the Blood Raiders, Venal for the Guristas, Stain for the Sanshas, Curse for the Angels, and Fountain for the Serpentis. The "worst" and "second worst" officers can also spawn in the home regions. The Frigate officers can spawn in 0.5 security hisec belts in regions where their faction is the dominant pirate faction, i.e. Angel Frigate officers in Heimatar. The cruise officers can be found in 0.1 or 0.2 security lowsec asteroid belts also in regions where the officer's faction is the dominant pirate force.


In September 2024, CCP increased the number of officer modules in the game. First, the rats in the Horizon Siege Point sites that spawned during the Siege of Zarzakh included several Drifter officers, each with an individual officer module - Allecto Tyrannos (smartbomb), Magaera Tyrannos (nosferatu), Tisphone Tyrannos (target painter), and Tyrannos Strategos (stasis grappler). According to CCP, over 700 of these modules were dropped during the course of the event. After the event ended, CCP also began spawning officers in highsec and lowsec asteroid belts. Non-drone pirate officer frigates could be found in 0.5 security asteroid belts, while non-drone pirate officer cruisers could be found in 0.1 or 0.2 security asteroid belts. These ten new officers could drop over fifty new officer modules intended for use on frigates and cruisers.  
In September 2024, CCP increased the number of officer modules in the game. The rats in the Horizon Siege Point sites that spawned during the Siege of Zarzakh included several Drifter officers, each with an individual officer module - Allecto Tyrannos (smartbomb), Magaera Tyrannos (nosferatu), Tisphone Tyrannos (target painter), and Tyrannos Strategos (stasis grappler). According to CCP, over 700 of these modules were dropped during the course of the event.  


Officer modules are some of the strongest and rarest modules in-game, and as such are extremely expensive. The officers themselves deal a lot of damage and are very hard to kill. A capital ship is recommended to kill them. When killed, the wreck of the officer rat will always drop a dog tag named for the officer killed, some faction amo, and a large number of faction modules (anywhere from 4 to 8). The wreck also has a chance to drop a faction implant and anywhere from zero to more than 3 officer modules.
Officer modules are some of the strongest and rarest modules in-game, and as such are extremely expensive. The officers themselves deal a lot of damage and are very hard to kill. A capital ship is recommended to kill them. When killed, the wreck of the officer rat will always drop a dog tag named for the officer killed, some faction amo, and a large number of faction modules (anywhere from 4 to 8). The wreck also has a chance to drop a faction implant and anywhere from zero to more than 3 officer modules.The "normal" officers drop battleship sized modules. The frigate officers drop small modules and the cruiser officers drop medium modules.


== Faction Module Efficiency ==
== Faction Module Efficiency ==
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The last reason mentioned for putting a faction module on the Rapier -- that there is a (somewhat) lower chance of you losing the ship -- is also behind the widespread practice of faction-fitting long-term mission-running ships.  
The last reason mentioned for putting a faction module on the Rapier -- that there is a (somewhat) lower chance of you losing the ship -- is also behind the widespread practice of faction-fitting long-term mission-running ships.  


Because of the predictability of missions, a cautious and experienced mission-runner has a chance of ''never'' losing their mission-running ship. Players who are setting themselves up for long-term high-level mission-running as a source of income, usually in a T1 battleship, a faction battleship, a [[marauder]] or a T3 [[Strategic_Cruisers|strategic cruiser]], are sometimes prepared to splash out on faction, deadspace or even officer fittings. They calculate that the greater speed with which their ship will run missions when faction-fitted will pay off the greater price in the long run.
Because of the predictability of missions, a cautious and experienced mission-runner has a chance of ''never'' losing their mission-running ship. Players who are setting themselves up for long-term high-level mission-running as a source of income, usually in a faction battleship, a [[marauder]] or a T3 [[Strategic_Cruisers|strategic cruiser]], are sometimes prepared to splash out on faction, deadspace or even officer fittings. They calculate that the greater speed with which their ship will run missions when faction-fitted will pay off the greater price in the long run.


As always, if you plan to do this you should use PYFA to compare the benefits of the modules you're thinking of investing in. Sometimes fitting one or two faction modules which are key to the whole fit may be more cost-effective than fully faction-fitting your ship. For example, you may be able to fit two faction tanking modules which dramatically reduce your tank's capacitor requirements -- then you can free up slots or rig slots, which would otherwise have been used to boost capacitor recharge, to increase your DPS instead, resulting in an overall faster mission completion time.
As always, if you plan to do this you should use PYFA to compare the benefits of the modules you're thinking of investing in. Sometimes fitting one or two faction modules which are key to the whole fit may be more cost-effective than fully faction-fitting your ship. For example, you may be able to fit two faction tanking modules which dramatically reduce your tank's capacitor requirements -- then you can free up slots or rig slots, which would otherwise have been used to boost capacitor recharge, to increase your DPS instead, resulting in an overall faster mission completion time.