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{{related class|Fleets (CORE class)}} | {{related class|Fleets (CORE class)}} | ||
[[File:Warfleet.jpg|thumb | [[File:Warfleet.jpg|thumb]] | ||
Fleets run daily in [[EVE University]], and for rookie pilots it may be tough to catch on to how we operate and the terminology involved. | Fleets run daily in [[EVE University]], and for rookie pilots it may be tough to catch on to how we operate and the terminology involved. | ||
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=== Command === | === Command === | ||
* FC: Fleet Commander | * FC: Fleet Commander | ||
* WC: Wing Commander | * WC: Wing Commander | ||
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=== Movement === | === Movement === | ||
* HOC: Hold On Contact | * HOC: Hold On Contact | ||
* JJJ: Jump Jump Jump | * JJJ: Jump Jump Jump | ||
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=== Identifiers === | === Identifiers === | ||
* POS: Player Owned Structure | * POS: Player Owned Structure | ||
* WT: War Targets | * WT: War Targets | ||
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=== Mechanics === | === Mechanics === | ||
* PVP: Player vs Player | * PVP: Player vs Player | ||
* PVE: Player vs Environment | * PVE: Player vs Environment | ||
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== Pre-fleet checklists == | == Pre-fleet checklists == | ||
Players who are very new to the game can and should do the following UI preparations before a fleet forms: | Players who are very new to the game can and should do the following UI preparations before a fleet forms: | ||
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# '''Prepare for potential pod loss.''' If you have [[implants]], either make sure you can afford to lose them or get into a clean [[Jump clones|jump clone]]. Some players like to keep combat jump clones with no implants at all If you have access to a player-owned Upwell structure, you can switch between jump clones in the same structure regardless of cooldown, so it is possible to jump into a clean clone for combat, then return and switch back after the fleet operation is over. You may be able to rejoin some fleets after being podded. Set your [[Home Station]] to a nearby station or structure to make this easier. Make sure you know [[Pod saving|how to try to save your pod]] after a ship loss. | # '''Prepare for potential pod loss.''' If you have [[implants]], either make sure you can afford to lose them or get into a clean [[Jump clones|jump clone]]. Some players like to keep combat jump clones with no implants at all If you have access to a player-owned Upwell structure, you can switch between jump clones in the same structure regardless of cooldown, so it is possible to jump into a clean clone for combat, then return and switch back after the fleet operation is over. You may be able to rejoin some fleets after being podded. Set your [[Home Station]] to a nearby station or structure to make this easier. Make sure you know [[Pod saving|how to try to save your pod]] after a ship loss. | ||
# '''Decide which role(s) you can fill.''' The four primary roles in a typical fleet are Damage Dealer (DD), [[Tackling|Tackle/Scout]], [[Logistics]] and [[ | # '''Decide which role(s) you can fill.''' The four primary roles in a typical fleet are Damage Dealer (DD), [[Tackling|Tackle/Scout]], [[Logistics]] and [[EWAR]]. The exact fleet makeup depends on its [[doctrine]], so check the fleet announcement to see what doctrine the FC expects to fly. (See Auth for [https://auth.eveuniversity.org/fittings/ the University's doctrine repository].) In a typical EVE University fleet, there are roles suitable for very new players; if you're not sure what you're doing, let people know in fleet chat and they will try to help. In a typical EVE University fleet, ships will be available from corporation contracts or will be bought directly from the market if the fleet starts in Jita. For strategic operations you will be given a free ship. The FC might need to decide roles before you commit to flying a particular ship. If you're starting out, the [[E-Uni CORE Skill Plans|CORE 30 Skill Plan]] is a great starting point for getting yourself ready to fly basic combat ships. You can simulate a fit in-game or in [[PYFA]] to see whether or not you can fly it. | ||
# '''Secure a role.''' The FC will typically call on | # '''Secure a role.''' The FC will typically call on Discord for "[[EVE Lexicon#X|x-ups]]" for different roles in turn, usually beginning with those roles most crucial to the fleet (e.g. scouts, logi). When the FC calls for x-ups for a role you would like to fly, type an "x" into fleet chat. Some FCs like to have the ship type you expect to fly listed too: "x Inquisitor". Once you know what ship you'll be flying, get into the ship. | ||
# '''Check your fit.''' Link the guns, load scripts and ammo, check that you have drones if you have a dronebay. Load nanite paste into any ancillary armour repairers, and cap booster charges into any ancillary shield boosters. Check for the presence of any combat drugs if relevant to your fit. If the fit worked in simulation but is over on powergrid or CPU in practice, check whether the rigs are mounted. If they are not mounted, they will be in the cargo hold; put them on. If you have used this particular hull before, check that it is repaired and that you still have enough ammo. | # '''Check your fit.''' Link the guns, load scripts and ammo, check that you have drones if you have a dronebay. Load nanite paste into any ancillary armour repairers, and cap booster charges into any ancillary shield boosters. Check for the presence of any combat drugs if relevant to your fit. If the fit worked in simulation but is over on powergrid or CPU in practice, check whether the rigs are mounted. If they are not mounted, they will be in the cargo hold; put them on. If you have used this particular hull before, check that it is repaired and that you still have enough ammo. | ||
# '''Insure your ship.''' Tech 1 hulls have good insurance payouts which cushion you from serious loss. Tech 2 ships often don't yield much in insurance, but it is at least some repayment for the loss. | # '''Insure your ship.''' Tech 1 hulls have good insurance payouts which cushion you from serious loss. Tech 2 ships often don't yield much in insurance, but it is at least some repayment for the loss. | ||
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# '''Final pre-undock checks.''' Your FC might well remember to run through these, but whether or not they do, think "RRAPPIDD": Rigs, Repairs, Ammo, Paste, Pod (clean clone), Insurance, Drones, Drugs. | # '''Final pre-undock checks.''' Your FC might well remember to run through these, but whether or not they do, think "RRAPPIDD": Rigs, Repairs, Ammo, Paste, Pod (clean clone), Insurance, Drones, Drugs. | ||
== | ==Voice Comms== | ||
You must be on [[Discord]] voice comms for fleet operations. The FC does not have time to type everything out in chat so we use voice comms for that. You do not need to have a microphone for some fleet roles, but you must be able to listen. Almost all of out fleet comms are in English. Once you are in a fleet, make sure you are in the correct Discord voice comms channel for the fleet. | |||
You must be on [[ | |||
If you have a mic, make sure your push-to-talk button is set up, and is not any button you would use for anything else. | If you have a mic, make sure your push-to-talk button is set up, and is not any button you would use for anything else. | ||
Identify the comms context of your fleet: | |||
* In small gangs (up to 15 pilots give or take) voice chat is often relatively open, and we enter "combat comms" state restricted to vital information only during combat itself. During combat comms, try to speak in the third person, and be precise: "I am being attacked" tells the gang almost nothing, but "An [[Atron]] has tackled Uryence at the Juliet Hotel gate in [[NSC|Papa Charlie Nine]], grid otherwise clear so far" tells the gang quite a lot. You don't have to be this collected if you're new, but it's something to aim for! | |||
* Fleets of any larger size almost always default to combat comms throughout, with line members remaining relatively silent so that the FC, scouts etc can pass vital information. If you're unsure, ask about this in fleet text chat channel. Even in fleets with restricted comms, it is usually fine to talk textually in fleet chat, and we do try to relax comms where we can | |||
* In small | |||
* Fleets of any larger size almost always default to combat comms throughout, with line members remaining silent so that the FC, scouts | |||
== Joining a fleet == | == Joining a fleet == | ||
=== Operational security === | === Operational security === | ||
{{main|Operational Security Policy}} | {{main|Operational Security Policy}} | ||
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* not discuss fleet movements anywhere other than in fleet chat or other chat channels set up by leadership in the fleet for the purposes of the fleet itself. This includes discussing the current or future location of a fleet, and asking for information about an active fleet. Do not ask in Alliance or Corporation chat about current fleets. | * not discuss fleet movements anywhere other than in fleet chat or other chat channels set up by leadership in the fleet for the purposes of the fleet itself. This includes discussing the current or future location of a fleet, and asking for information about an active fleet. Do not ask in Alliance or Corporation chat about current fleets. | ||
* not join fleet channels in | * not join fleet channels in Discord unless you are a current member of that fleet. | ||
* have at least a five-minute delay on any streaming of any fleet. Streamers should also ensure that sensitive information, such as chat channels, are obscured. (You should check with the FC about streaming.) | * have at least a five-minute delay on any streaming of any fleet. Streamers should also ensure that sensitive information, such as chat channels, are obscured. (You should check with the FC about streaming.) | ||
=== Forming up === | === Forming up === | ||
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For small and medium sized fleets, and some strategic operations: | For small and medium sized fleets, and some strategic operations: | ||
* Scheduled fleets will have a notice posted in the | * Scheduled fleets will have a notice posted in the appropriate Discord ping channel. | ||
* Scheduled fleets will have a calendar entry in the in-game corp calendar. | * Scheduled fleets will have a calendar entry in the in-game corp calendar. | ||
* Scheduled and impromptu fleets will be pinged in the #ping-pvp channel on Discord and in Alliance chat in-game. | * Scheduled and impromptu fleets will be pinged in the #ping-pvp channel on Discord and in Alliance chat in-game. | ||
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* '''Wait until the FC calls your role before you x up.''' Do not spam your x-up repeatedly, as that only makes the assignments to squads more difficult for the commanders. If you were passed over, be patient. The FC should make a last call before leaving if there is time and space left in the fleet. You can then x up again. | * '''Wait until the FC calls your role before you x up.''' Do not spam your x-up repeatedly, as that only makes the assignments to squads more difficult for the commanders. If you were passed over, be patient. The FC should make a last call before leaving if there is time and space left in the fleet. You can then x up again. | ||
* '''You should keep the Fleet channel window separate so you can watch it without tabbing.''' You can separate them by clicking the tab and dragging it off. | * '''You should keep the Fleet channel window separate so you can watch it without tabbing.''' You can separate them by clicking the tab and dragging it off. | ||
== Fleet interface == | == Fleet interface == | ||
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Different campuses might have different hangar and loot can arrangements for sorting loot, so talk to your fleetmates and FC to find out what to do. | Different campuses might have different hangar and loot can arrangements for sorting loot, so talk to your fleetmates and FC to find out what to do. | ||
Often, the FC will debrief on | Often, the FC will debrief on Discord after a fleet, reviewing what went well and what didn't. If things happened during the fleet which you didn't understand, feel welcome to ask for more details. If the fleet went well, you can discuss what worked. If the fleet went badly, resist the temptation to distribute blame, and restrain yourself from saying anything harsh if you feel yourself getting heated. In such situations it is sometimes best to take a break from comms and return to pick over what went wrong dispassionately later. | ||
The FC will sometimes write a report in the [https://forum.eveuniversity.org/viewforum.php?f=186 After Action Reports forum]. Such reports can offer a lot of useful perspective on what was happening, especially if the fleet was too busy or too high-stakes for the FC to make it clear what was going on during combat. | The FC will sometimes write a report in the [https://forum.eveuniversity.org/viewforum.php?f=186 After Action Reports forum]. Such reports can offer a lot of useful perspective on what was happening, especially if the fleet was too busy or too high-stakes for the FC to make it clear what was going on during combat. | ||