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{{incursions links}} {{eunic}} | {{incursions links}} {{eunic}} | ||
= Vanguard fittings = | == Vanguard fittings == | ||
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use. | The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use. | ||
| Line 8: | Line 8: | ||
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship. | Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship. | ||
=== Armor focus === | |||
{| | {| | ||
| | | style="vertical-align: top;" | [[image:icon_armor_plate.png|56px|Armor focus]] | ||
| In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking. | |||
|} | |} | ||
=== Don't compromise these fits === | |||
{| | {| | ||
| | | style="vertical-align: top;" | [[image:icon_large_red_x.png|56px|link=]] | ||
| We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters. | |||
|} | |} | ||
=== Improving fits === | |||
{| | {| | ||
| | | style="vertical-align: top;" | [[image:icon_large_green_check.png|56px|link=]] | ||
| These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills. | |||
|} | |} | ||
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. --> | <!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. --> | ||
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} | All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|ShipFitting template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} sections as well; they contain valuable information about the fit and if there are any common tweaks you could do. | ||
== Damage Dealer Ships == | |||
= Damage Dealer Ships = | |||
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us. | These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us. | ||
<tabs> | |||
<tab name="Starter Battleships"> | <tab name="Starter Battleships"> | ||
== Starter Battleships == | === Starter Battleships === | ||
=== Praxis === | ==== Praxis ==== | ||
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}} | {{important note box | ||
|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only. | |||
}} | |||
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer. | The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer. | ||
| Line 197: | Line 197: | ||
}} | }} | ||
=== Apocalypse Navy Issue === | ==== Apocalypse Navy Issue ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Apocalypse Navy Issue | | ship=Apocalypse Navy Issue | ||
| Line 278: | Line 278: | ||
}} | }} | ||
=== Megathron === | ==== Megathron ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Megathron | | ship=Megathron | ||
| Line 353: | Line 353: | ||
}} | }} | ||
</tab> | </tab> | ||
<tab name="Intermediate Battleships"> | <tab name="Intermediate Battleships"> | ||
== Intermediate Battleships == | === Intermediate Battleships === | ||
==== Nightmare ==== | |||
=== Nightmare === | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| Line 437: | Line 437: | ||
}} | }} | ||
==== Vindicator ==== | |||
=== Vindicator === | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Vindicator | | ship=Vindicator | ||
| Line 515: | Line 514: | ||
| showTOC=Y | | showTOC=Y | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | |||
==== Tempest Fleet Issue ==== | |||
{{ShipFitting | |||
| ship=Tempest Fleet Issue | |||
| fitName= E-UNI Incursions(Vanguards, Basic) | |||
| fitID= E-UNI Incursions(Vanguards, Basic) | |||
| high1name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high1typeID=9327 | |||
| high2name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high2typeID=9327 | |||
| high3name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high3typeID=9327 | |||
| high4name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high4typeID=9327 | |||
| high5name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high5typeID=9327 | |||
| high6name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high6typeID=9327 | |||
| high7name=Auto Targeting System I | |||
| high7typeID=1182 | |||
| high8name=Large I-ax Enduring Remote Armor Repairer | |||
| high8typeID=16449 | |||
| mid1name=Tracking Computer II | |||
| mid1typeID=1978 | |||
| mid2name=Tracking Computer II | |||
| mid2typeID=1978 | |||
| mid3name=Tracking Computer II | |||
| mid3typeID=1978 | |||
| mid4name=Sensor Booster II | |||
| mid4typeID=1952 | |||
| mid5name=Sensor Booster II | |||
| mid5typeID=1952 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Gyrostabilizer II | |||
| low2typeID=519 | |||
| low3name=Gyrostabilizer II | |||
| low3typeID=519 | |||
| low4name=Gyrostabilizer II | |||
| low4typeID=519 | |||
| low5name=Gyrostabilizer II | |||
| low5typeID=519 | |||
| low6name=Imperial Navy Multispectrum Energized Membrane | |||
| low6typeID=15729 | |||
| low7name=Imperial Navy Multispectrum Energized Membrane | |||
| low7typeID=15729 | |||
| rig1name=Large Hyperspatial Velocity Optimizer II | |||
| rig1typeID=26322 | |||
| rig2name=Large Explosive Armor Reinforcer II | |||
| rig2typeID=26288 | |||
| rig3name=Large Kinetic Armor Reinforcer I | |||
| rig3typeID=25890 | |||
| charge1name=Imperial Navy Acolyte x5 | |||
| charge1typeID=31864 | |||
| charge2name=Light Armor Maintenance Bot I x5 | |||
| charge2typeID=23711 | |||
| charge3name=Light Hull Maintenance Bot I x5 | |||
| charge3typeID=33706 | |||
| charge4name=Nanite Repair Paste x200 | |||
| charge4typeID=28668 | |||
| charge5name=Republic Fleet EMP L x5000 | |||
| charge5typeID=21894 | |||
| charge6name=Scan Resolution Script x2 | |||
| charge6typeID=29011 | |||
| charge7name=Optimal Range Script x3 | |||
| charge7typeID=28999 | |||
| charge8name=Tracking Speed Script x3 | |||
| charge8typeID=29001 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br> | |||
| showSKILLS=Y | |||
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li> | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| version=2025.1.18 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | }} | ||
</tab> | </tab> | ||
<tab name="Advanced Battleships"> | <tab name="Advanced Battleships"> | ||
== Advanced Battleships == | === Advanced Battleships === | ||
Some things to keep in mind: | Some things to keep in mind: | ||
| Line 530: | Line 606: | ||
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | * Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | ||
=== Nightmare === | ==== Nightmare ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| Line 607: | Line 683: | ||
}} | }} | ||
=== Vindicator === | ==== Vindicator ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Vindicator | | ship=Vindicator | ||
| Line 650: | Line 726: | ||
| low6name=Federation Navy Magnetic Field Stabilizer | | low6name=Federation Navy Magnetic Field Stabilizer | ||
| low6typeID=15895 | | low6typeID=15895 | ||
| low7name= | | low7name=Signal Amplifier II | ||
| low7typeID= | | low7typeID=1987 | ||
| rig1name=Large Explosive Armor Reinforcer II | | rig1name=Large Explosive Armor Reinforcer II | ||
| rig1typeID=26288 | | rig1typeID=26288 | ||
| Line 684: | Line 760: | ||
}} | }} | ||
=== Paladin === | ==== Tempest Fleet Issue ==== | ||
{{ShipFitting | |||
| ship=Tempest Fleet Issue | |||
| fitName= E-UNI Incursions (Vanguards, Advanced) | |||
| fitID= E-UNI Incursions (Vanguards, Advanced) | |||
| high1name=800mm Repeating Cannon II | |||
| high1typeID=2929 | |||
| high2name=800mm Repeating Cannon II | |||
| high2typeID=2929 | |||
| high3name=800mm Repeating Cannon II | |||
| high3typeID=2929 | |||
| high4name=800mm Repeating Cannon II | |||
| high4typeID=2929 | |||
| high5name=800mm Repeating Cannon II | |||
| high5typeID=2929 | |||
| high6name=800mm Repeating Cannon II | |||
| high6typeID=2929 | |||
| high7name=Auto Targeting System I | |||
| high7typeID=1182 | |||
| high8name=Large Remote Armor Repairer II | |||
| high8typeID=26914 | |||
| mid1name=Tracking Computer II | |||
| mid1typeID=1978 | |||
| mid2name=Tracking Computer II | |||
| mid2typeID=1978 | |||
| mid3name=Tracking Computer II | |||
| mid3typeID=1978 | |||
| mid4name=Sensor Booster II | |||
| mid4typeID=1952 | |||
| mid5name=Sensor Booster II | |||
| mid5typeID=1952 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Republic Fleet Gyrostabilizer | |||
| low2typeID=15806 | |||
| low3name=Republic Fleet Gyrostabilizer | |||
| low3typeID=15806 | |||
| low4name=Republic Fleet Gyrostabilizer | |||
| low4typeID=15806 | |||
| low5name=Republic Fleet Gyrostabilizer | |||
| low5typeID=15806 | |||
| low6name=Imperial Navy Multispectrum Energized Membrane | |||
| low6typeID=15729 | |||
| low7name=Imperial Navy Multispectrum Energized Membrane | |||
| low7typeID=15729 | |||
| rig1name=Large Hyperspatial Velocity Optimizer II | |||
| rig1typeID=26322 | |||
| rig2name=Large Explosive Armor Reinforcer II | |||
| rig2typeID=26288 | |||
| rig3name=Large Kinetic Armor Reinforcer I | |||
| rig3typeID=25890 | |||
| charge1name=Imperial Navy Acolyte x5 | |||
| charge1typeID=31864 | |||
| charge2name=Light Armor Maintenance Bot I x5 | |||
| charge2typeID=23711 | |||
| charge3name=Light Hull Maintenance Bot I x5 | |||
| charge3typeID=33706 | |||
| charge4name=Hail L x5000 | |||
| charge4typeID=12779 | |||
| charge5name=Nanite Repair Paste x150 | |||
| charge5typeID=28668 | |||
| charge6name=Scan Resolution Script x2 | |||
| charge6typeID=29011 | |||
| charge7name=Optimal Range Script x3 | |||
| charge7typeID=28999 | |||
| charge8name=Tracking Speed Script x3 | |||
| charge8typeID=29001 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br> | |||
| showSKILLS=Y | |||
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li> | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| version=2025.1.18 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
==== Paladin ==== | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Paladin | | ship=Paladin | ||
| Line 761: | Line 914: | ||
}} | }} | ||
=== Kronos === | ==== Kronos ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Kronos | | ship=Kronos | ||
| Line 840: | Line 993: | ||
<tab name="Elite Battleships"> | <tab name="Elite Battleships"> | ||
== Elite Battleships == | === Elite Battleships === | ||
Some things to keep in mind: | Some things to keep in mind: | ||
| Line 852: | Line 1,004: | ||
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | * None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | ||
=== Paladin === | ==== Paladin ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Paladin | | ship=Paladin | ||
| fitName= Incursions (Vanguards, Elite) | | fitName= E-UNI Incursions (Vanguards, Elite) | ||
| fitID= Incursions (Vanguards, Elite) | | fitID= E-UNI Incursions (Vanguards, Elite) | ||
| high1name=Mega Pulse Laser II | | high1name=Mega Pulse Laser II | ||
| high1typeID=3057 | | high1typeID=3057 | ||
| Line 927: | Line 1,079: | ||
}} | }} | ||
==== Vargur ==== | |||
=== Vargur === | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Vargur | | ship=Vargur | ||
| fitName= Incursions (Vanguard, | | fitName= E-UNI Incursions (Vanguard, Elite) | ||
| fitID= Incursions (Vanguard, | | fitID= Vargur: E-UNI Incursions (Vanguard, Elite) | ||
| high1name=800mm Repeating Cannon II | | high1name=800mm Repeating Cannon II | ||
| high1typeID=2929 | | high1typeID=2929 | ||
| Line 943: | Line 1,094: | ||
| high5name=Bastion Module I | | high5name=Bastion Module I | ||
| high5typeID=33400 | | high5typeID=33400 | ||
| high6name= | | high6name=Auto Targeting System I | ||
| high6typeID= | | high6typeID=1182 | ||
| high7name= | | high7name=Large Remote Armor Repairer II | ||
| high7typeID= | | high7typeID=26914 | ||
| mid1name= | | mid1name=Pithum A-Type Multispectrum Shield Hardener | ||
| mid1typeID= | | mid1typeID=4347 | ||
| mid2name= | | mid2name=Pith X-Type X-Large Shield Booster | ||
| mid2typeID= | | mid2typeID=19208 | ||
| mid3name=Tracking Computer | | mid3name=Federation Navy Tracking Computer | ||
| mid3typeID= | | mid3typeID=15792 | ||
| mid4name=Tracking Computer | | mid4name=Federation Navy Tracking Computer | ||
| mid4typeID= | | mid4typeID=15792 | ||
| mid5name= | | mid5name=Federation Navy Sensor Booster | ||
| mid5typeID= | | mid5typeID=17520 | ||
| mid6name= | | mid6name=Federation Navy Sensor Booster | ||
| mid6typeID= | | mid6typeID=17520 | ||
| low1name= | | low1name=Republic Fleet Gyrostabilizer | ||
| low1typeID= | | low1typeID=15806 | ||
| low2name= | | low2name=Republic Fleet Gyrostabilizer | ||
| low2typeID= | | low2typeID=15806 | ||
| low3name= | | low3name=Republic Fleet Gyrostabilizer | ||
| low3typeID= | | low3typeID=15806 | ||
| low4name=Gyrostabilizer | | low4name=Republic Fleet Gyrostabilizer | ||
| low4typeID= | | low4typeID=15806 | ||
| low5name= | | low5name=Republic Fleet Tracking Enhancer | ||
| low5typeID= | | low5typeID=15965 | ||
| low6name= | | low6name=Damage Control II | ||
| low6typeID= | | low6typeID=2048 | ||
| rig1name=Large | | rig1name=Large Projectile Burst Aerator II | ||
| rig1typeID= | | rig1typeID=26430 | ||
| rig2name=Large Projectile | | rig2name=Large Projectile Ambit Extension I | ||
| rig2typeID= | | rig2typeID=26038 | ||
| | | charge1name=Imperial Navy Acolyte x5 | ||
| | | charge1typeID=31864 | ||
| | | charge2name=Light Armor Maintenance Bot I x5 | ||
| | | charge2typeID=23711 | ||
| | | charge3name=Light Hull Maintenance Bot I x5 | ||
| | | charge3typeID=33706 | ||
| | | charge4name=Hail L x5000 | ||
| | | charge4typeID=12779 | ||
| | | charge5name=Nanite Repair Paste x150 | ||
| | | charge5typeID=28668 | ||
| | | charge6name=Scan Resolution Script x2 | ||
| | | charge6typeID=29011 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li> | | charge7name=Optimal Range Script x2 | ||
| charge7typeID=28999 | |||
| charge8name=Tracking Speed Script x2 | |||
| charge8typeID=29001 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}} | |||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your | | notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=2 | | difficulty=2 | ||
| version= | | version=2025.1.18 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
=== Kronos === | ==== Kronos ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Kronos | | ship=Kronos | ||
| fitName= Incursions (Vanguard, Elite) | | fitName= E-UNI Incursions (Vanguard, Elite) | ||
| fitID= Incursions (Vanguard, Elite) | | fitID= E-UNI Incursions (Vanguard, Elite) | ||
| high1name=Neutron Blaster Cannon II | | high1name=Neutron Blaster Cannon II | ||
| high1typeID=3186 | | high1typeID=3186 | ||
| Line 1,072: | Line 1,227: | ||
}} | }} | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
= Logistics = | == Logistics == | ||
<tabs> | <tabs> | ||
<tab name="Basic Logistics"> | <tab name="Basic Logistics"> | ||
=== Basic Logistics === | |||
== Basic Logistics == | ==== Oneiros ==== | ||
=== Oneiros === | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Oneiros | | ship=Oneiros | ||
| Line 1,134: | Line 1,289: | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
</tab> | |||
<tab name="Advanced Logistics"> | <tab name="Advanced Logistics"> | ||
== Advanced Logistics == | === Advanced Logistics === | ||
==== Oneiros ==== | |||
=== Oneiros === | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Oneiros | | ship=Oneiros | ||
| Line 1,194: | Line 1,348: | ||
}} | }} | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
== Logibooster == | |||
<tabs> | <tabs> | ||
<tab name="Logibooster"> | <tab name="Logibooster"> | ||
== Logibooster == | === Logibooster === | ||
=== Astarte === | ==== Astarte === | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Astarte | | ship=Astarte | ||
| Line 1,273: | Line 1,429: | ||
}} | }} | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
= Scout/Dropper = | == Scout/Dropper == | ||
<tabs> | <tabs> | ||
<tab name="Basic"> | <tab name="Basic"> | ||
== Basic == | === Basic === | ||
=== Venture === | ==== Venture ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Venture | | ship=Venture | ||
| Line 1,311: | Line 1,468: | ||
| version=December 2023 | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse= | | alphacanuse=N | ||
}} | }} | ||
</tab> | |||
<tab name="Advanced"> | <tab name="Advanced"> | ||
== Advanced == | === Advanced === | ||
=== Prospect === | ==== Prospect ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Prospect | | ship=Prospect | ||
| Line 1,353: | Line 1,510: | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
</tab> | |||
</tabs> | </tabs> | ||
{{#css: | {{#css: | ||
.tabs-label { | .tabs-label { | ||
background-color: | padding-left: 1.5em; | ||
background-color: var(--background-color-neutral) !important; | |||
font-size: 10pt; | font-size: 10pt; | ||
font-weight: bold; | font-weight: bold; | ||
} | } | ||
}} | }} | ||
[[Category:EVE University Incursion Community]] | [[Category:EVE University Incursion Community]] | ||
[[Category:PvE Doctrines]] | [[Category:PvE Doctrines]] | ||
[[Category:Fittings]] | [[Category:Fittings]] | ||