Difference between revisions of "Skills:Structure Management"
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(Add descrption for Mercenary Den Management Patch notes Version 22.02 Release2024-11-13.1) |
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| {{sk|Mercenary Den Management|mult=yes}} | | {{sk|Mercenary Den Management|mult=yes}} | ||
− | | | + | | Allows operation of 1 MD per level |
| {{SkillAlphaBar|Mercenary Den Management}} | | {{SkillAlphaBar|Mercenary Den Management}} | ||
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|reqIV=Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; {{sk|Starbase Defense Management|icon=yes}} | |reqIV=Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; {{sk|Starbase Defense Management|icon=yes}} | ||
|reqV=Anchoring: Mobile Large Warp Disruptor II; {{sk|Outpost Construction|icon=yes}} | |reqV=Anchoring: Mobile Large Warp Disruptor II; {{sk|Outpost Construction|icon=yes}} | ||
− | |notes= | + | |notes= |
}} | }} | ||
{{Skill | {{Skill | ||
|skill= Mercenary Den Management | |skill= Mercenary Den Management | ||
− | |desc= Mercenary | + | |desc= Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be places within 10km of a temperate planet's Skyhook. |
|1= Memory | |1= Memory | ||
|2= Charisma | |2= Charisma |
Latest revision as of 11:26, 13 November 2024
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Skills |
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Skills by category |
Overview
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.
Skill (Multiplier) | Purpose | Alpha Limit |
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Anchoring (3x) | Base skill required to anchor objects in space. | ◼▨▨▨▨ |
Mercenary Den Management (8x) | Allows operation of 1 MD per level | ▨▨▨▨▨ |
Starbase Defense Management (7x) | Allows control of POS weapon systems. | ▨▨▨▨▨ |
Structure Doomsday Operation (2x) | Skill at using structure doomsday weapons. | ▨▨▨▨▨ |
Structure Electronic Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
Structure Engineering Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
Structure Missile Systems (2x) | Skill at using structure missile weapons. | ▨▨▨▨▨ |
Skill Details
Anchoring
Skill at anchoring deployables.
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3x |
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75k ISK |
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I |
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None |
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Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; ![]() ![]() ![]() |
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Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems |
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Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor |
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Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; ![]() |
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Anchoring: Mobile Large Warp Disruptor II; ![]() |
Mercenary Den Management
Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be places within 10km of a temperate planet's Skyhook.
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8x |
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TBD ISK |
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Alpha pilot can not train this skill. |
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Anchoring III, Criminal Connections III |
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
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7x |
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1M ISK |
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Alpha pilot can not train this skill. |
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Anchoring IV |
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
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2x |
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5M ISK |
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Alpha pilot can not train this skill. |
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Science I; Anchoring I |
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
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2x |
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5M ISK |
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Alpha pilot can not train this skill. |
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CPU Management I; Anchoring I |
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
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2x |
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5M ISK |
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Alpha pilot can not train this skill. |
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Power Grid Management I; Anchoring I |
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
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2x |
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5M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation I; Anchoring I |