Difference between revisions of "Sansha Raiding Party"

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(Created page with "{{Stub}} {{Main|Mercenary Tactical Operations|Mercenary Tactical Operations}} {{NPCTableCSS}} {{CMBSiteInfo |name= Sansha Raiding Party |type= M |rating= N/A |location= Null...")
 
 
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{{Stub}}
 
{{Stub}}
  
{{Main|Mercenary Tactical Operations|Mercenary Tactical Operations}}
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Currently a copy and paste. Need more info!
 
{{NPCTableCSS}} {{CMBSiteInfo
 
{{NPCTableCSS}} {{CMBSiteInfo
 
|name= Sansha Raiding Party
 
|name= Sansha Raiding Party
|type= M
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|type= MTO
|rating= N/A
 
 
|location= Null
 
|location= Null
 
|ship limit= T1/Faction [[Cruiser]]
 
|ship limit= T1/Faction [[Cruiser]]
 
|faction= Sansha's Nation
 
|faction= Sansha's Nation
 
|resist= {{damagetype|omni}}
 
|resist= {{damagetype|omni}}
|signature strength=N/A
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}}  The '''Sansha Raiding Party''' is a Null-Security [[Mercenary Tactical Operation]] site that appears when (TBA)
}}  The '''Sansha Raiding Party''' is a Null-Security [[Mercenary Tactical Operations]] that appears when (TBA)
 
  
If a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.
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When a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.
  
If left undamaged, Sansha ships will slowly repair their armor overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total.
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If left undamaged, Sansha ships will slowly repair their shield overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total.
  
 
Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.
 
Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.
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{{NPCTableHead|Wave 1 (4-9 ships)}}
 
{{NPCTableHead|Wave 1 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
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{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
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{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= scram}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
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{{NPCTableRow|Cruiser|0-3|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
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{{NPCTableRow|Cruiser|0-3|Exacting Phantasm|ewar= Neut|note= Neuts 10 GJ/s}}
 
|}
 
|}
  
 
{{NPCTableHead|Wave 2 (4-9 ships)}}
 
{{NPCTableHead|Wave 2 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
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{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
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{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= scram}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
+
{{NPCTableRow|Cruiser|0-3|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
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{{NPCTableRow|Cruiser|0-3|Exacting Phantasm|ewar= Neut|note= Neuts 10 GJ/s}}
 
|}
 
|}
  
 
{{NPCTableHead|Wave 3 (4-9 ships)}}
 
{{NPCTableHead|Wave 3 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
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{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
+
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= scram}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
+
{{NPCTableRow|Cruiser|0-3|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
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{{NPCTableRow|Cruiser|0-3|Exacting Phantasm|ewar= Neut|note= Neuts about 10 GJ/s}}
 
|}
 
|}
  
  
 +
After wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250 DPS with neuts (12 GJ/S).
  
After the Wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250(?) DPS with a heavy neut (420 GJ).
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{{NPCTableHead|Boss wave (3-6 ships)}}
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{{NPCTableRow|Battlecruiser|1|Citizen Commander|ewar= Web|ewar2= Neut|point= yes|note= Possesses average active shield repair.|cargo= Varying tiers of OPE's, metal scraps, T1 Energy Ammunition, T1 filaments}}
 +
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
 +
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= scram}}
 +
{{NPCTableRow|Cruiser|0-3|Inevitable Phantasm|point= yes}}
 +
{{NPCTableRow|Cruiser|0-3|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
 +
|}
  
{{NPCTableHead|Boss wave (1-5 ships)}}
 
{{NPCTableRow|Battlecruiser|1|Citizen Comamnder|ewar= Web|ewar2= Neut|point= yes|note= Possesses average active shield repair.|cargo= Varying tiers of OPE's, metal scraps, T1 Energy Ammunition, T1 filaments}}
 
{{NPCTableRow|Frigate|0-3|Paralyzing Pilum|ewar= Web}}
 
{{NPCTableRow|Frigate|0-3|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
 
{{NPCTableRow|Frigate|0-3|Parasomnia Pilum|point= yes}}
 
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
 
|}
 
|}
 
  
 
[[Category:Mercenary Tactical Operations]]
 
[[Category:Mercenary Tactical Operations]]

Latest revision as of 09:06, 5 January 2025

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Site Details
Sansha Raiding Party
Type Mercenary Tactical Operation
Found in Null
Max ship size T1/Faction Cruiser
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni

The Sansha Raiding Party is a Null-Security Mercenary Tactical Operation site that appears when (TBA)

When a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.

If left undamaged, Sansha ships will slowly repair their shield overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total.

Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

The first wave is immediately present upon warp-in.


Wave 1 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Chained Servant Stasis Webifier
Frigate 0-6 x Frigate Inescapable Succubus Warp Scrambler
Cruiser 0-3 x Cruiser Inevitable Phantasm Warp Disruptor
Cruiser 0-3 x Cruiser Exacting Phantasm Neuts 10 GJ/s Energy Neutralizer


Wave 2 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Chained Servant Stasis Webifier
Frigate 0-6 x Frigate Inescapable Succubus Warp Scrambler
Cruiser 0-3 x Cruiser Inevitable Phantasm Warp Disruptor
Cruiser 0-3 x Cruiser Exacting Phantasm Neuts 10 GJ/s Energy Neutralizer


Wave 3 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Chained Servant Stasis Webifier
Frigate 0-6 x Frigate Inescapable Succubus Warp Scrambler
Cruiser 0-3 x Cruiser Inevitable Phantasm Warp Disruptor
Cruiser 0-3 x Cruiser Exacting Phantasm Neuts about 10 GJ/s Energy Neutralizer


After wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250 DPS with neuts (12 GJ/S).


Boss wave (3-6 ships)
WD EWAR L


Battlecruiser 1 x Battlecruiser Citizen Commander Possesses average active shield repair. Warp Disruptor Stasis Webifier Energy Neutralizer Varying tiers of OPE's, metal scraps, T1 Energy Ammunition, T1 filaments
Frigate 0-6 x Frigate Chained Servant Stasis Webifier
Frigate 0-6 x Frigate Inescapable Succubus Warp Scrambler
Cruiser 0-3 x Cruiser Inevitable Phantasm Warp Disruptor
Cruiser 0-3 x Cruiser Exacting Phantasm Neuts about 5 GJ/s Energy Neutralizer