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The region consists of 27 star systems split to three constellations of 9 stars. Other than the home systems, the gate connections form a simple loop with no branches or dead-end systems. | The region consists of 27 star systems split to three constellations of 9 stars. Other than the home systems, the gate connections form a simple loop with no branches or dead-end systems. | ||
* Each constellation is the domain of one of the three Triglavian clades. | * Each constellation is the domain of one of the three Triglavian clades. | ||
* Each constellation has one Home system. Home systems require | * Each constellation has one Home system. Home systems require 6.0 standing with Triglavian Collective to enter. These home systems are connected such that the loop can be flown though without passing through home system. | ||
* The systems between two constellations are classified as "Border" systems, and the rest of the systems are classified as "Internal" systems | * The systems between two constellations are classified as "Border" systems, and the rest of the systems are classified as "Internal" systems. | ||
Fleets of Triglavian, Drifter/Sleeper, Rogue Drone and EDENCOM ships roam the systems. | Fleets of Triglavian, Drifter/Sleeper, Rogue Drone and EDENCOM ships roam the systems. | ||
{{expansion past | Before [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-39 Patch 22.02 on 2025-01-16] Home systems required 7.0 standing with [[Triglavian Collective]] to enter. Before [https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-04.1 Patch 19.04 on 2021-05-04] Internal systems required 3.0 standing to enter, and Border systems required 1.0 standing to enter.}} | |||
== Mechanical differences == | == Mechanical differences == | ||
Triglavian systems are similar to wormholes with additional NPC stations and stargates. | Triglavian systems are similar to wormholes with additional NPC stations and stargates. | ||
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=== Pochven Region Filaments === | === Pochven Region Filaments === | ||
Filaments allow a Fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven. | Filaments allow a Fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven. | ||
<div | <div style="display: flex; flex-wrap: wrap; column-gap: 1em;"> | ||
<div> | |||
{| class="wikitable" style="width: 38em;" | {| class="wikitable" style="width: 38em;" | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! colspan="4" | Inbound Filaments | |||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! colspan="2" | Cladistic 'Krai' Filaments | |||
! colspan="2 | ! colspan="2" | System Class 'Pochven' Filaments | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
* Looted from wrecks of Triglavian ships | * Looted from wrecks of Triglavian ships | ||
* Jump from Known Space to a | * Jump from Known Space to a system in the constellation controlled by the indicated clade | ||
| colspan="2" | | | colspan="2" | | ||
* Looted from various enemies in Known Space | * Looted from various enemies in Known Space (usually EDENCOM) | ||
* Jump from Known Space to | * Jump from Known Space to one of the systems connecting two constellations(Border), the three systems furthest from the border(Home), or the systems in between(Internal) | ||
|- | |- | ||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
| Cladistic-5 'Krai Perun' | |||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
| Border-5 'Pochven' | |||
|- | |- | ||
| [[File:Triglavian Filament 15.png|32px]] | | [[File:Triglavian Filament 15.png|32px]] | ||
| Cladistic-15 'Krai Perun' | |||
| [[File:Triglavian Filament 15.png|32px]] | | [[File:Triglavian Filament 15.png|32px]] | ||
| Border-15 'Pochven' | |||
|- | |- | ||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
| Cladistic-5 'Krai Veles' | |||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
| Internal-5 'Pochven' | |||
|- | |- | ||
| [[File:Triglavian Filament 15.png|32px]] | | [[File:Triglavian Filament 15.png|32px]] | ||
| Cladistic-15 'Krai Veles' | |||
| [[File:Triglavian Filament 15.png|32px]] | | [[File:Triglavian Filament 15.png|32px]] | ||
| Internal-15 'Pochven' | |||
|- | |- | ||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
| Cladistic-5 'Krai Svarog' | |||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
| Home-5 'Pochven' | |||
|- | |- | ||
| [[File:Triglavian Filament 15.png|32px]] | | [[File:Triglavian Filament 15.png|32px]] | ||
| Cladistic-15 'Krai Svarog' | |||
| [[File:Triglavian Filament 15.png|32px]] | | [[File:Triglavian Filament 15.png|32px]] | ||
| Home-15 'Pochven' | |||
|} </ | |} | ||
< | </div> | ||
<div> | |||
{| class="wikitable" style="width: 38em;" | {| class="wikitable" style="width: 38em;" | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! colspan="4" | Outbound Filaments | |||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! colspan="2" | Glorification 'Devana' Filaments | |||
! colspan="2 | ! colspan="2" | Proximity 'Extraction' Filaments | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
* Looted from wrecks of Triglavian ships in Pochven | * Looted from wrecks of Triglavian ships in Pochven | ||
* Jump from Pochven to a "Triglavian Minor Victory" System | * Jump from Pochven to a "Triglavian Minor Victory" System | ||
| colspan="2" | | | colspan="2" | | ||
* Looted from wrecks of EDENCOM ships in Pochven | * Looted from wrecks of EDENCOM ships in Pochven | ||
* Jump from Pochven to a | * Jump from Pochven to a non-Pochven system within 2.5 lightyears | ||
|- | |- | ||
| [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments"></ref> | | [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref> | ||
| Glorification-1 'Devana' | |||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
| Proximity-5 'Extraction' | |||
|- | |- | ||
| [[File:Triglavian Filament 5.png|32px]] | | [[File:Triglavian Filament 5.png|32px]] | ||
| Glorification-5 'Devana' | |||
| [[File:Triglavian Filament 15.png|32px]] | | [[File:Triglavian Filament 15.png|32px]] | ||
| Proximity-15 'Extraction' | |||
|- | |- | ||
| [[File:Triglavian Filament 15.png|32px]] | | [[File:Triglavian Filament 15.png|32px]] | ||
| Glorification-15 'Devana' | |||
| | | | ||
| | | | ||
|} | |} | ||
<small><references><ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref></references></small> | <small><references> | ||
</ | <ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref> | ||
</references></small> | |||
</div> | |||
</div> | |||
{| style="border: 1px solid #333333; background-color:#350000; color: white;" | |||
| [[image:Icon_warning.png|56px|link=]] | |||
| The outbound filaments upon activation will link all fleeted ships nearby to a highly visible Triglavian Space Trace that can be combat probed and warped to like Abyssal Traces. '''The trace cannot be jumped for up to 3 minutes after initial use and will also instantly despawn upon leaving grid,''' thus forcing anyone trying to leave the region to remain on grid to wait out the timer, leaving them a sitting duck for any watchful hunters. Using the filaments at safe spots far away from any gates, stations or celestials is highly recommended. For more information on filament activation delays, consult the [[Filament#Spool-up timer|relevant section on filament timers]]. | |||
|} | |||
== Standings == | == Standings == | ||
Stations in Triglavian space have standing requirements for many of their services. | Stations in Triglavian space have standing requirements for many of their services. | ||
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| LP store || -0.01 | | LP store || -0.01 | ||
|- | |- | ||
| Fitting || | | Fitting || -0.05 | ||
|- | |- | ||
| Repair || | | Repair || -0.05 | ||
|- | |- | ||
| Jump clone (swap only) || 3.00 | | Jump clone (swap only) || 3.00 | ||
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| Reprocessing || 3.00 | | Reprocessing || 3.00 | ||
|- | |- | ||
| Manufacturing || | | Manufacturing || 3.00 | ||
|- | |- | ||
| Corporation office || | | Corporation office || 3.00 (corp standing) | ||
|} | |} | ||
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* Bioadaptive Kybernaut, Kybernaut Clade and Triglavian Survival Clothing for both genders | * Bioadaptive Kybernaut, Kybernaut Clade and Triglavian Survival Clothing for both genders | ||
Triglavian conduit gates to home systems also require | Triglavian conduit gates to home systems also require 6.00 standing. The other Pochven conduit gates are open to all. | ||
If players wish to gain positive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them again, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPCs in Pochven other than EDENCOM or Triglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is to use a destroyer to kill a single weak Rogue Drone in Pochven. For more detailed standing guide see [[Getting positive Triglavian and EDENCOM standings]]. | If players wish to gain positive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them again, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPCs in Pochven other than EDENCOM or Triglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is to use a destroyer to kill a single weak Rogue Drone in Pochven. For more detailed standing guide see [[Getting positive Triglavian and EDENCOM standings]]. | ||
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Asteroid belts do not spawn in Pochven systems. | Asteroid belts do not spawn in Pochven systems. | ||
Home systems will spawn higher-yield Spodumain and Mercoxit, as well as containing | Home systems will spawn higher-yield Spodumain and Mercoxit, as well as containing II and III-grade higher-yield ores that can be reprocessed for a 5% and 10% increase in mineral yield, respectively. | ||
The ore deposits are named differently depending on the type of system. | The ore deposits are named differently depending on the type of system. | ||
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Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before. | Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before. | ||
'''IMPORTANT NOTE FOR MINERS: Roaming fleets of EDENCOM, Triglavian, Rogue Drone, Sleeper and Drifter ships can warp to these sites. | '''IMPORTANT NOTE FOR MINERS: Roaming fleets of EDENCOM, Triglavian, Rogue Drone, Sleeper and Drifter ships can warp directly to these sites. The roaming fleets frequently feature stronger variants of their respective ships and are not to be trifled with even in a dedicated combat ship.''' | ||
== Combat sites in Pochven == | == Combat sites in Pochven == | ||
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Wormhole R081 (Pochven to C4 WH space) - Drifters and Sleeper drones<br> | Wormhole R081 (Pochven to C4 WH space) - Drifters and Sleeper drones<br> | ||
The C729 entrance is most common and spawns | The C729 entrance is most common and spawns in systems within a few jumps of the destination system in Pochven (before the region was created). The C729 identifier is present on the K-Space side, and the default K162 signature is present on the Pochven side. These wormholes can be in high, low or null security space at any given time provided they were close enough to the destination system. | ||
C729s are static wormholes in all Pochven systems, however since the C729 entrance is in Known Space, there can be periods where a given Pochven system has no incoming wormhole into the region of space where it used to be before being integrated into Pochven, since the wormhole connection must be generated by a player warping to the other end of the wormhole in K-Space in order to spawn the K162 in Pochven. Some systems that were once very close to each other before Pochven's creation can generate wormholes leading to elsewhere in Pochven as a result due to the way the C729 spawn mechanics work. | |||
Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed. Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies. | Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed. Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies, frequently featuring much more stronger rat variants in larger numbers. | ||
Combat anomalies | === Combat anomalies === | ||
The majority of the combat anomalies are almost impossible to run solo. The only exception would be Rogue Drone sites (which can be run in a smartbombing battleship or sniper) or '''Convocation Watchpost''' sites (about the difficulty of an Emerging Conduit). | The majority of the combat anomalies are almost impossible to run solo. The only exception would be Rogue Drone sites (which can be run in a smartbombing battleship or sniper) or '''Convocation Watchpost''' sites (about the difficulty of an Emerging Conduit). | ||
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The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates. All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed. | The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates. All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed. | ||
==Cosmic signatures== | == Cosmic signatures == | ||
Most of the signatures will be incoming wormholes from K-Space or W-Space, but there | Most of the signatures will be incoming wormholes from K-Space or W-Space, but there are two exceptions, the [[Overmind Nursery Grove]] and the [[Observatory Infiltration]]. | ||
The Overmind Nursery Grove can spawn either as a public Celestial Beacon or as a data site of level III scanning difficulty. | |||
This site features solely Rogue Drone rats and can be easily completed in a fast ship with a few guns and a salvager module. It will always reward 1x Enhanced Electro-Neural Signaller which is a capital construction component. | This site features solely Rogue Drone rats and can be easily completed in a fast ship with a few guns and a salvager module. It will always reward 1x Enhanced Electro-Neural Signaller which is a capital construction component. | ||
The Observatory Infiltration will spawn as a combat site of level II scanning difficulty. It is designed for dedicated hacking ships to run and will reward a variable amount of autosell loot that amounts to at least 20M ISK, with additional fleet rewards. | |||
== Local NPC behavior == | == Local NPC behavior == | ||
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Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid. They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations. These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location. | Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid. They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations. These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location. | ||
'''Important note: As of 5 April 2021 <!--4/5/21--> Triglavian and EDENCOM ships have been confirmed to attack players during these multi-faction fights, even those friendly to those factions. This often happens when a player aggresses a target that the ships friendly to them are attacking already.''' | '''Important note: As of 5 April 2021 <!--4/5/21--> Triglavian and EDENCOM ships have been confirmed to sometimes attack players without provocation during these multi-faction fights, even those friendly to those factions. This often happens when a player aggresses a target that the ships friendly to them are attacking already.''' | ||
'''There also appears to be a bug in the NPC AI where hostile ships | '''There also appears to be a bug in the NPC AI where hostile ships will appear to stay passive and unmoving if not aggressed for a long time, even if players later warp in uncloaked.''' | ||
== External links == | == External links == | ||
* | * EVE help center: [https://support.eveonline.com/hc/en-us/articles/360017005339-Triglavian-Space Triglavian Space] | ||
* | * EVE help center: [https://support.eveonline.com/hc/en-us/articles/360016789619 Triglavian Space Filaments] | ||
<!-- 2025-07-05 page not found * [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon] by Ephriane Korasai and Elsebeth Rhiannon--> | |||
* [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon] | * [https://kybernaut.space/pochven High level summary] by Ashterothi | ||
* [https://pochven.electusmatari.com Pochven Entry Manual] In depth access guide by ELSEBETH RHIANNON (Sb.) & DEBES SPARRE (Br.) | |||
* [https://kybernaut.space/pochven High level summary by Ashterothi | * [https://edencom.space Unofficial Pochven Guide, Map List and Triglavian Activity Tracker by EDENCOM Defense Initiative] by EDENCOM Defense Initiative. | ||
* [https://pochven.electusmatari.com In depth access guide by ELSEBETH RHIANNON (Sb.) & DEBES SPARRE (Br.) | |||
* [https://edencom.space Unofficial Pochven Guide, Map List and Triglavian Activity Tracker by EDENCOM Defense Initiative] | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Lore]] | [[Category:Lore]] | ||