Difference between revisions of "EVE UNI Mapper"

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m (Add last edited timestamp to {{Work in progress}})
(Updated the page to show usage for the general public. The WHC specific knowledge has been saved on my profile, and may be added to a WHC page.)
 
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{{Cleanup|Needs to be updated to current Main and Wormhole Community information as well as general cleanup}}
 
{{Work in progress|Updating the page to display correct information for Wanderer, the new UNI Mapper. Starting this 16/03/2025.|date= 23:01, 16 March 2025 (UTC)}}
 
 
{{eunispecific}}
 
 
{{Wormhole Links}}
 
{{Wormhole Links}}
  
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Connections between systems will change shape and color depending on their properties. These are user-defined and rely upon capsuleers to specify this information by right-clicking on the connection on the map.
 
Connections between systems will change shape and color depending on their properties. These are user-defined and rely upon capsuleers to specify this information by right-clicking on the connection on the map.
  
* Wormhole size limit is indicated by a letter on the wormhole
+
* Wormhole size limit is indicated by a letter on the wormhole connection
 
* Gate Connections are straight with green cores
 
* Gate Connections are straight with green cores
* Reduced and critical mass wormholes have yellow and red cores
+
* Reduced and critical mass wormhole connections have yellow and red cores
 
* End-of-life (EOL) wormhole connections have purple outlines
 
* End-of-life (EOL) wormhole connections have purple outlines
  
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To move a system on the map, left-click and hold the wormhole, then move your mouse.
 
To move a system on the map, left-click and hold the wormhole, then move your mouse.
 +
 +
To select multiple systems, hold {{button|Shift}} while dragging your mouse.
  
 
=== Adding Connections ===
 
=== Adding Connections ===
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This will only work if the two systems are already connected.
 
This will only work if the two systems are already connected.
  
Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set.{{Verify}} The "save mass" option is for informing other map users to not waste the mass of this wormhole.
+
Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set. The "save mass" option is for informing other map users to not waste the mass of this wormhole.
  
 
=== Adding Signatures ===
 
=== Adding Signatures ===
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To quickly bulk import signatures:
 
To quickly bulk import signatures:
  
* Make sure the correct system is selected in Pathfinder
+
* Make sure the correct system is selected in Wanderer
 
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
 
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
 
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature pane
 
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature pane
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* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
 
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
 
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader
 
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader
* New signatures are highlighted in green, updated signatures in yellow, and expired signatures are not highlighted{{Verify}}
 
* Selecting "Lazy Delete" from the top left of the reader will highlight expired signatures to be deleted in red{{Verify}}
 
* Press "Update Signatures" to process all signature updates
 
  
 
If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.
 
If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.
  
Pressing ({{button|CTRL}} + {{button|Z}} allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported.
+
Pressing ({{button|CTRL}} + {{button|Z}} allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported. You can also use the red undo button. However, you can only do this in the first 10 seconds of making the edit.
  
 
Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.
 
Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.
 
{{Color box|Note: Page has mostly been edited up until this point. There are still many changes to make across the entire page.|color= #144f1d}}
 
  
 
=== Adding Structures ===
 
=== Adding Structures ===
Structures can be added to Pathfinder in two ways: manually one at a time or bulk imported from D-Scan. Importing via D-Scan allows for existing structure intel to be updated. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system panel notes.
+
Structures can be added to a Wanderer widget by bulk importing from D-Scan. The widget is disabled by default, and you can enable it by going to Map Settings > Widgets. You can then update the structure information by clicking on the edit button. You can change the status of the structure, the owner, and add notes. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system description, opened by double clicking the system on the map.
 
 
To add a structure manually:
 
* Make sure the correct system is selected in Pathfinder
 
* Click the "+" button in the top right of the structures panel
 
* Add the Name and Owner exactly as they appear in-game
 
* Select the structure type
 
* Add Owner to the notes section if not able to select in Owner search
 
* Save the structure
 
  
 
To bulk import structures:
 
To bulk import structures:
* Make sure the correct system is selected in Pathfinder
+
* Make sure the correct system is selected in Wanderer
 
* Click the "D-Scan Reader" icon in the top right of the structures panel
 
* Click the "D-Scan Reader" icon in the top right of the structures panel
 
* Copy everything ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game D-Scan window
 
* Copy everything ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game D-Scan window
* Paste ({{button|CTRL}} + {{button|V}}) into the D-Scan reader
+
* Paste ({{button|CTRL}} + {{button|V}}) into the Structures widget, or press the blue ''add structure info'' button
* Press "Update Intel" to update structure intel
 
 
 
Due to the browser based nature of Pathfinder, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.
 
 
 
== Keeping content updated ==
 
 
 
Even after systems in an area of interest have been mapped and their information added into Pathfinder, it is important to keep it continuously updated.
 
 
 
=== Signature updates ===
 
System signatures should be updated every time a system is entered and frequently when undocked.
 
  
Signatures should be updated even if they have not been scanned down. Bulk imports from the in-game scan window allow for quick updates to all of a systems signatures. Existing signatures will keep all signature information with only the 'last updated' column refreshed. Expired signatures can be removed automatically if Lazy Delete is selected. New unscanned signatures will appear as unknown in Pathfinder when bulk imported allowing for quick identification of what needs to be scanned down.
+
Due to the browser based nature of Wanderer, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.
 
 
=== Connection health ===
 
 
 
Pay attention to the lifetime of wormhole connections each time you travel through them. When you notice that the connection is approaching the end of the line due to its visual differences / descriptive text of the wormhole, go into Pathfinder and mark the connection between the respective systems as "EOL". When doing this, the connection will turn purple on the map, and the connection will be automatically removed from Pathfinder once a 4-hour timer expires.
 
 
 
When considering jumping through a wormhole that is already marked EOL, look at the last update time of the particular connection. You can do this by hovering your mouse over the "ship" icon in the top right corner of the map grid. When you do this, tooltips will appear over every wormhole connection, which will tell you when the connection was first created (the first line) and when the connection was last updated (the second line). If the last update time is 2 to 4 hours of a connection already marked EOL, give additional consideration to whether you jump through and how long you decide to stay. This information can also be seen by hovering over the hourglass next to the ship icon.
 
 
 
When verifying the EOL status of a wormhole while on grid, you should check to see if the mass criticality has changed since it was first observed and entered into Pathfinder. This may be the case due to the number of players entering and exiting the wormhole, but also due to players specifically trying to [[Living in Wormhole Space#Rolling Wormholes|roll the wormhole]].
 
  
 
== Available tools and intelligence ==
 
== Available tools and intelligence ==
  
One of the core features of Pathfinder is that it provides a variety of intelligence about the local environment in a readily available manner. More specifically, when inspecting any given system, you are provided with basic information such as the number of Jumps, Ship & Pod kills, and NPC kills. There are also links to [https://evemaps.dotlan.net/ DOTLAN] and [https://eveeye.com/ EVE Eye] located below the map directly to the specific system. Likewise, a truncated version of the killboard showcasing the five ship skills for that system is displayed alongside the other panels.
+
One of the core features of Wanderer is that it provides a variety of intelligence about the local environment in a readily available manner. More specifically, when inspecting any given system, you are provided with the number of Ship & Pod kills. There are also links to [https://evemaps.dotlan.net/ DOTLAN] and [https://anoik.is/ Anoikis] located in the widget containing the system name and security status. Likewise, a truncated version of the killboard showcasing recent ship/pod kills for that system is displayed alongside the other widgets.
  
The current status of Thera connections is pulled in as a separate panel and used as an important input for the systems of interest in the route panel. As players update the systems on the map, and as Thera connections come and go, the route panel will be continuously updated showing the most effective ways to those destinations. You can manually refresh the routes with the refresh button in the top right corner.
+
You can also use the routes widget, and set Thera as a destination to find the fastest routes leading there. Even if you do not have a direct connection to Thera, as long as you have a connection to a Thera connected system, a route will be displayed. (See below.)
 
 
Lastly, the current structures and stations that exist in the system are displayed as panels as well, providing a quick way to understand who might be living in the system or at least has a stake in others' presence.
 
 
 
== Shortcuts ==
 
* {{button|Space}} + mouse allows dragging the map.
 
* Holding {{button|CTRL}} allows you to select multiple systems or connections on the map.
 
  
 
== Personalizing ==
 
== Personalizing ==
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You can change certain aspects of how information is presented or handled on the mapper. These settings will only apply to you.
 
You can change certain aspects of how information is presented or handled on the mapper. These settings will only apply to you.
  
The map setting can be changed by clicking the "map" button on the top right corner of Pathfinder. This opens sidebar with the following options:
+
The map setting can be changed by clicking the "settings" button on the bottom right corner of Wanderer. This opens a menu with the following options:
* Settings - Only available for the map maintainer.
+
* Common - Has the "Show Minimap" setting
* Grid snapping - Snaps systems into the grid when you move them.
+
* Systems - Highlight certain system types, auto-select splashed
* Magnetizing - Causes systems to push at each other to prevent them from overlapping.
+
* Connections - Thicker connections, delete connections to linked signatures
* Signatures - Shows signature info of the wormhole connections on the map.
+
* Signatures - Link signature on splash, show unsplashed signatures
* Compact - Hide/show pilot names on the map.
+
* User Interface - Compact bar menu, background pattern, soft background
 +
* Widgets - Able to select which widgets you want to see
 +
* Themes - Change the theme to Pathfinder or Default.
 +
 
 +
The widgets can be rearranged by dragging them from the top, or resized by dragging their corners.
  
The panels below the map can be rearranged by dragging them from their corners.
+
== Routes ==
  
In addition, the mapper can look up the shortest routes to your favourite locations from a selected system. Use Routes/settings to add and save these connections (see screenshot).
+
In addition, the mapper can look up the shortest routes to your favourite locations from a selected system. Use the Routes widget to add and save routes to specific maps.
  
 
[[File:Mapper-Routes-settings-screenshot.png|400px|Mapper screenshot]]
 
[[File:Mapper-Routes-settings-screenshot.png|400px|Mapper screenshot]]
  
 
== Creating maps ==
 
== Creating maps ==
Pilots can host private maps in addition to the preexisting corporation maps. To create a map click the "add +" button on the row above the map. Private maps can be shared with a limited number of other players.
+
Pilots can create private maps in addition to the preexisting corporation maps, however this may only be done on the [https://wanderer.ltd/ public version of Wanderer]. To create a map click the "Create Map" button Maps page (accessible from the sidebar). Private maps can be shared with a limited number of other players.
  
 
=== Map Options ===
 
=== Map Options ===
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* None - No connections are automatically added, but systems and connections can be added manually
 
* None - No connections are automatically added, but systems and connections can be added manually
  
Pilot tracking has its flaws; Jump cloning, getting podded, or just opening a different map may add non-existing connections to the map.
+
Pilot tracking has its flaws; Jump cloning, getting podded, or using Filaments can be misinterpreted as wormhole connections.
 
 
== Practical example ==
 
 
 
Here is a practical example of how to add scan data to Pathfinder:
 
 
 
* You arrive at the system of Octanneve. After making sure you are safe you start to scan the system. The first mapper-related thing you should do is to check if the mapper contains up-to-date information on cosmic signatures. If you are lucky, all the signatures are already mapped and you don't need to scan. To do this, select the system in which you are and look at the "Signatures" panel below the map.
 
 
 
{| class="wikitable"
 
|-
 
| [[File:Pathfinder signature quick import.png]]
 
|-
 
| Old scan data of the system. You can see the age of the scan information on the right side of the table. In this example, it has been 2 days and 4 hours since someone scanned the system. You will need to completely re-scan the system.
 
|}
 
 
 
* Start by enabling the "lazy 'delete' signatures" option at the top right corner. With this option enabled you can paste new full signature data of the system and all the signatures that are not present anymore will be deleted from Pathfinder. Note that this option will automatically disable itself after every scan so you will need to re-enable it every time you need it.
 
* Open the probe scan window in-game.
 
 
 
{| class="wikitable"
 
|-
 
| [[File:Probe scanner select all.png|left|Probe scan window]]
 
|-
 
| Select the probe scanner window, select all signatures with {{button|CTRL}} + {{button|A}} and copy them with {{button|CTRL}} + {{button|C}}.
 
|}
 
 
 
* Pay attention to the filters you use. Depending on the community you are in, information on anomalies in [[System security#Known space|known space]] is rarely useful and just adds unnecessary noise. On the other hand, in wormhole space, the information on anomalies can be very important.
 
* Go back to the Pathfinder window and {{button|CTRL}} + {{button|V}} to add the info on signatures. Now you will easily see if any of the old signatures are still present in the system. There is no need to scan those again, so you can scan faster by taking advantage of the old scanning information in Pathfinder.
 
* Once you have scanned all signatures you can add the scanned data in Pathfinder the same way. Select signatures with {{button|CTRL}} + {{button|A}}, copy them with {{button|CTRL}} + {{button|C}} and paste them in Pathfinder with {{button|CTRL}} + {{button|V}}.
 
 
 
In this example, you find a wormhole in the system. You, being a good explorer, will of course map it:
 
 
 
* Warp to the wormhole at a distance so you are not immediately uncloaked.
 
* Once you are on grid with the wormhole you will be able to see the type of the wormhole on your overview. All wormholes have not very useful "K162" on their "out" end and a more useful name on the "in" end. As such, the "K162" can be present for any [[Wormhole space#Statics|class of wormhole]]. Other types are usually associated with specific classes and wormhole sizes.
 
* In this example the "in" end is in this system. Add this information to the Pathfinder for the specific signature that you warped to.
 
* In the signatures panel click the red "unknown" text in the "type" column of the wormhole. Write in the name of the wormhole.
 
* With the exception of the "K162" wormhole types, knowing the type of the wormhole will reveal the ship size limit, mass limit, and what kind of system is on the "out" end of the wormhole.
 
* To map the connection to the specific system, you jump through the wormhole. If you have tracking enabled in Pathfinder the destination system is added and connected in the map automatically. If the tracking is not enabled you can right-click the system you were in and select "add system" to add a system.
 
* Add a bookmark for the wormhole connection in the respective community bookmark location. Some communities may require a specific scheme for naming bookmarks.
 
* Now connect the previous signature to the wormhole. Make sure your now previous system is still selected, then click the "leads to" attribute of the wormhole in the signatures panel. The drop-down menu will already contain the newly connected system for you to select. This information is useful later when the signature has gone away. When the next person comes and removes the signature that is no longer mapped the wormhole connection is also deleted without extra input.
 
 
 
Some mapping schemes may also require you to add a name for the connected wormhole system. This is based on the bookmarking procedure that is used by the respective community to make it easier to follow bookmark trails without the need to look at the mapper in every system on the path. Double click a system in the mapper to open the dialog where you can add or update the name to include the name from the bookmark (e.g. "2 B1 Aldrat").
 
  
 
[[Category:Wormholes]]
 
[[Category:Wormholes]]

Latest revision as of 20:21, 31 March 2025


Wanderer is a free and open-source wormhole mapping tool. This tool allows groups of players to share mapped wormhole connections, intel, and cosmic signature information.

Mapping is essential to coordinate EVE University communities' scanning and exploration and is vital for Wormhole Community to ensure they have full knowledge of nearby wormholes. EVE University hosts a private Wanderer for members of the WHC and was introduced in February 2025 as a replacement for our old Pathfinder tool.

Accessing the mapper

  1. Go to https://wanderer.eveuniversity.org/maps
  2. Use SSO login and login EVE Online account.
  3. Select the Eve Uni General map.

If you are not a member of the WHC, you can use the public instance and create your own maps, at https://wanderer.ltd/maps

Reading the map

The map is made of systems of any security level, and the connections between them. The map will show some of their information in compact form. To see the complete set of information about the system, select it on the map and look at the adjacent panels.

On the system bubble you can quickly see the basic information of that system

Connections

Connections between systems will change shape and color depending on their properties. These are user-defined and rely upon capsuleers to specify this information by right-clicking on the connection on the map.

  • Wormhole size limit is indicated by a letter on the wormhole connection
  • Gate Connections are straight with green cores
  • Reduced and critical mass wormhole connections have yellow and red cores
  • End-of-life (EOL) wormhole connections have purple outlines

Clicking on the connection gives an overview of the tracked characters passing through the wormhole, and the total mass that has gone through.

Managing information

Adding Systems

There are two ways to add systems.

  1. Automatically by Wanderer as they are jumped into (only works if your character is tracked)
  2. Manually create systems by right-clicking on the map

To move a system on the map, left-click and hold the wormhole, then move your mouse.

To select multiple systems, hold Shift while dragging your mouse.

Adding Connections

After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162.

This will only work if the two systems are already connected.

Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set. The "save mass" option is for informing other map users to not waste the mass of this wormhole.

Adding Signatures

First, make sure the correct system selected in Wanderer. Signatures can be added imported in bulk or individually. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date. Pasting signatures directly into the signatures window will update signatures immediately. Use the signature reader to check updates before applying them.

To quickly bulk import signatures:

  • Make sure the correct system is selected in Wanderer
  • Copy all signatures (CTRL + A then CTRL + C) from the in-game scan window
  • Paste the signatures (CTRL + V) into the signature pane

Using the signature reader:

  • Make sure the correct system is selected in Wanderer
  • Open the signature reader from the top right of the signatures pane
  • Copy all signatures (CTRL + A then CTRL + C) from the in-game scan window
  • Paste the signatures (CTRL + V) into the signature reader

If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.

Pressing (CTRL + Z allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported. You can also use the red undo button. However, you can only do this in the first 10 seconds of making the edit.

Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.

Adding Structures

Structures can be added to a Wanderer widget by bulk importing from D-Scan. The widget is disabled by default, and you can enable it by going to Map Settings > Widgets. You can then update the structure information by clicking on the edit button. You can change the status of the structure, the owner, and add notes. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system description, opened by double clicking the system on the map.

To bulk import structures:

  • Make sure the correct system is selected in Wanderer
  • Click the "D-Scan Reader" icon in the top right of the structures panel
  • Copy everything (CTRL + A then CTRL + C) from the in-game D-Scan window
  • Paste (CTRL + V) into the Structures widget, or press the blue add structure info button

Due to the browser based nature of Wanderer, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.

Available tools and intelligence

One of the core features of Wanderer is that it provides a variety of intelligence about the local environment in a readily available manner. More specifically, when inspecting any given system, you are provided with the number of Ship & Pod kills. There are also links to DOTLAN and Anoikis located in the widget containing the system name and security status. Likewise, a truncated version of the killboard showcasing recent ship/pod kills for that system is displayed alongside the other widgets.

You can also use the routes widget, and set Thera as a destination to find the fastest routes leading there. Even if you do not have a direct connection to Thera, as long as you have a connection to a Thera connected system, a route will be displayed. (See below.)

Personalizing

You can change certain aspects of how information is presented or handled on the mapper. These settings will only apply to you.

The map setting can be changed by clicking the "settings" button on the bottom right corner of Wanderer. This opens a menu with the following options:

  • Common - Has the "Show Minimap" setting
  • Systems - Highlight certain system types, auto-select splashed
  • Connections - Thicker connections, delete connections to linked signatures
  • Signatures - Link signature on splash, show unsplashed signatures
  • User Interface - Compact bar menu, background pattern, soft background
  • Widgets - Able to select which widgets you want to see
  • Themes - Change the theme to Pathfinder or Default.

The widgets can be rearranged by dragging them from the top, or resized by dragging their corners.

Routes

In addition, the mapper can look up the shortest routes to your favourite locations from a selected system. Use the Routes widget to add and save routes to specific maps.

Mapper screenshot

Creating maps

Pilots can create private maps in addition to the preexisting corporation maps, however this may only be done on the public version of Wanderer. To create a map click the "Create Map" button Maps page (accessible from the sidebar). Private maps can be shared with a limited number of other players.

Map Options

Scope

The types of systems automatically added to the map can be limited by the map maintainer.

  • All - Every connection jumped will be automatically added
  • Wormholes - Only wormhole connections are added
  • Stargates - Only stargate connections are added
  • None - No connections are automatically added, but systems and connections can be added manually

Pilot tracking has its flaws; Jump cloning, getting podded, or using Filaments can be misinterpreted as wormhole connections.