Visual wormhole identification

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This information found on this page is transcluded onto Wormhole attributes. Do not delete.

The 'Eye' or core of the Wormhole

Wormholes always show the skybox of the system they are connected to in the main area of the orb. Rotating around the wormhole while "Looking At" it will rotate the view of the Skybox as well, giving you more details to look for. Each region of the game has a unique skybox, based on where it is in New Eden - you can see various nebulas in the distance that the Empires are centered in when outside of High-Sec, and when in High-Sec there are varying features that can be seen as well to determine which part of the nebula you are in. The same is true for Low-Sec, Null, and even WH Classes - each can be visually identified as to the general region/class the other side of the WH is in.

Here are some gif's and images that can be used to help identify what region or class the wormhole leads too.

Wormholes that exit into Empire High-Sec

Empire based K-Space destinations, ie: High-Sec holes, will take on the color of the nebula that exists in that empire. As all 4 empires are color coded for a variety of game mechanics, so too does this color association exist for High-Sec Wormholes. Amarr is gold, Caldari is blue, Gallente is green, and Minmatar is red.

(Every one of these is an animated gif - some do not show because of Mediawiki preventing gifs of a certain size from being active when resized. Clicking on one will show the animated version in its native resolution)

Amarr - Aridia
Amarr - Derelik
Amarr - Devoid
Amarr - Domain
Amarr - Genesis
Amarr - Kador
Amarr - Khanid
Amarr - Kor-Azor
Amarr - Tash-Murkon
Amarr - The Bleak Lands
Caldari - Black Rise
Caldari - Lonetrek
Caldari - The Citadel
Caldari - The Forge
Gallente - Essence
Gallente - Everyshore
Gallente - Placid
Gallente - Sinq Laison
Gallente - Solitude
Gallente - Verge Vendor
Minmatar - Heimatar
Minmatar - Metropolis
Minmatar - Molden Heath

Above WH Gifs snagged from the now defunct Turbofeed or Glory: WH Identifier site, that had accreditation to Zeth and Taylor for getting the images. Thanks Zeth and Taylor!

Wormholes that Exit to Jspace

Connection to c1.jpg Wormholes leading to class 1 systems have grayish clouds with some black spots and some blue and cyan details. A wormhole leading to C1 system may look similar to a wormhole leading to C2 or C3 system, the most notable difference is lack of any notable detail.

It is worth noting that C1 connections can never be larger than "Medium" - meaning they will (with the exception of frig holes) have the teal connection (see chart below) - So if you are unsure, and it has a White Aura, then it cannot be a c1 connection

Connection to c2.jpg Wormholes leading to class 2 have a brownish hue with some gray clouds. The most notable feature of this skybox is the black spot in the light gray cloud.
Connection to c3.jpg Wormholes leading to class 3 have again grayish clouds. The distinct red cloud easy to identify mark of a C3 connection.
Connection to c4.jpg Wormholes leading to class 4 are mainly dark red with one bright white cloud and some distinct black spots. The color of a wormhole to C4 system is unique making it easier to identify by color instead of shapes.

It is worth noting that a c4 connection can never be a Very Large connection - meaning they will never have the Orange aura (see below) - so if you are unsure if it is a c4 or c5, check if it has an orange aura or can take very large ships - if so, it must be a c5.

Connection to c5.jpg Wormholes leading to class 5 are again dark red but with some brown hues mixed in. The white cloud is not as bright as it in C4 connection.
Connection to c6.jpg Wormholes leading to class 6 are very chromatic orange with black details.

Special wormholes

Some of the more unique wormhole systems also have their own skybox so it is possible to identify them visually without jumping.

Connection to vidette.jpg This skybox is shown on Thera wormholes, C13 frigate sized shattered wormholes and on Drifter wormholes. Not all shattered wormholes have this visual.


Aurora of the wormhole

Wormholes come with mass restrictions. Wormhole have both a maximum amount of mass that can pass through them in total, but also individual (per ship) transfer limits.

The color of the flare around a wormhole will tell you the maximum mass of an individual ship that can go through.

Wh flare frigate.jpg A royal blue aurora indicates wormholes that only allow frigate-mass ships (5,000,000 kg). This is the most important one to recognize as it will allow scouting frigate to pass through but deny the main fleet from jumping.
Wh flare small.jpg A wormhole with a teal aurora allows medium sized ships, including cruisers, battlecruisers and industrials, to pass through (20,000,000 kg or 62,000,000 kg depending on type).
Wh flare large.jpg A gray aurora highlights a wormhole that allows every ship below capital hulls to pass through (300,000,000 kg).
Wh flare massive.jpg A yellow aurora indicates wormholes that freighters and capitals can transit (1,000,000,000 kg, 1,350,000,000 kg or 1,800,000,000 kg).

Wormhole health

As the wormhole gets older the visuals change slightly. With 24-4 hours left on the hole the aurora surrounding it wiggle more. With less than 4 hours left on the hole the aurora become faded and have less defined forms.

(Some claim this effect gets more intense the closer to closing the hole is - there is no mechanical information or datamined information to support this, only anecdotal)

Furthermore, as a wormhole becomes destabilized from large amounts of mass traversing it, it starts to shrink. This effect is generally most visible at the moment a hole drops to 50% or 10% mass and thus actively shrinks, as it can be more difficult to get an idea of the wormhole's visible size in a vacuum.