Wormhole attributes

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Every wormhole has certain restrictions that are determined by the wormhole type. These restrictions include The maximum amount of mass that is allowed to pass through them, the maximum mass that can pass though in a single jump, and the maximum time that the wormhole will remain open for. See the table below for a list of the restrictions for each wormhole type.

This page discusses the set in game mechanical attributes and the visual attributes of wormholes. For information about wormholes in general, or how to tell the current status of an individual wormhole when on grid with it, see Wormhole Text.

Wormhole, Wormhole Size and Stability Information

Select sites that provide wormhole information include:

Ellatha (alternatively to set up a browser search, use the input the entrance label at the end of the URL in place of "%s": https://www.ellatha.com/eve/wormholelistview.asp?key=Wormhole+%s i.e. https://www.ellatha.com/eve/wormholelistview.asp?key=Wormhole+a009 for wormhole type A009 )

Ellatha can be set up as custom searches in most common browsers (Chrome, Firefox etc.).


Anoik.is is also a good site to find suitable wormholes.


The following table shows the wormhole characteristics by looking at the label of a wormhole entrance. To see this label, right click the wormhole on the overview and select, "Show Info." K162 is the generic exit name of a Wormhole; jump to the other side to get the ‘real’ type of the Wormhole.

Values in column "Total Mass Allowed" in the table below are not exact - each wormhole at its birth gets total mass limit which is within range from 90% to 110% of the value specified in the table.

Wormhole Type Goes from Leads to Total Mass Allowed (t) Max Individual Mass (t) Mass Regeneration (t/day) Wormhole Classification Max Stable Time (Hours)
A009 Class 13 W-Space 500,000 5,000 0 13 4.5
A239 Class 2 W-Space Lowsec 2,000,000 375,000 0 8 24
A641 Highsec Highsec 2,000,000 1,000,000 0 7 16
A982 Class 3 W-Space Class 6 W-Space 3,000,000 375,000 0 6 24
B041 Highsec Class 6 W-Space 5,000,000 375,000 500,000 6 48
B274 Class 2 W-Space Highsec 2,000,000 375,000 0 7 24
B449 Lowsec or Nullsec (0.0) Highsec 2,000,000 1,000,000 0 7 16
B520 Class 6 W-Space Highsec 5,000,000 375,000 500,000 7 24
B735 Drifter - Barbican 750,000 375,000 0 16
C008 Class 5 W-Space 1,000,000 5,000 500,000 5 4.5
C125 Class 1 W-Space Class 2 W-Space 1,000,000 62,000 0 2 16
C140 Class 5 or Class 6 W-Space Lowsec 3,300,000 2,000,000 0 8 24
C247 Class 4 W-Space Class 3 W-Space 2,000,000 375,000 0 3 16
C248 Class 6 W-Space Nullsec (0.0) 3,300,000 2,000,000 500,000 9 24
C391 Class 6 W-Space Lowsec 5,000,000 2,000,000 500,000 8 24
C414 Drifter - Conflux 750,000 375,000 0 16
C729 "Adjacent" systems Pochven 1,000,000 375,000 0 25 16
D364 Class 5 W-Space Class 2 W-Space 1,000,000 375,000 0 2 16
D382 Class 2 W-Space Class 2 W-Space 2,000,000 375,000 0 2 16
D792 Class 5 W-Space Highsec 3,000,000 1,000,000 0 7 24
D845 Class 3 W-Space Highsec 5,000,000 375,000 500,000 7 24
E004 Class 1 W-Space 1,000,000 5,000 500,000 1 4.5
E175 Class 5 W-Space Class 4 W-Space 2,000,000 375,000 0 4 16
E545 Class 2 W-Space Nullsec (0.0) 2,000,000 375,000 0 9 24
E587 Thera Nullsec (0.0) 3,000,000 1,000,000 0 9 16
F135 Class 2 or Class 3 W-Space Thera 750,000 375,000 0 16
F216 Class 2 to Class 6 W-Space Pochven 1,000,000 375,000 0 25 16
F353 Class 1 W-Space Thera 100,000 62,000 0 16
G008 Class 6 W-Space 1,000,000 5,000 500,000 6 4.5
G024 Class 6 W-Space Class 2 W-Space 2,000,000 375,000 0 2 16
H121 Class 1 W-Space Class 1 W-Space 500,000 62,000 0 1 16
H296 Class 5 W-Space Class 5 W-Space 3,300,000 2,000,000 0 5 24
H900 Class 4 W-Space Class 5 W-Space 3,000,000 375,000 0 5 24
I182 Class 3 W-Space Class 2 W-Space 2,000,000 375,000 0 2 16
J244 Class 1 W-Space Lowsec 1,000,000 62,000 0 8 24
J377 C1/2/3/4 (+more?) Turnur 1,000,000 62,000 0 8 24
K162 Generic Exit WH NA NA NA NA NA
K329 Class 4 W-Space Nullsec (0.0) 5,000,000 2,000,000 500,000 9 24
K346 Class 3 W-Space Nullsec (0.0) 3,000,000 375,000 0 9 24
L005 Class 2 W-Space 1,000,000 5,000 500,000 2 4.5
L031 Nullsec (0.0) Thera 3,000,000 1,000,000 0 16
L477 Class 6 W-Space Class 3 W-Space 2,000,000 375,000 0 3 16
L614 Class 1 W-Space Class 5 W-Space 1,000,000 62,000 0 5 24
M001 Class 4 W-Space 1,000,000 5,000 500,000 4 4.5
M164 Lowsec Thera 2,000,000 375,000 0 16
M267 Class 5 W-Space Class 3 W-Space 1,000,000 375,000 0 3 16
M555 Highsec Class 5 W-Space 3,000,000 1,000,000 0 5 24
M609 Class 1 W-Space Class 4 W-Space 1,000,000 62,000 0 4 16
N062 Class 2 W-Space Class 5 W-Space 3,000,000 375,000 0 5 24
N110 Class 1 W-Space Highsec 1,000,000 62,000 0 7 24
N290 Class 4 W-Space Lowsec 5,000,000 2,000,000 500,000 8 24
N432 Lowsec or Nullsec (0.0) Class 5 W-Space 3,300,000 2,000,000 0 5 24
N766 Class 4 W-Space Class 2 W-Space 2,000,000 375,000 0 2 16
N770 Class 3 W-Space Class 5 W-Space 3,000,000 375,000 0 5 24
N944 Lowsec or Nullsec (0.0) Lowsec 3,300,000 2,000,000 0 8 24
N968 Class 3 W-Space Class 3 W-Space 2,000,000 375,000 0 3 16
O128 K-space Class 4 W-Space 1,000,000 375,000 100,000 4 24
O477 Class 2 W-Space Class 3 W-Space 2,000,000 375,000 0 3 16
O883 Class 1 W-Space Class 3 W-Space 1,000,000 62,000 0 3 16
P060 Class 4 W-Space Class 1 W-Space 500,000 62,000 0 1 16
Q003 Nullsec (0.0) 1,000,000 5,000 500,000 9 4.5
Q063 Thera Highsec 500,000 62,000 0 7 16
Q317 Class 6 W-Space Class 1 W-Space 500,000 62,000 0 1 16
R051 Highsec Lowsec 3,000,000 1,000,000 0 8 16
R081 Pochven Class 4 W-Space 1,000,000 450,000 0 16
R259 Drifter - Redoubt 750,000 375,000 0 16
R474 Class 2 W-Space Class 6 W-Space 3,000,000 375,000 0 6 24
R943 K-space Class 2 W-Space 750,000 375,000 0 2 16
S047 Class 4 W-Space Highsec 3,000,000 375,000 0 7 24
S199 Lowsec or Nullsec (0.0) Nullsec (0.0) 3,300,000 2,000,000 0 9 24
S804 Class 1 W-Space Class 6 W-Space 1,000,000 62,000 0 6 24
S877 Drifter - Sentinel 750,000 375,000 0 16
T405 Class 3 W-Space Class 4 W-Space 2,000,000 375,000 0 4 16
T458 Highsec Thera 500,000 62,000 0 16
U210 Class 3 W-Space Lowsec 3,000,000 375,000 0 8 23.5
U319 Lowsec or Nullsec (0.0) Class 6 W-Space 3,300,000 2,000,000 500,000 6 48
U372 Drone Nullsec (0.0) Pochven 1,000,000 375,000 0 25 16
U574 Class 4 W-Space Class 6 W-Space 3,000,000 375,000 0 6 24
V283 Highsec Nullsec (0.0) 3,000,000 1,000,000 0 9 24
V301 Class 3 W-Space Class 1 W-Space 500,000 62,000 0 1 16
V753 Class 5 W-Space Class 6 W-Space 3,300,000 2,000,000 0 6 24
V898 Thera Lowsec 2,000,000 375,000 0 16
V911 Class 6 W-Space Class 5 W-Space 3,300,000 2,000,000 0 5 24
V928 Drifter - Vidette 750,000 375,000 0 16
W237 Class 6 W-Space Class 6 W-Space 3,300,000 2,000,000 0 6 24
X450 Pochven Drone Nullsec (0.0) 1,000,000 375,000 0 16
X702 K-space Class 3 W-Space 1,000,000 375,000 0 3 24
X877 Class 4 W-Space Class 4 W-Space 2,000,000 375,000 0 4 16
Y683 Class 2 W-Space Class 4 W-Space 2,000,000 375,000 0 4 16
Y790 Class 5 W-Space Class 1 W-Space 500,000 62,000 0 1 16
Z006 Class 3 W-Space 1,000,000 5,000 5,000 1 4.5
Z060 Class 1 W-Space Nullsec (0.0) 1,000,000 62,000 0 9 24
Z142 Class 5 or Class 6 W-Space Nullsec (0.0) 3,300,000 2,000,000 0 9 24
Z457 Class 6 W-Space Class 4 W-Space 2,000,000 375,000 0 4 16
Z647 Class 2 W-Space Class 1 W-Space 500,000 62,000 0 1 16
Z971 K-space Class 1 W-Space 100,000 62,000 0 1 16

Classification of Wormholes

Class 1, 2 and 3 This wormhole seems to lead into unknown parts of space.
Class 4 and 5 This wormhole seems to lead into dangerous unknown parts of space.
Class 6 This wormhole seems to lead into deadly unknown parts of space.
Class 7 A wormhole that leads to High Security
Class 8 A wormhole that leads to Low Security
Class 9 A wormhole that leads to k-Space Null Security
Class 12 A wormhole that leads to Thera can also be referred to as C12.
Class 13 A wormhole that leads to a Small Shattered Wormhole System. Note that other shattered wormhole systems have the same type of statics as non-shattered systems.
Class 25 A wormhole that leads to Pochven, otherwise known as Triglavian Space

It is worth noting that there are no Class 7, 8, or 9 wormhole systems.

There are wormholes that lead to Drifter space; a series of one-of-a-kind wormhole systems inhabited by Drifters. Some wormholes lead to Thera.

Visual Identification

The 'Eye' or core of the Wormhole

Wormholes always show the skybox of the system they are connected to in the main area of the orb. Rotating around the wormhole while "Looking At" it will rotate the view of the Skybox as well, giving you more details to look for. Each region of the game has a unique skybox, based on where it is in New Eden - you can see various nebulas in the distance that the Empires are centered in when outside of High-Sec, and when in High-Sec there are varying features that can be seen as well to determine which part of the nebula you are in. The same is true for Low-Sec, Null, and even WH Classes - each can be visually identified as to the general region/class the other side of the WH is in.

Here are some gif's and images that can be used to help identify what region or class the wormhole leads too.

Wormholes that exit into Empire High-Sec

Empire based K-Space destinations, ie: High-Sec holes, will take on the color of the nebula that exists in that empire. As all 4 empires are color coded for a variety of game mechanics, so too does this color association exist for High-Sec Wormholes. Amarr is gold, Caldari is blue, Gallente is green, and Minmatar is red.

(Every one of these is an animated gif - some do not show because of Mediawiki preventing gifs of a certain size from being active when resized. Clicking on one will show the animated version in its native resolution)

Amarr - Aridia
Amarr - Derelik
Amarr - Devoid
Amarr - Domain
Amarr - Genesis
Amarr - Kador
Amarr - Khanid
Amarr - Kor-Azor
Amarr - Tash-Murkon
Amarr - The Bleak Lands
Caldari - Black Rise
Caldari - Lonetrek
Caldari - The Citadel
Caldari - The Forge
Gallente - Essence
Gallente - Everyshore
Gallente - Placid
Gallente - Sinq Laison
Gallente - Solitude
Gallente - Verge Vendor
Minmatar - Heimatar
Minmatar - Metropolis
Minmatar - Molden Heath

Above WH Gifs snagged from the now defunct Turbofeed or Glory: WH Identifier site, that had accreditation to Zeth and Taylor for getting the images. Thanks Zeth and Taylor!

Wormholes that Exit to Jspace

Connection to c1.jpg Wormholes leading to class 1 systems have grayish clouds with some black spots and some blue and cyan details. A wormhole leading to C1 system may look similar to a wormhole leading to C2 or C3 system, the most notable difference is lack of any notable detail.

It is worth noting that C1 connections can never be larger than "Medium" - meaning they will (with the exception of frig holes) have the teal connection (see chart below) - So if you are unsure, and it has a White Aura, then it cannot be a c1 connection

Connection to c2.jpg Wormholes leading to class 2 have a brownish hue with some gray clouds. The most notable feature of this skybox is the black spot in the light gray cloud.
Connection to c3.jpg Wormholes leading to class 3 have again grayish clouds. The distinct red cloud easy to identify mark of a C3 connection.
Connection to c4.jpg Wormholes leading to class 4 are mainly dark red with one bright white cloud and some distinct black spots. The color of a wormhole to C4 system is unique making it easier to identify by color instead of shapes.

It is worth noting that a c4 connection can never be a Very Large connection - meaning they will never have the Orange aura (see below) - so if you are unsure if it is a c4 or c5, check if it has an orange aura or can take very large ships - if so, it must be a c5.

Connection to c5.jpg Wormholes leading to class 5 are again dark red but with some brown hues mixed in. The white cloud is not as bright as it in C4 connection.
Connection to c6.jpg Wormholes leading to class 6 are very chromatic orange with black details.

Special wormholes

Some of the more unique wormhole systems also have their own skybox so it is possible to identify them visually without jumping.

Connection to vidette.jpg This skybox is shown on Thera wormholes, C13 frigate sized shattered wormholes and on Drifter wormholes. Not all shattered wormholes have this visual.


Aurora of the wormhole

Wormholes come with mass restrictions. Wormhole have both a maximum amount of mass that can pass through them in total, but also individual (per ship) transfer limits.

The color of the flare around a wormhole will tell you the maximum mass of an individual ship that can go through.

Wh flare frigate.jpg A royal blue aurora indicates wormholes that only allow frigate-mass ships (5,000,000 kg). This is the most important one to recognize as it will allow scouting frigate to pass through but deny the main fleet from jumping.
Wh flare small.jpg A wormhole with a teal aurora allows medium sized ships, including cruisers, battlecruisers and industrials, to pass through (20,000,000 kg or 62,000,000 kg depending on type).
Wh flare large.jpg A gray aurora highlights a wormhole that allows every ship below capital hulls to pass through (300,000,000 kg).
Wh flare massive.jpg A yellow aurora indicates wormholes that freighters and capitals can transit (1,000,000,000 kg, 1,350,000,000 kg or 1,800,000,000 kg).

Wormhole health

As the wormhole gets older the visuals change slightly. With 24-4 hours left on the hole the aurora surrounding it wiggle more. With less than 4 hours left on the hole the aurora become faded and have less defined forms.

(Some claim this effect gets more intense the closer to closing the hole is - there is no mechanical information or datamined information to support this, only anecdotal)

Furthermore, as a wormhole becomes destabilized from large amounts of mass traversing it, it starts to shrink. This effect is generally most visible at the moment a hole drops to 50% or 10% mass and thus actively shrinks, as it can be more difficult to get an idea of the wormhole's visible size in a vacuum.