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== Cloaking devices == | == Cloaking devices == | ||
[[File:Cloaked ship.jpg|thumb | [[File:Cloaked ship.jpg|thumb|A cloaked ship as seen by its pilot. Other players can not see the ship at all.]] | ||
Cloaking devices are high slot modules that allow ships to turn invisible. | Cloaking devices are high slot modules that allow ships to turn invisible. | ||
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|[[File:Cloak.png|link= | |[[File:Cloak.png|link=]] | ||
|'''{{co|wheat|Cloaking device}}''' works on any ship and allows them to cloak up. The prototype cloaking device, improved cloaking device and almost all of the faction/storyline/officer cloaking devices count as standard cloaking devices. | |'''{{co|wheat|Cloaking device}}''' works on any ship and allows them to cloak up. The prototype cloaking device, improved cloaking device and almost all of the faction/storyline/officer cloaking devices count as standard cloaking devices. | ||
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** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen. Stabilized cloak duration can be increased by up to three times by the use of the [[Medical_boosters#Other_boosters|Strong Veilguard Booster]]. | ** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen. Stabilized cloak duration can be increased by up to three times by the use of the [[Medical_boosters#Other_boosters|Strong Veilguard Booster]]. | ||
** Observatories were added to the game to discourage players from leaving their characters cloaked up in a system for hours without even being present at their computers. | ** Observatories were added to the game to discourage players from leaving their characters cloaked up in a system for hours without even being present at their computers. | ||
* Dazh Liminality Locus present in Triglavian Minor Victory systems and in Pochven will act in similar fashion as Mobile Observatory, with pulse cooldown of 60 minutes and decloaking pulse chance of 60%<ref>[https://www.eveonline.com/fr/news/view/patch-notes-version-22-02 | * Dazh Liminality Locus present in Triglavian Minor Victory systems and in Pochven will act in similar fashion as Mobile Observatory, with pulse cooldown of 60 minutes and decloaking pulse chance of 60%<ref>Patch notes: [https://www.eveonline.com/fr/news/view/patch-notes-version-22-02 Version 22.02] Release 2025-01-16.1</ref> | ||
* It is impossible to cloak in all systems affected by an [[Metaliminal_Storms#Electric|Electric metaliminal storm]]. | * It is impossible to cloak in all systems affected by an [[Metaliminal_Storms#Electric|Electric metaliminal storm]]. | ||
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== Jump cloak == | == Jump cloak == | ||
[[File:Jump cloak timer.png|thumb | [[File:Jump cloak timer.png|thumb|The jump cloak timer indicator]] | ||
To prevent situations where a ship is vulnerable to instant death before its client finishes loading into a new system, Jump Cloak (or Gate Cloak) is an effect automatically applied to every ship that jumps through a stargate or wormhole. Jump Cloak renders the ship invisible, and invulnerable, until it expires. A ship protected by Jump Cloak cannot be decloaked, damaged, or displaced by any outside means. Jump Cloak lasts for 60 seconds, starting when the server registers the jump completing, or until the cloaked ship attempts to move or enter warp. The time remaining is visible via a blue icon in the top left, as shown in the image. | To prevent situations where a ship is vulnerable to instant death before its client finishes loading into a new system, Jump Cloak (or Gate Cloak) is an effect automatically applied to every ship that jumps through a stargate or wormhole. Jump Cloak renders the ship invisible, and invulnerable, until it expires. A ship protected by Jump Cloak cannot be decloaked, damaged, or displaced by any outside means. Jump Cloak lasts for 60 seconds, starting when the server registers the jump completing, or until the cloaked ship attempts to move or enter warp. The time remaining is visible via a blue icon in the top left, as shown in the image. | ||
It is often a good idea to take full advantage of the 60 seconds of protection to look at the other ships on grid, player names in Local chat, or objects visible on [[Directional scan]], and assess the best course of action. Be advised however, that while a ship protected by jump cloak is invisible and invulnerable, its pilot's name ''will'' still appear in Local chat, potentially alerting enemies to its arrival. | It is often a good idea to take full advantage of the 60 seconds of protection to look at the other ships on grid, player names in Local chat, or objects visible on [[Directional scan]], and assess the best course of action. Be advised however, that while a ship protected by jump cloak is invisible and invulnerable, its pilot's name ''will'' still appear in Local chat, potentially alerting enemies to its arrival. | ||
==See also== | == See also == | ||
*[[Cloak trick]] | *[[Cloak trick]] | ||
*[[Exploration]] | *[[Exploration]] | ||
== References == | |||
<references /> | |||
[[Category:Fitting]] | [[Category:Fitting]] | ||