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Filament: Difference between revisions

From EVE University Wiki
Added spool up mechanic
m Fix typo.
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Although they differ considerably in their destinations, all types of filament are alike in including an element of randomness.
Although they differ considerably in their destinations, all types of filament are alike in including an element of randomness.


== Spool-Up Timers==
== Spool-up timer ==
<div style="display:flex;flex-wrap: wrap;justify-content:space-between">
All travel filaments (Triglavian Space, Needlejack, and Ice Storm) have a spool-up timer<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-22-02 Version 22.02] Release 2025-03-12.1</ref>.


<div >
On activation of a filament a Filament Trace will appear next to the travel filament’s owner and the spool-up timer is started.
In the [https://www.eveonline.com/news/view/patch-notes-version-22-02 2025-03-12.1 Patch] a spool up mechanic was introduced with the following mechanics:
* Nearby [[fleet]] members without [[Timers#Capsuleer_Log-Off_Timer|capsuleer log-off timers]] will become linked to the trace as it appears.
* Characters will unlink from a trace if they [[cloak]], change ship, or go beyond 30km of the trace.
** A link cannot be reestablished once broken.
* If the filament’s owner unlinks from the trace, it immediately closes.
* Traces can be scanned with [[combat probes]] or [[d-scan]].
 
After the spool-up completes, the filament’s owner can jump all characters which remain linked to it:
* Warp disrupted players will not be jumped.
** Filament owners will be given a confirmation prompt if characters will be left behind.
 
A trace will close after 15 minutes have passed since it first appeared.
 
Travel filaments can not be used on a deadspace grid.


* A spool-up timer has been added to all travel filaments (Triglavian Space, Needlejack, and Ice Storm).
* A Filament Trace will appear next to the travel filament’s owner on activation:
** Nearby fleet members without capsuleer log-off timers will become linked to the trace as it appears.
** Characters will unlink from a trace if they cloak, change ship, or go beyond 30km of the trace.
*** A link cannot be reestablished once broken.
** If the filament’s owner unlinks from the trace, it immediately closes.
** Traces can be scanned with combat probes or d-scan.
* After the spool-up completes, the filament’s owner can jump all characters which remain linked to it:
** Warp disrupted players will not be jumped.
*** Filament owners will be given a confirmation prompt if characters will be left behind.
** Traces will close after 15 minutes have passed since it first appeared.
* Travel filaments can no longer be used on a deadspace grid.
</div>
{| class="wikitable"
{| class="wikitable"
|
|+ Spool-up timer duration
|+ Spool-Up Time
|- style="background-color: var(--background-color-warning-subtle);"
|-
! Filament type !! Timer duration
! Filament !! Spool-up Timer
|-
|-
| Standard 1-character filaments|| 15 seconds
| Standard 1-character filaments|| 15 seconds
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| Pochven ‘Devana' 15-character filaments|| 150 seconds
| Pochven ‘Devana' 15-character filaments|| 150 seconds
|}
|}
</div>
 
== References ==
<references />
 


[[Category:Items]]
[[Category:Items]]