Difference between revisions of "User:Regge sot"

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* '''[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]]''' - (4)
 
* '''[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]]''' - (4)
 
* '''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]]''' - (3) (5 for Interceptors)
 
* '''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]]''' - (3) (5 for Interceptors)
* '''[[Skills:Electronics#Propulsion_Jamming|Propulsion Jamming]]''' - (4)
+
* '''{{Sk|Propulsion Jamming}}''' - (4)
 
* '''[[Skills:Engineering#Shield_Compensation|Shield Compensation]]''' - (4) (0 for Passive and Buffer Shield Tank)
 
* '''[[Skills:Engineering#Shield_Compensation|Shield Compensation]]''' - (4) (0 for Passive and Buffer Shield Tank)
 
* '''[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]]''' (4 for Small Gang and Solo PVP) (5 for Logistics)
 
* '''[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]]''' (4 for Small Gang and Solo PVP) (5 for Logistics)
* '''[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]]''' (4)
 
  
 
==='''EWar'''===
 
==='''EWar'''===
* '''[[Skills:Electronics#Electronic_Warfare|Electronic Warfare]]''' - (4)
+
* '''{{Sk|Electronic Warfare}}''' - (4)
* '''[[Skills:Electronics#Sensor_Linking|Sensor Linking]]''' - (4)
+
* '''{{Sk|Sensor Linking}}''' - (4)
* '''[[Skills:Electronics#Target_Painting|Target Painting]]''' - (4)
+
* '''{{Sk|Target Painting}}''' - (4)
* '''[[Skills:Electronics#Weapon_Disruption|Weapon Disruption]]''' - (4)
+
* '''{{Sk|Weapon Disruption}}''' - (4)
  
 
==='''Logistics'''===
 
==='''Logistics'''===
* '''[[Skills:Mechanic#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]]''' - (4 for RR BS)(5 for Armor Logistics)
+
* '''[[Skills:Mechanic#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]]''' - (4 for Shield RR BS) (5 for Armor Logistics)
 
* '''[[Skills:Mechanic#Remote_Hull_Repair_Systems|Remote Hull Repair Systems]]''' - (Dubious)
 
* '''[[Skills:Mechanic#Remote_Hull_Repair_Systems|Remote Hull Repair Systems]]''' - (Dubious)
* '''[[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]]''' - (4 for RR BS)(5 for Shield Logistics)
+
* '''[[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]]''' - (4 for Armor RR BS) (5 for Shield Logistics)
* '''[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]]''' - (4 for RR BS)(5 for Logistics)
+
* '''[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]]''' - (4 for RR BS) (5 for Logistics)
  
 
Resources:
 
Resources:
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=Fitting (Cheatsheet)=
 
=Fitting (Cheatsheet)=
  
* '''[[Skills:Electronics#Electronics|Electronics]]''' - (5)
+
* '''<!--[[Skills:Electronics#Electronics|-->Electronics<!--]]-->''' - (5)
 
* '''[[Skills:Engineering#Engineering|Engineering]]''' - (5)
 
* '''[[Skills:Engineering#Engineering|Engineering]]''' - (5)
 
* '''[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]''' - (5)
 
* '''[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]''' - (5)
* '''[[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]]''' -(4)
+
* '''{{Sk|Electronics Upgrades}}''' - (4)
* '''[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]''' -(4)
+
* '''[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]''' - (4)
* '''[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]''' -(4)
+
* '''[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]''' - (4)
 
* '''[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]''' - (4)
 
* '''[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]''' - (4)
  
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Resources:
 
Resources:
[[Support Skills]]
+
* [[Support Skills]]
[[Overloading]]
+
* [[Overheating]]
  
 
=Shield Tanking (Cheatsheet)=
 
=Shield Tanking (Cheatsheet)=
  
 
==='''Active Tanking Skills'''===
 
==='''Active Tanking Skills'''===
* '''[[Skills:Engineering#Shield_Compensation|Shield Compensation]]''' - (4)
+
* '''[[Skills:Engineering#Shield_Compensation|Shield Compensation]]''' - (4) <span style="color:#2F4F4F">2% less capacitor need for shield boosters per skill level</span>
* '''[[Skills:Engineering#Shield_Management|Shield Management]]''' - (4)
+
* '''[[Skills:Engineering#Shield_Management|Shield Management]]''' - (4) <span style="color:#2F4F4F">5% bonus to shield capacity per skill level</span>
* '''[[Skills:Engineering#Shield_Operation|Shield Operation]]''' - (3)
+
* '''[[Skills:Engineering#Shield_Operation|Shield Operation]]''' - (3) <span style="color:#2F4F4F">5% reduction in shield recharge time per skill level</span>
* '''[[Skills:Engineering#Energy_Management|Energy Management]]''' - (4)
+
* '''[[Skills:Engineering#Energy_Management|Energy Management]]''' - (4) <span style="color:#2F4F4F">5% bonus to capacitor capacity per skill level</span>
* '''[[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operation]]''' - (4)
+
* '''[[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operation]]''' - (4) <span style="color:#2F4F4F">5% reduction in capacitor recharge time per skill level</span>
* '''XY Shield Compensation''' - (4)
+
* '''XY Shield Compensation''' - (4) <span style="color:#2F4F4F">3% bonus per skill level to Shield XY resistance when the modules are not active</span>
  
 
===Passive Tanking Skills===
 
===Passive Tanking Skills===
* '''Engineering''' - (4)
+
* '''[[Skills:Engineering#Engineering|Engineering]]''' - (4)
 
* '''[[Skills:Engineering#Shield_Operation|Shield Operation]]''' - (4)
 
* '''[[Skills:Engineering#Shield_Operation|Shield Operation]]''' - (4)
 
* '''Shield Management''' - (5)
 
* '''Shield Management''' - (5)
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* '''Shield Rigging''' - (2)
 
* '''Shield Rigging''' - (2)
 
* '''XY Shield Compensation''' - (4)
 
* '''XY Shield Compensation''' - (4)
 +
 +
===Shield Implants===
 +
*Slot 6: Zainou 'Gnome' KUA.... <span style="color:#2F4F4F">Reduces shield extender power needs by a few %. Rarely used</span>
 +
*Slot 7: Zainou 'Gnome' KVA.... <span style="color:#2F4F4F">Bonus to shield capacity. Useful for buffer and passive tanks</span>
 +
*Slot 8: Zainou 'Gnome' KXA.... <span style="color:#2F4F4F">Reduced capacitor need for remote shield repair equipment. Useful for logistics fits</span>
 +
*Slot 9: Zainou 'Gnome' KYA.... <span style="color:#2F4F4F">Increases shield recharge rate. useful for passive tanks</span>
  
 
Resources:
 
Resources:
[[Full T2 Tank]]
+
* [[Shield Tanking]]
 +
* [[Full T2 Tank]]
  
 
=Armor Tanking (Cheatsheet)=
 
=Armor Tanking (Cheatsheet)=
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===Gunnery Support Skills===
 
===Gunnery Support Skills===
* '''Controlled Bursts''' - (4)
+
* '''Controlled Bursts''' - (4) (0 for Projectile Weapons)
 
* '''Motion Prediction''' - (4)
 
* '''Motion Prediction''' - (4)
 
* '''Rapid Firing''' - (4)
 
* '''Rapid Firing''' - (4)

Latest revision as of 11:31, 16 December 2023

Using the Uni POS for research

Capacitor (Cheatsheet)

Essential

Modules

EWar

Logistics

Resources: Support Skills

Fitting (Cheatsheet)

Resources: Support Skills

Piloting (Cheatsheet)

Mobility

Overheating

Resources:

Shield Tanking (Cheatsheet)

Active Tanking Skills

  • Shield Compensation - (4) 2% less capacitor need for shield boosters per skill level
  • Shield Management - (4) 5% bonus to shield capacity per skill level
  • Shield Operation - (3) 5% reduction in shield recharge time per skill level
  • Energy Management - (4) 5% bonus to capacitor capacity per skill level
  • Energy Systems Operation - (4) 5% reduction in capacitor recharge time per skill level
  • XY Shield Compensation - (4) 3% bonus per skill level to Shield XY resistance when the modules are not active

Passive Tanking Skills

Buffer Tanking Skills (Needs Work)

Shield Implants

  • Slot 6: Zainou 'Gnome' KUA.... Reduces shield extender power needs by a few %. Rarely used
  • Slot 7: Zainou 'Gnome' KVA.... Bonus to shield capacity. Useful for buffer and passive tanks
  • Slot 8: Zainou 'Gnome' KXA.... Reduced capacitor need for remote shield repair equipment. Useful for logistics fits
  • Slot 9: Zainou 'Gnome' KYA.... Increases shield recharge rate. useful for passive tanks

Resources:

Armor Tanking (Cheatsheet)

Active Tanking Skills

Buffer Tanking Skills (Needs Work)

  • Engineering - (4)
  • Electronics - (4)
  • Jury Rigging - (3)
  • Hull Upgrades - (4)
  • XY Armor Compensation - (4)
  • Armor Rigging - (2)
  • Mechanic - (4)

Resources: Full T2 Tank

Speed Tanking (Cheatsheet)

  • Shield Upgrades - (2)
  • Tactical Shield Manipulation - (4)
  • Jury Rigging - (3)
  • Shield Rigging - (2)
  • XY Shield Compensation - (4)
  • Hull Upgrades - (4)
  • XY Armor Compensation - (4)
  • Armor Rigging - (2)

Recommended minimum values taken from ISK3.0

Drones (Cheatsheet)

Drone Skills

  • Drones - (5)
  • Combat Drone Operation - (4)
  • Drone Interfacing - (5)

Drone Support Skills

  • Drone Durability - (4)
  • Drone Navigation - (5)
  • Drone Sharpshooting - (4)
  • Electronic Warfare Drone Interfacing - (4)

Further Drone Training

  • Scout Drone Operation - (5)
  • Heavy Drone Operation - (4)
  • Sentry Drone Interfacing - (4)
  • XY Drone Specialization - (4)

Recommended minimum values taken from ISK3.0

Missiles (Cheatsheet)

  • Missile Launcher Operation - (5)

Missile Support Skills

  • Guided Missile Precision - (4)
  • Missile Bombardment - (4)
  • Missile Projection - (4)
  • Rapid Launch - (5)
  • Target Navigation Prediction - (4)
  • Warhead Upgrades - (4)

Frigate Missile Systems Skills

  • Rocket Launchers - (5)
    • Rocket Specialization - (4)
  • Standard Missiles - (5)
    • Standard Missile Specialization - (4)

Cruiser Missile Systems Skills

  • Heavy Missiles - (5)
    • Heavy Missile Specialization - (4)
  • Heavy Assault Missiles - (5)
    • Heavy Assault Missile Specialization - (4)

Battleship Missile Systems Skills

  • Cruise Missiles - (5)
    • Cruise Missile Specialization - (4)
  • Torpedos - (5)
    • Torpedo Specialization - (4)

Recommended minimum values taken from ISK3.0

Gunnery (Cheatsheet)

  • Gunnery - (5)

Gunnery Support Skills

  • Controlled Bursts - (4) (0 for Projectile Weapons)
  • Motion Prediction - (4)
  • Rapid Firing - (4)
  • Sharpshooter - (5)
  • Surgical Strike - (4)
  • Trajectory Analysis - (4)

Frigate Gun Systems Skills

  • Small Energy Turret - (5)
    • Small Beam Laser Specialization - (4)
    • Small Pulse Laser Specialization - (4)
  • Small Hybrid Turret - (5)
    • Small Blaster Specialization - (4)
    • Small Railgun Specialization - (4)
  • Small Projectile Turret - (5)
    • Small Artillery Specialization - (4)
    • Small Autocannon Specialization - (4)

Cruiser Gun Systems Skills

  • As Above Except Medium

Battleship Gun Systems Skills

  • As Above Except Large

Recommended minimum values taken from ISK3.0