User:Regge sot
From EVE University Wiki
Using the Uni POS for research
Capacitor (Cheatsheet)
Essential
- Energy Management -(4)
- Energy Systems Operation -(4)
- Warp Drive Operation - (4)
Modules
- Controlled Bursts - (4) (0 for Projectile Weapons)
- Fuel Conservation - (4)
- High Speed Maneuvering - (3) (5 for Interceptors)
- Propulsion Jamming - (4)
- Shield Compensation - (4) (0 for Passive and Buffer Shield Tank)
- Energy Emission Systems (4 for Small Gang and Solo PVP) (5 for Logistics)
EWar
- Electronic Warfare - (4)
- Sensor Linking - (4)
- Target Painting - (4)
- Weapon Disruption - (4)
Logistics
- Remote Armor Repair Systems - (4 for Shield RR BS) (5 for Armor Logistics)
- Remote Hull Repair Systems - (Dubious)
- Shield Emission Systems - (4 for Armor RR BS) (5 for Shield Logistics)
- Energy Emission Systems - (4 for RR BS) (5 for Logistics)
Resources: Support Skills
Fitting (Cheatsheet)
- Electronics - (5)
- Engineering - (5)
- Weapon Upgrades - (5)
- Electronics Upgrades - (4)
- Energy Grid Upgrades - (4)
- Shield Upgrades - (4)
- Advanced Weapon Upgrades - (4)
Resources: Support Skills
Piloting (Cheatsheet)
Mobility
- Acceleration Control - (5)
- Evasive Maneuvering - (5)
- Spaceship Command - (5)
- Navigation - (5)
Overheating
- Thermodynamics - (3)
- Nanite Operation - (4)
- Nanite Interfacing - (3)
Resources:
Shield Tanking (Cheatsheet)
Active Tanking Skills
- Shield Compensation - (4) 2% less capacitor need for shield boosters per skill level
- Shield Management - (4) 5% bonus to shield capacity per skill level
- Shield Operation - (3) 5% reduction in shield recharge time per skill level
- Energy Management - (4) 5% bonus to capacitor capacity per skill level
- Energy Systems Operation - (4) 5% reduction in capacitor recharge time per skill level
- XY Shield Compensation - (4) 3% bonus per skill level to Shield XY resistance when the modules are not active
Passive Tanking Skills
- Engineering - (4)
- Shield Operation - (4)
- Shield Management - (5)
- Energy Grid Upgrades - (4)
- Shield Upgrades - (4)
- Tactical Shield Manipulation - (1)
- Jury Rigging - (3)
- Shield Rigging - (1)
- XY Shield Compensation - (4)
Buffer Tanking Skills (Needs Work)
- Engineering - (4)
- Electronics - (4)
- Shield Management - (4)
- Shield Upgrades - (4)
- Tactical Shield Manipulation - (4)
- Jury Rigging - (3)
- Shield Rigging - (2)
- XY Shield Compensation - (4)
Shield Implants
- Slot 6: Zainou 'Gnome' KUA.... Reduces shield extender power needs by a few %. Rarely used
- Slot 7: Zainou 'Gnome' KVA.... Bonus to shield capacity. Useful for buffer and passive tanks
- Slot 8: Zainou 'Gnome' KXA.... Reduced capacitor need for remote shield repair equipment. Useful for logistics fits
- Slot 9: Zainou 'Gnome' KYA.... Increases shield recharge rate. useful for passive tanks
Resources:
Armor Tanking (Cheatsheet)
Active Tanking Skills
- Hull Upgrades - (5)
- Mechanic - (5)
- Repair Systems - (5)
- Energy Management - (4)
- Energy Systems Operation - (4)
- XY Armor Compensation - (4)
Buffer Tanking Skills (Needs Work)
- Engineering - (4)
- Electronics - (4)
- Jury Rigging - (3)
- Hull Upgrades - (4)
- XY Armor Compensation - (4)
- Armor Rigging - (2)
- Mechanic - (4)
Resources: Full T2 Tank
Speed Tanking (Cheatsheet)
- Shield Upgrades - (2)
- Tactical Shield Manipulation - (4)
- Jury Rigging - (3)
- Shield Rigging - (2)
- XY Shield Compensation - (4)
- Hull Upgrades - (4)
- XY Armor Compensation - (4)
- Armor Rigging - (2)
Recommended minimum values taken from ISK3.0
Drones (Cheatsheet)
Drone Skills
- Drones - (5)
- Combat Drone Operation - (4)
- Drone Interfacing - (5)
Drone Support Skills
- Drone Durability - (4)
- Drone Navigation - (5)
- Drone Sharpshooting - (4)
- Electronic Warfare Drone Interfacing - (4)
Further Drone Training
- Scout Drone Operation - (5)
- Heavy Drone Operation - (4)
- Sentry Drone Interfacing - (4)
- XY Drone Specialization - (4)
Recommended minimum values taken from ISK3.0
Missiles (Cheatsheet)
- Missile Launcher Operation - (5)
Missile Support Skills
- Guided Missile Precision - (4)
- Missile Bombardment - (4)
- Missile Projection - (4)
- Rapid Launch - (5)
- Target Navigation Prediction - (4)
- Warhead Upgrades - (4)
Frigate Missile Systems Skills
- Rocket Launchers - (5)
- Rocket Specialization - (4)
- Standard Missiles - (5)
- Standard Missile Specialization - (4)
Cruiser Missile Systems Skills
- Heavy Missiles - (5)
- Heavy Missile Specialization - (4)
- Heavy Assault Missiles - (5)
- Heavy Assault Missile Specialization - (4)
Battleship Missile Systems Skills
- Cruise Missiles - (5)
- Cruise Missile Specialization - (4)
- Torpedos - (5)
- Torpedo Specialization - (4)
Recommended minimum values taken from ISK3.0
Gunnery (Cheatsheet)
- Gunnery - (5)
Gunnery Support Skills
- Controlled Bursts - (4) (0 for Projectile Weapons)
- Motion Prediction - (4)
- Rapid Firing - (4)
- Sharpshooter - (5)
- Surgical Strike - (4)
- Trajectory Analysis - (4)
Frigate Gun Systems Skills
- Small Energy Turret - (5)
- Small Beam Laser Specialization - (4)
- Small Pulse Laser Specialization - (4)
- Small Hybrid Turret - (5)
- Small Blaster Specialization - (4)
- Small Railgun Specialization - (4)
- Small Projectile Turret - (5)
- Small Artillery Specialization - (4)
- Small Autocannon Specialization - (4)
Cruiser Gun Systems Skills
- As Above Except Medium
Battleship Gun Systems Skills
- As Above Except Large
Recommended minimum values taken from ISK3.0