Difference between revisions of "User:Regge sot"
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* '''[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]]''' - (4) | * '''[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]]''' - (4) | ||
* '''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]]''' - (3) (5 for Interceptors) | * '''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]]''' - (3) (5 for Interceptors) | ||
− | * ''' | + | * '''{{Sk|Propulsion Jamming}}''' - (4) |
* '''[[Skills:Engineering#Shield_Compensation|Shield Compensation]]''' - (4) (0 for Passive and Buffer Shield Tank) | * '''[[Skills:Engineering#Shield_Compensation|Shield Compensation]]''' - (4) (0 for Passive and Buffer Shield Tank) | ||
* '''[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]]''' (4 for Small Gang and Solo PVP) (5 for Logistics) | * '''[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]]''' (4 for Small Gang and Solo PVP) (5 for Logistics) | ||
− | |||
==='''EWar'''=== | ==='''EWar'''=== | ||
− | * ''' | + | * '''{{Sk|Electronic Warfare}}''' - (4) |
− | * ''' | + | * '''{{Sk|Sensor Linking}}''' - (4) |
− | * ''' | + | * '''{{Sk|Target Painting}}''' - (4) |
− | * ''' | + | * '''{{Sk|Weapon Disruption}}''' - (4) |
==='''Logistics'''=== | ==='''Logistics'''=== | ||
− | * '''[[Skills:Mechanic#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]]''' - (4 for RR BS)(5 for Armor Logistics) | + | * '''[[Skills:Mechanic#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]]''' - (4 for Shield RR BS) (5 for Armor Logistics) |
* '''[[Skills:Mechanic#Remote_Hull_Repair_Systems|Remote Hull Repair Systems]]''' - (Dubious) | * '''[[Skills:Mechanic#Remote_Hull_Repair_Systems|Remote Hull Repair Systems]]''' - (Dubious) | ||
− | * '''[[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]]''' - (4 for RR BS)(5 for Shield Logistics) | + | * '''[[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]]''' - (4 for Armor RR BS) (5 for Shield Logistics) |
− | * '''[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]]''' - (4 for RR BS)(5 for Logistics) | + | * '''[[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]]''' - (4 for RR BS) (5 for Logistics) |
Resources: | Resources: | ||
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=Fitting (Cheatsheet)= | =Fitting (Cheatsheet)= | ||
− | * '''[[Skills:Electronics#Electronics|Electronics]]''' - (5) | + | * '''<!--[[Skills:Electronics#Electronics|-->Electronics<!--]]-->''' - (5) |
* '''[[Skills:Engineering#Engineering|Engineering]]''' - (5) | * '''[[Skills:Engineering#Engineering|Engineering]]''' - (5) | ||
* '''[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]''' - (5) | * '''[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]''' - (5) | ||
− | * ''' | + | * '''{{Sk|Electronics Upgrades}}''' - (4) |
− | * '''[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]''' -(4) | + | * '''[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]''' - (4) |
− | * '''[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]''' -(4) | + | * '''[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]''' - (4) |
* '''[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]''' - (4) | * '''[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]''' - (4) | ||
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Resources: | Resources: | ||
− | [[Support Skills]] | + | * [[Support Skills]] |
− | [[ | + | * [[Overheating]] |
=Shield Tanking (Cheatsheet)= | =Shield Tanking (Cheatsheet)= | ||
==='''Active Tanking Skills'''=== | ==='''Active Tanking Skills'''=== | ||
− | * '''[[Skills:Engineering#Shield_Compensation|Shield Compensation]]''' - (4) | + | * '''[[Skills:Engineering#Shield_Compensation|Shield Compensation]]''' - (4) <span style="color:#2F4F4F">2% less capacitor need for shield boosters per skill level</span> |
− | * '''[[Skills:Engineering#Shield_Management|Shield Management]]''' - (4) | + | * '''[[Skills:Engineering#Shield_Management|Shield Management]]''' - (4) <span style="color:#2F4F4F">5% bonus to shield capacity per skill level</span> |
− | * '''[[Skills:Engineering#Shield_Operation|Shield Operation]]''' - (3) | + | * '''[[Skills:Engineering#Shield_Operation|Shield Operation]]''' - (3) <span style="color:#2F4F4F">5% reduction in shield recharge time per skill level</span> |
− | * '''[[Skills:Engineering#Energy_Management|Energy Management]]''' - (4) | + | * '''[[Skills:Engineering#Energy_Management|Energy Management]]''' - (4) <span style="color:#2F4F4F">5% bonus to capacitor capacity per skill level</span> |
− | * '''[[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operation]]''' - (4) | + | * '''[[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operation]]''' - (4) <span style="color:#2F4F4F">5% reduction in capacitor recharge time per skill level</span> |
− | * '''XY Shield Compensation''' - (4) | + | * '''XY Shield Compensation''' - (4) <span style="color:#2F4F4F">3% bonus per skill level to Shield XY resistance when the modules are not active</span> |
===Passive Tanking Skills=== | ===Passive Tanking Skills=== | ||
− | * '''Engineering''' - (4) | + | * '''[[Skills:Engineering#Engineering|Engineering]]''' - (4) |
* '''[[Skills:Engineering#Shield_Operation|Shield Operation]]''' - (4) | * '''[[Skills:Engineering#Shield_Operation|Shield Operation]]''' - (4) | ||
* '''Shield Management''' - (5) | * '''Shield Management''' - (5) | ||
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* '''Shield Rigging''' - (2) | * '''Shield Rigging''' - (2) | ||
* '''XY Shield Compensation''' - (4) | * '''XY Shield Compensation''' - (4) | ||
+ | |||
+ | ===Shield Implants=== | ||
+ | *Slot 6: Zainou 'Gnome' KUA.... <span style="color:#2F4F4F">Reduces shield extender power needs by a few %. Rarely used</span> | ||
+ | *Slot 7: Zainou 'Gnome' KVA.... <span style="color:#2F4F4F">Bonus to shield capacity. Useful for buffer and passive tanks</span> | ||
+ | *Slot 8: Zainou 'Gnome' KXA.... <span style="color:#2F4F4F">Reduced capacitor need for remote shield repair equipment. Useful for logistics fits</span> | ||
+ | *Slot 9: Zainou 'Gnome' KYA.... <span style="color:#2F4F4F">Increases shield recharge rate. useful for passive tanks</span> | ||
Resources: | Resources: | ||
− | [[Full T2 Tank]] | + | * [[Shield Tanking]] |
+ | * [[Full T2 Tank]] | ||
=Armor Tanking (Cheatsheet)= | =Armor Tanking (Cheatsheet)= |
Latest revision as of 11:31, 16 December 2023
Using the Uni POS for research
Capacitor (Cheatsheet)
Essential
- Energy Management -(4)
- Energy Systems Operation -(4)
- Warp Drive Operation - (4)
Modules
- Controlled Bursts - (4) (0 for Projectile Weapons)
- Fuel Conservation - (4)
- High Speed Maneuvering - (3) (5 for Interceptors)
- Propulsion Jamming - (4)
- Shield Compensation - (4) (0 for Passive and Buffer Shield Tank)
- Energy Emission Systems (4 for Small Gang and Solo PVP) (5 for Logistics)
EWar
- Electronic Warfare - (4)
- Sensor Linking - (4)
- Target Painting - (4)
- Weapon Disruption - (4)
Logistics
- Remote Armor Repair Systems - (4 for Shield RR BS) (5 for Armor Logistics)
- Remote Hull Repair Systems - (Dubious)
- Shield Emission Systems - (4 for Armor RR BS) (5 for Shield Logistics)
- Energy Emission Systems - (4 for RR BS) (5 for Logistics)
Resources: Support Skills
Fitting (Cheatsheet)
- Electronics - (5)
- Engineering - (5)
- Weapon Upgrades - (5)
- Electronics Upgrades - (4)
- Energy Grid Upgrades - (4)
- Shield Upgrades - (4)
- Advanced Weapon Upgrades - (4)
Resources: Support Skills
Piloting (Cheatsheet)
Mobility
- Acceleration Control - (5)
- Evasive Maneuvering - (5)
- Spaceship Command - (5)
- Navigation - (5)
Overheating
- Thermodynamics - (3)
- Nanite Operation - (4)
- Nanite Interfacing - (3)
Resources:
Shield Tanking (Cheatsheet)
Active Tanking Skills
- Shield Compensation - (4) 2% less capacitor need for shield boosters per skill level
- Shield Management - (4) 5% bonus to shield capacity per skill level
- Shield Operation - (3) 5% reduction in shield recharge time per skill level
- Energy Management - (4) 5% bonus to capacitor capacity per skill level
- Energy Systems Operation - (4) 5% reduction in capacitor recharge time per skill level
- XY Shield Compensation - (4) 3% bonus per skill level to Shield XY resistance when the modules are not active
Passive Tanking Skills
- Engineering - (4)
- Shield Operation - (4)
- Shield Management - (5)
- Energy Grid Upgrades - (4)
- Shield Upgrades - (4)
- Tactical Shield Manipulation - (1)
- Jury Rigging - (3)
- Shield Rigging - (1)
- XY Shield Compensation - (4)
Buffer Tanking Skills (Needs Work)
- Engineering - (4)
- Electronics - (4)
- Shield Management - (4)
- Shield Upgrades - (4)
- Tactical Shield Manipulation - (4)
- Jury Rigging - (3)
- Shield Rigging - (2)
- XY Shield Compensation - (4)
Shield Implants
- Slot 6: Zainou 'Gnome' KUA.... Reduces shield extender power needs by a few %. Rarely used
- Slot 7: Zainou 'Gnome' KVA.... Bonus to shield capacity. Useful for buffer and passive tanks
- Slot 8: Zainou 'Gnome' KXA.... Reduced capacitor need for remote shield repair equipment. Useful for logistics fits
- Slot 9: Zainou 'Gnome' KYA.... Increases shield recharge rate. useful for passive tanks
Resources:
Armor Tanking (Cheatsheet)
Active Tanking Skills
- Hull Upgrades - (5)
- Mechanic - (5)
- Repair Systems - (5)
- Energy Management - (4)
- Energy Systems Operation - (4)
- XY Armor Compensation - (4)
Buffer Tanking Skills (Needs Work)
- Engineering - (4)
- Electronics - (4)
- Jury Rigging - (3)
- Hull Upgrades - (4)
- XY Armor Compensation - (4)
- Armor Rigging - (2)
- Mechanic - (4)
Resources: Full T2 Tank
Speed Tanking (Cheatsheet)
- Shield Upgrades - (2)
- Tactical Shield Manipulation - (4)
- Jury Rigging - (3)
- Shield Rigging - (2)
- XY Shield Compensation - (4)
- Hull Upgrades - (4)
- XY Armor Compensation - (4)
- Armor Rigging - (2)
Recommended minimum values taken from ISK3.0
Drones (Cheatsheet)
Drone Skills
- Drones - (5)
- Combat Drone Operation - (4)
- Drone Interfacing - (5)
Drone Support Skills
- Drone Durability - (4)
- Drone Navigation - (5)
- Drone Sharpshooting - (4)
- Electronic Warfare Drone Interfacing - (4)
Further Drone Training
- Scout Drone Operation - (5)
- Heavy Drone Operation - (4)
- Sentry Drone Interfacing - (4)
- XY Drone Specialization - (4)
Recommended minimum values taken from ISK3.0
Missiles (Cheatsheet)
- Missile Launcher Operation - (5)
Missile Support Skills
- Guided Missile Precision - (4)
- Missile Bombardment - (4)
- Missile Projection - (4)
- Rapid Launch - (5)
- Target Navigation Prediction - (4)
- Warhead Upgrades - (4)
Frigate Missile Systems Skills
- Rocket Launchers - (5)
- Rocket Specialization - (4)
- Standard Missiles - (5)
- Standard Missile Specialization - (4)
Cruiser Missile Systems Skills
- Heavy Missiles - (5)
- Heavy Missile Specialization - (4)
- Heavy Assault Missiles - (5)
- Heavy Assault Missile Specialization - (4)
Battleship Missile Systems Skills
- Cruise Missiles - (5)
- Cruise Missile Specialization - (4)
- Torpedos - (5)
- Torpedo Specialization - (4)
Recommended minimum values taken from ISK3.0
Gunnery (Cheatsheet)
- Gunnery - (5)
Gunnery Support Skills
- Controlled Bursts - (4) (0 for Projectile Weapons)
- Motion Prediction - (4)
- Rapid Firing - (4)
- Sharpshooter - (5)
- Surgical Strike - (4)
- Trajectory Analysis - (4)
Frigate Gun Systems Skills
- Small Energy Turret - (5)
- Small Beam Laser Specialization - (4)
- Small Pulse Laser Specialization - (4)
- Small Hybrid Turret - (5)
- Small Blaster Specialization - (4)
- Small Railgun Specialization - (4)
- Small Projectile Turret - (5)
- Small Artillery Specialization - (4)
- Small Autocannon Specialization - (4)
Cruiser Gun Systems Skills
- As Above Except Medium
Battleship Gun Systems Skills
- As Above Except Large
Recommended minimum values taken from ISK3.0