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Add additional spawn locations for (Small) Mordium Deposits. Add {{Hatnote}} hidden site versions are cosmic signatures. Add revamp info for Asteroid Belt Remnants (Need more work). Remove utm tracking code from link. |
corrected M3 amount on site, previously was billion isk Value |
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=== Asteroid belts === | === Asteroid belts === | ||
Virtually every star system in EVE (with the notable exception of Jita) has at least one asteroid belt. Most star systems have several – up to more than a dozen in some cases. These belts are listed on the [[overview]] and the right-click menu, and can have two kinds of geometry: one is a rough semicircle of asteroids, approximately 50 km in diameter, the other being asteroids dispersed over a spherical volume with a radius of about 70 km. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the center of the asteroids. Note that mining lasers have an (unboosted) range of only | Virtually every star system in EVE (with the notable exception of Jita) has at least one asteroid belt. Most star systems have several – up to more than a dozen in some cases. These belts are listed on the [[overview]] and the right-click menu, and can have two kinds of geometry: one is a rough semicircle of asteroids, approximately 50 km in diameter, the other being asteroids dispersed over a spherical volume with a radius of about 70 km. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the center of the asteroids. Note that mining lasers have an (unboosted) range of only 10–15 km, so in order to mine asteroids a ship has to fly closer to the belt after warping in. If you want to save on travel time, you can warp to [[Mining#Bookmarks|mining bookmarks]] instead. | ||
A given belt will have a mixture of asteroids containing different ores. The mixture and size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the EVE universe and its security status (see [[#Asteroid distribution|asteroid distribution]] below). Each asteroid belt contains a finite number of asteroids (which disappear once fully mined), but the asteroids respawn after [[downtime]] if there are no asteroids left. The website [https://evemaps.dotlan.net/ Dotlan] has maps showing the number of belts per system. | A given belt will have a mixture of asteroids containing different ores. The mixture and size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the EVE universe and its security status (see [[#Asteroid distribution|asteroid distribution]] below). Each asteroid belt contains a finite number of asteroids (which disappear once fully mined), but the asteroids respawn after [[downtime]] if there are no asteroids left. The website [https://evemaps.dotlan.net/ Dotlan] has maps showing the number of belts per system. | ||
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Highsec, Lowsec, NPC nullsec, Sovereign nullsec, Wormhole space and Triglavian space all have different types of anomalies. | Highsec, Lowsec, NPC nullsec, Sovereign nullsec, Wormhole space and Triglavian space all have different types of anomalies. | ||
=== Phased Asteroid Fields === | |||
{{Main|Phased Asteroid Field}} | |||
Phased Asteroid Fields are high-value mining sites featuring unique mechanics. They spawn randomly in low and null-security space, and must initially be discovered using probe scanning. They contain a valuable ore – Prismaticite, which can be mined from Phased Asteroids within the site and which requires the use of Industrial Command Ships to mine efficiently. | |||
In addition to the incredibly valuable Prismaticite, there are also several high-value asteroids of superior grades present which can be mined at any time as normal. | |||
=== Deadspace pockets === | === Deadspace pockets === | ||
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Security class | Security class F–J follow simple rules defined in the following table. Note that for many regions some security levels do not exist leading to missing some ores, for example in Curse all systems are between 0.0 and -0.3 which according to this table leads to no ore belts at all. | ||
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Note that there seem to be some additional exceptions that do not show | Note that there seem to be some additional exceptions that do not show in-game through the Agency window, but are present in belts. For example, -1.0 system MVUO-F in Period Basis seems to have Arkonor in belts in addition to four other ores predicted by this table.{{verify}} | ||
Dronelands regions (class K) all contain Arkonor, Bistot and Mercoxit, but the security level at which each ore starts differs from region to region. Moreover, even inside of a region contents of belts differ a lot between systems which hints that there is some other rule used here. The general rule seems to be that the further from Empire, the less ores are present. For example, in Etherium Reach, close to Empire, Bistot starts from 0.0, Arkonor starts from -0.2 and Mercoxit starts from -0.5 (though not in all -0.5 systems). On the other hand, in Cobalt Edge Bistot starts from -0.6, Arkonor from -0.7 and Mercoxit from -0.8. | Dronelands regions (class K) all contain Arkonor, Bistot and Mercoxit, but the security level at which each ore starts differs from region to region. Moreover, even inside of a region contents of belts differ a lot between systems which hints that there is some other rule used here. The general rule seems to be that the further from Empire, the less ores are present. For example, in Etherium Reach, close to Empire, Bistot starts from 0.0, Arkonor starts from -0.2 and Mercoxit starts from -0.5 (though not in all -0.5 systems). On the other hand, in Cobalt Edge Bistot starts from -0.6, Arkonor from -0.7 and Mercoxit from -0.8. | ||
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Note that the respawn timer for medium deposits begin when a site is fully cleared, but small deposits begin their respawn timer as soon as the first ship warps onto the site. | Note that the respawn timer for medium deposits begin when a site is fully cleared, but small deposits begin their respawn timer as soon as the first ship warps onto the site. | ||
===== Mining | ===== Mining Escalations ===== | ||
The [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Equinox release] introduced | The [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Equinox release] and [https://www.eveonline.com/news/view/catalyst-expansion-notes Catalyst release] introduced mining Escalations (Escalations are chance-based secondary sites that can be created when you finish certain sites.) This voluminous asteroid field is more valuable compared to standard null sec fields both in total value and ISK-per-minute terms, however it seems to be quite rare. They de-spawn 6 hours after creation, per the person who reported it <ref>Redit post: [https://www.reddit.com/r/Eve/comments/1dy5l40/mining_escalations Mining Escalations] by matzy_2000</ref>. | ||
* [[Interstitial Ore Deposit]] - no respawn timer, expires in 6 hours, 8.5m volume, avg rock sizes: 69k, 89k, 160k. (was 4.5m volume, avg rock sizes: 8k, 11k, 15k, 18k, 20k, 22k) | * [[Interstitial Ore Deposit]] - no respawn timer, expires in 6 hours, 8.5m volume, avg rock sizes: 69k, 89k, 160k. (was 4.5m volume, avg rock sizes: 8k, 11k, 15k, 18k, 20k, 22k) | ||
* [[Veiled Asteroid Field]] - no respawn timer, expires in 24 hours, 12.2m volume rock sizes from 44k-250k | |||
==== Wormholes ==== | ==== Wormholes ==== | ||
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[[File:Mineral nocxium.png|24px|link=]] Nocxium, | [[File:Mineral nocxium.png|24px|link=]] Nocxium, | ||
[[File:Mineral zydrine.png|24px|link=]] Zydrine, | [[File:Mineral zydrine.png|24px|link=]] Zydrine, | ||
[[File:Mineral megacyte.png|24px|link=]] Megacyte and | [[File:Mineral megacyte.png|24px|link=]] Megacyte, and | ||
[[File:Mineral morphite.png|24px|link=]] Morphite. The amounts of particular mineral highly differ between different ores, leading to some ores being in high demand and having high market value and some ores being borderline worthless. | [[File:Mineral morphite.png|24px|link=]] Morphite. The amounts of particular mineral highly differ between different ores, leading to some ores being in high demand and having high market value and some ores being borderline worthless. | ||