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Hacking: Difference between revisions

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When you click on the System Core or Defensive Subsystem your Virus will attack. Attacking is turn-based:
When you click on the System Core or Defensive Subsystem your Virus will attack. Attacking is turn-based:
# your Virus attacks, lowering the System's Coherence by your Virus Strength and then
# your Virus attacks, lowering the System's Coherence by your Virus Strength; and then
# the System Core or Defensive Subsystem retaliates if it survived the attack
# the System Core or Defensive Subsystem retaliates if it survived the attack.


When you reduce the System's Coherence to 0, it is disabled and removed from the board.
When you reduce the System's Coherence to 0, it is disabled and removed from the board.


You fail a hack when:
You fail a hack when:
* your Virus Coherence reaches 0
* your Virus Coherence reaches 0; or
* close the hacking window for any reason such as moving too far away from the Container structure
* the hacking window is closed for any reason such as moving too far away from the Container structure.


If you fail the hack:
If you fail the hack:
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* {{sk|Archaeology|price=yes|mult=yes}}: Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
* {{sk|Archaeology|price=yes|mult=yes}}: Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
** Relic Analyzers require Archaeology, and are a fairly cheap mid-slot module used to interact with Container structures. A good amount of your income as an explorer will come from accessing these Container structures, so note this skill's importance!
** Relic Analyzers require Archaeology, and are a fairly cheap mid-slot module used to interact with Container structures. A good amount of your income as an explorer will come from accessing these Container structures, so note this skill's importance!
** Higher skill levels makes hacking Relic Site Container structures easier, with {{sk|Archaeology|V}} allowing you to use the powerful Relic Analyzer II module. Explorers should considering training Archaeology to V, especially if they intend to hack Relic Sites in NullSec or Wormholes.
** Higher skill levels makes hacking Relic Site Container structures easier, with {{sk|Archaeology|V}} allowing you to use the powerful Relic Analyzer II module. Explorers should considering training Archaeology to V, especially if they intend to hack Relic Sites in [[System security|NullSec]] or [[Wormholes]].
* {{sk|Hacking|price=yes|mult=yes}}: Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
* {{sk|Hacking|price=yes|mult=yes}}: Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
** ''A la'' Archaeology, Data Analyzers require Hacking, and open Container structures found in Data Sites, Chemical Labs and Ghost Sites. {{sk|Hacking|I}} has slightly higher requirements than Archaeology I, but make sure you get both skills, so that you can hack any sites you find.
** ''A la'' Archaeology, Data Analyzers require Hacking, and open Container structures found in Data Sites, Chemical Labs and Ghost Sites. {{sk|Hacking|I}} has slightly higher requirements than Archaeology I, but make sure you get both skills, so that you can hack any sites you find.