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Auren Tyvas (talk | contribs) →Be ready for LSC: added the 5 Milestones fro the LSC Starterplan |
Auren Tyvas (talk | contribs) m →Skill Paths: added, its not isolated from EVE University |
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The path starts with a '''LSC Starter Skill plan (Alpha) and an Add-On for Omega accounts''', focusing on universal skills supporting the LSC Flight Deck ships. With the LSC Intermediate Skill plan, pilots move into '''more advanced T1/T2 frigate and destroyer PvP''', LSC specific ships and can put their learned skills more into action. LSC Advanced stages expand into '''T2 cruisers, battlecruisers, and specialized fleet roles''', preparing pilots for larger engagements and leadership opportunities. | The path starts with a '''LSC Starter Skill plan (Alpha) and an Add-On for Omega accounts''', focusing on universal skills supporting the LSC Flight Deck ships. With the LSC Intermediate Skill plan, pilots move into '''more advanced T1/T2 frigate and destroyer PvP''', LSC specific ships and can put their learned skills more into action. LSC Advanced stages expand into '''T2 cruisers, battlecruisers, and specialized fleet roles''', preparing pilots for larger engagements and leadership opportunities. | ||
Skill paths are designed around '''real LSC doctrines and Flight Deck ships''', not abstract theory. You train what you fly, and you fly what you train. Progression is flexible and encourages active participation at every stage. | Skill paths are designed around '''real EVE University and LSC doctrines and Flight Deck ships''', not abstract theory. You train what you fly, and you fly what you train. Progression is flexible and encourages active participation at every stage. | ||
The goal is to create '''confident, self-sufficient pilots''' who understand their role in a fight, can adapt under pressure, and feel at home in LSC, from their first undock to advanced operations. | The goal is to create '''confident, self-sufficient pilots''' who understand their role in a fight, can adapt under pressure, and feel at home in LSC, from their first undock to advanced operations. | ||
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== Faction Warfare | == Faction Warfare == | ||
Faction Warfare | EVE University’s Low-Sec Community (LSC) enlists in Faction Warfare, for both Amarr and Minmatar. We engage in plexes (i.e. complexes) and battlefields, to allow Unistas to become familiar with Faction Warfare mechanics and content. Whenever possible, we also encourage Unistas to play with their respective militias, allowing Unistas to experience working alongside established Faction Warfare groups. We believe this approach provides a strong learning environment and offers Unistas their first opportunities for outreach and interaction with the wider player community. | ||
EVE University's Rules of Engagement apply in all faction warfare scenarios. Our efforts are aimed towards NPC Content. | |||
However, Faction Warfare is a dynamic environment with challenges we can guide through, and some difficulties we need to work around. The following sections provide more specific guidance. | |||
''' | === Battlefields === | ||
Battlefields are a lucrative, high-end FW content. Next to running the usual plex sites, we encourage running battlefields, to gain experience. For this, our '''EVE University Doctrine LLA (LSC Light Armor)''' is considered to support this game play, as (similar to plexes) battlefields are also played strategically on grid, with requirements to shoot NPCs, while possibly defending the battlefield against opposing players. While battlefields are not considered "new player" content, that does not mean they're inaccessible. | |||
=== | ==== "Seagulling" ==== | ||
Being content shared with the wider FW community, Battlefields are (for better or worse) susceptible to alternative play-styles. While Battlefields are very lucrative, it is very easy to freeload/mooch the payout, which created a term called "seagulling". Receiving LP is possible without active participation, by just warping in, sitting there. This is possible even in a small, unfitted ship, like a frigate. Unistas are not allowed to be a seagull, and should bring an appropriate ship to battlefields, to participate in the fight against the NPCs. | |||
If friendlies are in the battlefield before you, protocol is to request permission to join them. Most players are friendly and open, but be willing to warp off, if permission is denied. | |||
=== Satellite/Nomad Offices === | |||
Faction Warfare can be very dynamic. To have both Militias (Minmatar and Amarr) served from our HQ, with its full services (e.g. Buyback, more advanced ships on contract, fleets), it is important to us to keep our HQ in Isbrabata, a Frontline System. This is a core task of our Unistas. However, in Faction Warfare, Frontline system status can change anytime, which actually makes Faction Warfare an interesting territory game. | |||
To enable our Unistas to participate, plan, strategize, and fight for their Militias, '''LSC is maintaining so called Satellite/Nomad Offices'''. Those will keep the free FD ships in the General Hangar, and some FW-aimed ships on contracts. This should enable ( while Isbrabata is not Frontline) docking up in other stations while enlisted, and fighting their way back to Isbrabata, to help return Isbrabata to a Frontline system. | |||
While Isbrabata is Frontline, a minimum stock of ships are kept ready. Once the Satellite/Nomad Offices are needed, active restocking of FD ships as well as selected FW ship will take place during the Territory fight, to help our Unistas fight for their Militia. The Offices have a Clone Bay as well. However, the services are kept to a minimum, as the main services are served via our HQ (e.g. Buyback operations, fleets). | |||
'''<u><big>Important</big></u>''': While NOT enlisted in a Militia, any character can dock in Isbrabata. While enlisted in a Militia, characters are denied access to NPC stations in systems controlled by the opposing Militia. Frontline systems are considered uncontrolled by either Militia. | |||
==== '''List of nomad offices''' ==== | |||
* <u>Minmatar Office</u>: Auner VI - Tribal Liberation Force Logistic Support | * <u>Minmatar Office</u>: Auner VI - Tribal Liberation Force Logistic Support | ||
* <u>Amarr Office</u>: Huola - Freeport Manufacturing Nexus | * <u>Amarr Office</u>: Huola - Freeport Manufacturing Nexus | ||
Secondary office for more strategic operations, serving both Militias, depending on how the map looks ;) | |||
* <u>Minmatar/Amarr Office</u>: Dal I - Tribal Liberation Force Logistic Support | * <u>Minmatar/Amarr Office</u>: Dal I - Tribal Liberation Force Logistic Support | ||
Go, fight for your Militia and team up with other Unistas!...and turn Isbrabata into a Frontline again :D | Go, fight for your Militia, and team up with other Unistas!...and turn Isbrabata into a Frontline again :D | ||