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User:Boniface Vachon/Draft:HFC Fits: Difference between revisions

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Salvage Research: Quick and dirty fleet comp summary
 
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Fit names theoretically follow this format, but we haven't been super consistent with it and it will likely change to match other PvE SIG fit names.
Fit names theoretically follow this format, but we haven't been super consistent with it and it will likely change to match other PvE SIG fit names.
<pre>HFC <site name/abbreviation> [region color code] [fleet comp -] <ship role(s)> [skill level] <hull name></pre>
<pre>HFC <site name/abbreviation> [region color code] [fleet comp -] <ship role(s)> [skill level] <hull name></pre>
Fit color codes:
* Blue = Caldari
* Gold = Amarr
* Green = Gallente
* Red = Minmatar
* No color code = any region




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Caldari Navy Vespa x10
Caldari Navy Vespa x10


Microwave S x1
Infrared M x1
Tracking Speed Script x1
Tracking Speed Script x1
Nanite Repair Paste x50
Optimal Range Script x1
Focused Modal Medium Laser I x1
Focused Modal Medium Laser I x1
Civilian Gatling Railgun x1
Civilian Gatling Railgun x1
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<pre>
<pre>
[Vexor, HFC AAR Duet - DD T2 Vexor]
[Vexor, HFC AAR Duet - DD T2 Vexor]
Damage Control II
Damage Control II
Photonic Upgraded Co-Processor
Photonic Upgraded Co-Processor
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Drone Link Augmentor I
Drone Link Augmentor I


[Empty Rig slot]
Medium Processor Overclocking Unit I
Medium EM Shield Reinforcer II
Medium EM Shield Reinforcer II
Medium Thermal Shield Reinforcer II
Medium Thermal Shield Reinforcer II




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Caldari Navy Vespa x10
Caldari Navy Vespa x10


Microwave S x1
 
Infrared M x1
Tracking Speed Script x1
Tracking Speed Script x1
Nanite Repair Paste x50
Civilian Gatling Railgun x1
Optimal Range Script x1
Focused Modal Medium Laser I x1
Focused Modal Medium Laser I x1
Civilian Gatling Railgun x1
</pre>|width=100%}}
</pre>|width=100%}}


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</pre>|width=100%}}
</pre>|width=100%}}


===Using Vexor Miners===
===Spider Vexors/Arbitrators===
Only been tested a little bit, but seems to work well. Uses the same miners as Pioneer Duet, replaces the rest of the fleet with spider tanked drone boats. Module swaps are for drone bunny (civilian gun, or beam laser to also shoot caches with ideally 60 volley damage), cache popper (beam laser), medium cap transmitter (the remaining spiders). Cap chain with just the large cap transmitter. Any medium cap transmitters are to counter any neuts.
 
* 2 Pioneers
* 3 Vexors/Arbitrators
 
{{CollapseBox|HFC AAR Spider - DD Vexor|
<pre>
[Vexor, HFC AAR Spider - DD Vexor]
 
Photonic Upgraded Co-Processor
Mark I Compact Reactor Control Unit
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
 
Multispectrum Shield Hardener II
Large Compact Pb-Acid Cap Battery
Large F-S9 Regolith Compact Shield Extender
Compact EM Shield Amplifier
 
Medium Asymmetric Enduring Remote Shield Booster
Medium Asymmetric Enduring Remote Shield Booster
Medium Inductive Compact Remote Capacitor Transmitter
Large Inductive Compact Remote Capacitor Transmitter
 
Medium Thermal Shield Reinforcer II
Medium Egress Port Maximizer II
Medium Egress Port Maximizer II
 
 
Hornet II x1
Vespa II x4
 
 
Infrared M x1
Nanite Repair Paste x100
Civilian Gatling Railgun x1
Focused Modulated Medium Energy Beam I x1
</pre>|width=100%}}
{{CollapseBox|HFC AAR Spider - DD Arbitrator|
<pre>
[Arbitrator, HFC AAR Spider - DD Arbitrator]
 
Mark I Compact Reactor Control Unit
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
 
Multispectrum Shield Hardener II
Large Compact Pb-Acid Cap Battery
Large F-S9 Regolith Compact Shield Extender
Compact EM Shield Amplifier
 
Medium Asymmetric Enduring Remote Shield Booster
Medium Asymmetric Enduring Remote Shield Booster
Medium Inductive Compact Remote Capacitor Transmitter
Large Inductive Compact Remote Capacitor Transmitter
 
Medium Thermal Shield Reinforcer II
Medium Egress Port Maximizer II
Medium Egress Port Maximizer II
 
 
Hornet II x1
Vespa II x4
 
 
Infrared M x1
Nanite Repair Paste x100
Civilian Gatling Railgun x1
Focused Modulated Medium Energy Beam I x1
</pre>|width=100%}}
 
===Old Vexor Miner Strategy===
<gallery mode=packed>
File:AAR Old ABC Field Split.png|alt=An infographic showing the ABC asteroid field split split in Abyssal Artifact Recovery sites: 3 clusters of 4 rocks|ABC split
</gallery>
 
This strategy is mostly made obsolete by the introduction of Pioneers and how simple and forgiving Pioneer strategies can be in comparison. This strategy still works fine if executed correctly. (A Vexor miner can also replace one of the Pioneers in the Pioneer Duet; the Vexoneer Waltz.)
This strategy is mostly made obsolete by the introduction of Pioneers and how simple and forgiving Pioneer strategies can be in comparison. This strategy still works fine if executed correctly. (A Vexor miner can also replace one of the Pioneers in the Pioneer Duet; the Vexoneer Waltz.)


Two module swaps (in cargo) differentiate the Osprey fits, the fleet requires one of each Osprey.
Two module swaps (in cargo) differentiate the Osprey fits, the fleet requires one of each Osprey.
* 3 Vexor Miners
* 0-1 Support Vexor
* 0-2 Logi Osprey
{{CollapseBox|HFC AAR Vexed - Logi Bunny Osprey|
{{CollapseBox|HFC AAR Vexed - Logi Bunny Osprey|
<pre>
<pre>
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==[[Emergency Aid]]==
==[[Emergency Aid]]==
This is likely easier with a shield fleet due to the damage profile. The reason this uses armor is because we used the same Augorors for both Dread Assault and Emergency Aid,  with some module switching.


* 4 Logi
* 4 Logi
* 1 DD
* 1 DD


===Shield===
Drop Warden near structure. Orbit Warden. Warden tanks drone aggro letting the fleet launch their Acolytes. Bellicose is drone bunny and kills Devastating (structure aggro) and maybe Corruptors (drone aggro). Ospreys rep structure, Warden, and the fleet.
Mambas, Vexors, Kikis, and other ships all work as DD, as do many other ships. Importantly, they need to be able to apply damage to frigates and destroyers. Depending on the DD ships used and skill levels of the pilots, adjusting to 2 DD and 3 Logi may work better.
{{CollapseBox|HFC EA Red Shield - DD Belli|
<pre>
[Bellicose, HFC EA Red Shield - DD Belli]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large F-S9 Regolith Compact Shield Extender
Kinetic Shield Hardener II
Explosive Shield Hardener II
Missile Guidance Computer II, Missile Precision Script
Target Painter II
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Medium Warhead Calefaction Catalyst I
Medium Warhead Rigor Catalyst I
Medium Warhead Flare Catalyst I
Acolyte II x4
Acolyte II x1
Caldari Navy Warden x1
Caldari Navy Mjolnir Light Missile x6400
Missile Precision Script x1
Missile Range Script x1
Phased Scoped Target Painter x1
</pre>|width=100%}}
{{CollapseBox|HFC EA Red Shield - Logi Ospi|
<pre>
[Osprey, HFC EA Red Shield - Logi Ospi]
Damage Control II
Photonic Upgraded Co-Processor
Mark I Compact Reactor Control Unit
Compact Kinetic Shield Hardener
Compact Explosive Shield Hardener
Large F-S9 Regolith Compact Shield Extender
Compact Kinetic Shield Hardener
Compact Explosive Shield Hardener
Large Murky Compact Remote Shield Booster
Large Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Large Inductive Compact Remote Capacitor Transmitter
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Acolyte II x4
Nanite Repair Paste x100
Medium Murky Compact Remote Shield Booster x1
</pre>|width=100%}}
===Armor===
{{CollapseBox|HFC EA Red Logi Augoror|
{{CollapseBox|HFC EA Red Logi Augoror|
<pre>
<pre>
Line 1,031: Line 1,190:


==[[Stabilize Rift]]==
==[[Stabilize Rift]]==
* 3 Neut DD


{{CollapseBox|HFC StaR Bunny Dragoon|
{{CollapseBox|HFC StaR Bunny Dragoon|
Line 1,096: Line 1,257:
</pre>|width=100%}}
</pre>|width=100%}}


==[[Traffic Stop]]==


 
You need at least one cargo scanner, multiple people scanning doesn't hurt. Webs give more time to kill the haulers, but aren't necessary. Don't let the escorts pile up, kill them off. It's better to let some haulers through unscathed rather than get overwhelmed.
==[[Traffic Stop]]==


{{CollapseBox|HFC TS DD/Web Coercer|
{{CollapseBox|HFC TS DD/Web Coercer|
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Nanite Repair Paste x406
Nanite Repair Paste x406
</pre>|width=100%}}
</pre>|width=100%}}


==Footnotes==
==Footnotes==
Line 1,225: Line 1,385:


[[Category:Homefronts]]
[[Category:Homefronts]]
[[Category:Guides]]

Latest revision as of 20:22, 26 January 2026

This is a work in progress collection of some fits from the HFC Rens loaner fleet as of January, 2026. Some fits are due for adjustment, but all fits are functional.

Fit names theoretically follow this format, but we haven't been super consistent with it and it will likely change to match other PvE SIG fit names.

HFC <site name/abbreviation> [region color code] [fleet comp -] <ship role(s)> [skill level] <hull name>

Fit color codes:

  • Blue = Caldari
  • Gold = Amarr
  • Green = Gallente
  • Red = Minmatar
  • No color code = any region


Thank You 💗

These fits and strategies were put together with the help of many people, starting with the people who first tackled Homefronts on release and continuing to the people improving our understanding and mastery to this day. You are all champions. Thank you!

I cannot mention everyone by name, and I will feel bad about that. I will work on this list over time, but some is better than none so I will thank a few of you specifically:

  • Lynna Hilanen: As much the source of many of these fits as anyone else. Bouncing both genius and dumbass ideas back and forth has led to some of our most noteworthy breakthroughs. Many correcting mistakes, lots of checked math. Bastion of experience and knowledge to our newer friends.
  • Ellis Ofsol: The frontman, the organizer, the workhorse. The fleets you ran brought us together, the scheduled events kept us going. You bring in new people, and new people are awesome. The space paperwork behind the scenes is invisible to most but makes everything run smoothly.
  • Hondo Otsito: The calm, the experience, the willingness and ability to help. The best kind of rock.
  • barb4r1an: The insatiable warrior, the definition of flying boldly. The kind of player anyone would want on their team.
  • DeMoonKing: Quick to help and contribute as anyone else. Ran fleets when no one else stepped up. Never-give-up-er.
  • Tibix QLS: Energy. He does things, all the time. Give him a bone and he steals the rest of the T-Rex from the museum and starts an archeology club. Sometimes I worry that the fits I theorycraft will never see the light of day, then they show up the next day in a Tibix Fleettm near you.
  • Motanica Yaken: The first introduction to Homefronts (AARs especially) for many of us was by Motanica. Early mentor that gave us the tools to start this journey. Has continued to help, with the wiki and elsewhere.
  • Amonte: Ever-present in our early science fleets. Emotional support in voice. Generous. He's building me a Sin for free. This isn't Homefront related, he's just wonderful.
  • Sithue Leatteci
  • Danny Kent
  • Inuki Odunen
  • Corthous Sibess, Akshcorp, Redaous Thered, Kraiklyn Vuld, and the rest of the US PvE SIG: Every fleet with you folks is a pleasure and an inspiration. We push limits one way, you push limits another way. I have learned from your way and it has noticably improved how I approach things. The SIG corp is such a useful tool and resource, too.
  • SeeZur Akuma: Hype. He keeps the Homefront Operations Discord a functional place, and we can all use more functional places. Has anyone else flown a Dramiel in AAR?
  • Evon R'al: Guidance and example-setting for all the wiki work we have done. Updating the Homefront wiki was the fundamental, cornerstone effort of this community. Without Evon R'al it wouldn't be as polished and wouldn't be as good.

Abyssal Artifact Recovery

The Pioneer Duet

Alpha

Alpha clones can mine using the "HFC AAR Duet - Far Alpha Pioneer" if trained to the max alpha skill levels of Mining Destroyer 2, Mining 4, Astrogeology 0, Mining Upgrades 1 (33,997 SP). This fit is more expensive in order to make it work for early alphas and is not recommended for omegas.

Training Mining Upgrades 4 (+148,020 SP) and CPU Management 5 (173,490 SP) allows using "HFC AAR Duet - Far T2 Pioneer." This fit is significantly cheaper and has marginally better tank, but has the same mining stats[1].

With this, alphas will have the same 32m3 cycle yield as the baseline for omegas described below. Alphas will not be able to do the Outer rocks with the Inner/Outer field split, but can do Inner rocks as well as other field splits.

Omega

Getting at least 32m3 yield per 15 second cycle on your miners allows you to finish each rock in 3 cycles. If you are responsible for 6 rocks, this means you can finish in 90 seconds. The shortest waves are 120 seconds, giving you a 30 second margin for targeting, cycling, mistakes, and other lost ticks. This works well.

You can start mining using the "Far T1 Pioneer" fit below with Mining Destroyer 2, Mining 4, Astrogeology 1, Mining Upgrades 1 (34,747 SP). At this point, you can mine the inner rocks or split the site with your Pioneer partner some other way. Your next milestone is Mining Destroyer 4 (another 72,182 SP)[2], this gives you enough range to reach all the outer rocks. This is a fine place to stop and work on drone skills, support skills, and fitting skills.

If you want to push further and become the Pioneer veteran that carries newer miners, saves sites from failures, and munches rocks just so very fast then train to Mining Destroyer 5, Mining 5, Astrogeology 3, Mining Upgrades 4 (another 687,498 SP; total 794,427 SP). This gives you 48m3 per cycle theoretically finishing 6 rocks in 60 seconds. Your range was already good enough, but now it will be 32km! The biggest danger at this point is being sensor dampened to below your mining range: ask your bunny to kill Ravenous Vedmaks, politely ask if anyone has a Remote Sensor Booster, or use a Mobile Depot to fit a Signal Amplifier or local Sensor Booster.

We favor meta scoped miners for our loaner Pioneers for two reasons: they have significantly more range than Miner IIs and leave more ore for slightly higher income. For your own fits, Miner IIs can be excellent as they have both higher yield and also residue which can hugely speed up your mining and give you much larger safety margin. If you use Miner IIs, be aware that your mining range may limit what field splits you can do.

All these specific milestones, numbers, and fits are for our loaner fleet. They assume no implants or medical boosters. If you fit your own ship, there are many opportunities along the journey to use implants and boosters to save training time, tweak fits, and push limits.

Fits

Spider Vexors/Arbitrators

Only been tested a little bit, but seems to work well. Uses the same miners as Pioneer Duet, replaces the rest of the fleet with spider tanked drone boats. Module swaps are for drone bunny (civilian gun, or beam laser to also shoot caches with ideally 60 volley damage), cache popper (beam laser), medium cap transmitter (the remaining spiders). Cap chain with just the large cap transmitter. Any medium cap transmitters are to counter any neuts.

  • 2 Pioneers
  • 3 Vexors/Arbitrators

Old Vexor Miner Strategy

This strategy is mostly made obsolete by the introduction of Pioneers and how simple and forgiving Pioneer strategies can be in comparison. This strategy still works fine if executed correctly. (A Vexor miner can also replace one of the Pioneers in the Pioneer Duet; the Vexoneer Waltz.)

Two module swaps (in cargo) differentiate the Osprey fits, the fleet requires one of each Osprey.

  • 3 Vexor Miners
  • 0-1 Support Vexor
  • 0-2 Logi Osprey

Dread Assault

  • 3-4 Logi
  • 1-2 DD

Emergency Aid

  • 4 Logi
  • 1 DD

Shield

Drop Warden near structure. Orbit Warden. Warden tanks drone aggro letting the fleet launch their Acolytes. Bellicose is drone bunny and kills Devastating (structure aggro) and maybe Corruptors (drone aggro). Ospreys rep structure, Warden, and the fleet.

Mambas, Vexors, Kikis, and other ships all work as DD, as do many other ships. Importantly, they need to be able to apply damage to frigates and destroyers. Depending on the DD ships used and skill levels of the pilots, adjusting to 2 DD and 3 Logi may work better.

Armor

Metaliminal Meteoroid

  • 4-5 Miners
  • 0-1 Logi

Raid

  • 1 Logi
  • 1 Hauler
  • 3 DD

OR

  • 1 Logi
  • 3 Squall
  • 1 DD

Salvage Research

  • 3 Salvagers

Stabilize Rift

  • 3 Neut DD

Traffic Stop

You need at least one cargo scanner, multiple people scanning doesn't hurt. Webs give more time to kill the haulers, but aren't necessary. Don't let the escorts pile up, kill them off. It's better to let some haulers through unscathed rather than get overwhelmed.

Footnotes

  1. ^ It technically has more mining yield, 33.4m3 instead of 32.8m3, but being over 32m3 means this has no practical effect on how you fly the ship or what you are capable of. In the very nitty gritty, 33.4m3 allows you to cancel your 3rd cycle at 14 seconds to finish the rock. This saves you theoretically 2 seconds during a wave. I have seen a couple waves be down to just a couple seconds so if something has gone terribly wrong, maybe those 2 seconds save the site. Just don't fuck up the timing.
  2. ^ For this breakpoint, you actually don't need Astrogeology 1. If you jump straight here, you can technically save those 750 SP and leave Astrogeology untrained. Astrogeology will be needed if you decide to continue training.