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Sivaira Chen (talk | contribs) No edit summary |
m Clarified that the position of the mines in the second pocket have been known to vary slightly. Also clarified that hacking 3-5 times, while achievable and can succeed from my experience, is something that should only be attempted by those experienced with hacking and confident in their time management. |
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* After acquiring the AEGIS Coded Security Key CSSF-ENS do not leave the facility or it will disappear from your cargo. Slow-boat to the next gate rather than warp out and back. | * After acquiring the AEGIS Coded Security Key CSSF-ENS do not leave the facility or it will disappear from your cargo. Slow-boat to the next gate rather than warp out and back. | ||
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site. | * All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site. | ||
* All NPCs will pod players. Treat them as you would hostile capsuleers and have your pod saver tab ready to go if you are tackled and cannot escape. | |||
=== Warp-in === | === Warp-in === | ||
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=== Room 1 === | === Room 1 === | ||
Firstly you should head to the AEGIS Encrypted Key Storage where you get the key to the gate. After getting the key you can head to the gate. | Firstly you should head to the AEGIS Encrypted Key Storage where you get the key to the gate. After getting the key you can head to the gate. | ||
Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. You can't warp out of the site without losing the key so using fast ship with MWD (+ Overdrive Injector System if you want) to counteract the webifier is advised. | Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. You can't warp out of the site without losing the key so using fast ship with MWD (+ Overdrive Injector System if you want) to counteract the webifier is advised. Note that the position of the mines around the Encrypted Key Storage can rotate from time to time, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another. | ||
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You should stay cloaked to not aggress the fleet before reaching the data can. You can uncloak for 5 seconds to activate the propulsion module, but note that active MWD enlarges your signature radius and makes you easier to target. The NPCs' scan resolution is low enough that they will not be able to target you if you activate MWD '''provided you reactivate your cloak first.''' | You should stay cloaked to not aggress the fleet before reaching the data can. You can uncloak for 5 seconds to activate the propulsion module, but note that active MWD enlarges your signature radius and makes you easier to target. The NPCs' scan resolution is low enough that they will not be able to target you if you activate MWD '''provided you reactivate your cloak first.''' | ||
The minefield in this room is significantly denser than in the first room and you land in the middle of it on warp-in. The Security Vault will be around 100km away from warp-in but will almost always be surrounded from most angles by mines which will block you from simply burning to the container safely. You generally will need to burn out of the minefield and get close to the Vault from small gaps between the mines. | The minefield in this room is significantly denser than in the first room and you land in the middle of it on warp-in. The Security Vault will be around 100km away from warp-in but will almost always be surrounded from most angles by mines which will block you from simply burning to the container safely. You generally will need to burn out of the minefield and get close to the Vault from small gaps between the mines. The position of the mines can vary between sites, however on almost all occasions there will be a safe route to the Vault be it from above, below, or from the sides. | ||
Once you decloak to hack the Security Vault you will only have a safe time window to attempt ~2 hacks (as of 22 January 2026 unknown if failing a hack has any penalty) before the NPCs get close enough to point you. The Enforcers' warp disruption range is 56 km and they will approach you at 1450m/s, leaving little more than a minute to grab your loot and escape after they've begun to aggress you ~8 seconds after decloaking. | Once you decloak to hack the Security Vault you will only have a safe time window to attempt ~2 hacks (as of 22 January 2026 unknown if failing a hack has any penalty) before the NPCs get close enough to point you. Those who are experienced with hacking and have the tools necessary (a 'Blackglass' Net Intrusion implant and a T2 Analyzer) can attempt up to 5 hacks while being wary of the range of the NPCs from their ship, though for most players this is impractical. The Enforcers' warp disruption range is 56 km and they will approach you at 1450m/s, leaving little more than a minute to grab your loot and escape after they've begun to aggress you ~8 seconds after decloaking. | ||
Lock time seems to be inconsistent as of time of writing (22 January 2026). [[Buzzard]] with no signature radius modifiers stayed decloaked for ~30 seconds to hack and warped out without ever being targeted. Running a later site the same ship fit was target-locked immediately after starting the hack ~8 seconds after decloaking. | Lock time seems to be inconsistent as of time of writing (22 January 2026). [[Buzzard]] with no signature radius modifiers stayed decloaked for ~30 seconds to hack and warped out without ever being targeted. Running a later site the same ship fit was target-locked immediately after starting the hack ~8 seconds after decloaking. | ||