More actions
m Clarified that the position of the mines in the second pocket have been known to vary slightly. Also clarified that hacking 3-5 times, while achievable and can succeed from my experience, is something that should only be attempted by those experienced with hacking and confident in their time management. |
Sivaira Chen (talk | contribs) m Simplified ship restriction info Tags: Mobile edit Mobile web edit |
||
| (11 intermediate revisions by 2 users not shown) | |||
| Line 4: | Line 4: | ||
| rating= | | rating= | ||
| location= Low and Nullsec | | location= Low and Nullsec | ||
| ship limit= | | ship limit= T3 Cruiser | ||
| faction= | | faction= | ||
| damage= | | damage= | ||
| Line 12: | Line 12: | ||
| resist2= | | resist2= | ||
| signature strength= | | signature strength= | ||
}} The '''AEGIS Capital Ship Security Facility''' is a [[data site]] that appears as a level III | }} The '''AEGIS Capital Ship Security Facility''' is a [[data site]] that appears as a level III cosmic signature in Low and Null security space. The site is not restricted to spawning in any specific region of space. | ||
Site notes: | Site notes: | ||
* The site has an invisible 30 minute timer which starts | * The site has an invisible 30 minute timer which starts after warping into room 1. The site will despawn once that timer is up. | ||
* A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended. | * A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended. This site is not forgiving of piloting or hacking mistakes and should be given a wide berth by new explorers. | ||
* No combat is required, so exploration/covops frigates are | * No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible. | ||
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage. | * The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it. | ||
* After acquiring the AEGIS Coded Security Key CSSF-ENS do not leave the facility or it will disappear from your cargo. Slow-boat to the next gate rather than warp out and back. | * After acquiring the AEGIS Coded Security Key CSSF-ENS do not leave the facility or it will disappear from your cargo. Slow-boat to the next gate rather than warp out and back. | ||
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site. | * All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site. | ||
* All NPCs will pod players. Treat them as you would hostile capsuleers and have your pod saver tab ready to go if you are tackled and cannot escape. | * All NPCs will pod players. Treat them as you would hostile capsuleers and have your pod saver tab ready to go if you are tackled and cannot escape. | ||
* Both rooms have '''AEGIS Security Scanner''' and '''AEGIS Security Deep Scanner''' structures that will periodically emit visible pulses that will decloak any ships within a 55 and 100 km radius, respectively. The decloaking pulses will bypass Cloak Stabilization timers. You will be notified if you are decloaked by one by the following unique message - "Your cloak deactivates due to proximity to a nearby object." - note the lack of a specific entity description in the reason for decloaking. | |||
=== Warp-in === | === Warp-in === | ||
| Line 27: | Line 28: | ||
|A Data Analyzer module will be invaluable in uncovering the secrets that are likely hidden here. Discretion is advised. | |A Data Analyzer module will be invaluable in uncovering the secrets that are likely hidden here. Discretion is advised. | ||
}} | }} | ||
Acceleration Gate 20 km from warp-in. | Acceleration Gate 20 km from warp-in. Any ship class up to cruiser size can enter the site, including [[Tactical Destroyers]] and [[Strategic Cruisers]], but not [[Recon Ships#Force Recon Ships|Force Recons]] or [[Stealth Bombers]]. | ||
: [[File:AEGISCapital_Ship_Restrictions.png|250px]] | |||
=== Room 1 === | === Room 1 === | ||
Head to the AEGIS Encrypted Key Storage and hack it to get the key to the gate. After getting the key you can head to the gate provided you did not fail the hack at any point. | |||
Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. You can't warp out of the site without losing the key so using fast ship with MWD (+ Overdrive Injector | |||
Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. You can't warp out of the site without losing the key so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another. | |||
{| style="border: 1px solid #333333; background-color:#350000; color: white;" | {| style="border: 1px solid #333333; background-color:#350000; color: white;" | ||
| Line 38: | Line 42: | ||
|} | |} | ||
{{MessageBox|In local on warp-in | {{MessageBox|In local on warp-in to room 1 | ||
|The vault's emergency lockdown procedures take roughly 30 minutes, after which it will be inaccessible. | |The vault's emergency lockdown procedures take roughly 30 minutes, after which it will be inaccessible. | ||
}} | }} | ||
| Line 48: | Line 52: | ||
{{NPCTableRow|Hackable|1|AEGIS Encrypted Key Storage|cargo= 1x AEGIS Coded Security Key CSSF-ENS|note= 90 Core HP Red Hack. Failing the hack will spawn sizable fleet. 100-120km from warp-in}} | {{NPCTableRow|Hackable|1|AEGIS Encrypted Key Storage|cargo= 1x AEGIS Coded Security Key CSSF-ENS|note= 90 Core HP Red Hack. Failing the hack will spawn sizable fleet. 100-120km from warp-in}} | ||
{{NPCTableSeparator|Right side}} | {{NPCTableSeparator|Right side}} | ||
{{NPCTableRow|Sentry|1|AEGIS Security Stasis GunStar|note= Targets ship once it's decloaked for ~10 seconds, infinite range, 75% | {{NPCTableRow|Sentry|1|AEGIS Security Stasis GunStar|note= Targets ship once it's decloaked for ~10 seconds, infinite range, 75% speed reduction|ewar= Web}} | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= You need the AEGIS Coded Security Key to use the gate, the key will be consumed.}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= You need the AEGIS Coded Security Key to use the gate, the key will be consumed.}} | ||
|} | |} | ||
| Line 54: | Line 58: | ||
=== Room 2 === | === Room 2 === | ||
You should stay cloaked to not aggress the fleet before reaching the data can. You can uncloak for 5 seconds to activate the propulsion module, but note that active MWD enlarges your signature radius and makes you easier to target. The NPCs' scan resolution is low enough that they will not be able to target you if you activate MWD '''provided you reactivate your cloak first.''' | You should stay cloaked to not aggress the fleet before reaching the data can. You can uncloak for 5 seconds to activate the propulsion module, but note that active MWD enlarges your signature radius and makes you easier to target. The NPCs' scan resolution is low enough that they will ideally not be able to target you if you activate MWD '''provided you reactivate your cloak first.''' | ||
The minefield in this room is significantly denser than in the first room and you land in the middle of it on warp-in. The Security Vault will be around 100km away from warp-in but will almost always be surrounded from most angles by mines which will block you from simply burning to the container safely. You generally will need to burn out of the minefield and get close to the Vault from small gaps between the mines. The position of the mines can vary between sites, however on almost all occasions there will be a safe route to the Vault be it from above, below, or from the sides. | The minefield in this room is significantly denser than in the first room and you land in the middle of it on warp-in. The Security Vault will be around 100km away from warp-in but will almost always be surrounded from most angles by mines which will block you from simply burning to the container safely. You generally will need to burn out of the minefield and get close to the Vault from small gaps between the mines. The position of the mines can vary between sites, however on almost all occasions there will be a safe route to the Vault be it from above, below, or from the sides. | ||
Once you decloak to hack the Security Vault you will only have a safe time window to attempt ~2 hacks (as of 22 January 2026 unknown if failing a hack has any penalty) before the NPCs get close enough to point you. Those who are experienced with hacking and have the tools necessary (a 'Blackglass' Net Intrusion implant and a T2 Analyzer) can attempt up to 5 hacks while being wary of the range of the NPCs from their ship, though for most players this is impractical. The Enforcers' warp disruption range is 56 km and they will approach you | Once you decloak to hack the Security Vault you will only have a safe time window to attempt ~2 hacks (as of 22 January 2026 unknown if failing a hack has any penalty) before the NPCs get close enough to point you. Those who are experienced with hacking and have the tools necessary (a 'Blackglass' Net Intrusion implant and a T2 Analyzer) can attempt up to 5 hacks while being wary of the range of the NPCs from their ship, though for most players this is impractical. The Enforcers' warp disruption range is 56 km and they will approach you with a max speed of 1450m/s (though it is closer to 1200m/s in practice), leaving little more than a minute to grab your loot and escape after they've begun to aggress you ~8 seconds after decloaking. | ||
Lock time seems to be inconsistent as of time of writing (22 January 2026). [[Buzzard]] with no signature radius modifiers stayed decloaked for ~30 seconds to hack and warped out without ever being targeted. When running another site later, the same ship fit was target-locked immediately after starting the hack ~8 seconds after decloaking. | |||
{| style="background-color: #350000; color: var(--color-inverted-fixed); border: 1px solid #333333;" | |||
| [[File:Icon_warning.png|56px|link=]] | |||
| style="padding: 8px;" | '''WARNING:''' There is a random chance that the NPCs will sometimes near-instalock you in between cloak cycles, even with a 5 second cloak delay and a covert ops frigate with no signature radius modifiers (Shield Extenders, active MWD, Inertial Stabilizers, etc.). Unless you are extremely close to the Security Vault already, consider the site failed and immediately warp out - the NPCs will quickly destroy untanked frigates within seconds once they are within their ~60-80km optimal range. | |||
|} | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Structure| | {{NPCTableRow|Structure|8|AEGIS Security Scanner|note= Decloaks ships within 55km when it activates.}} | ||
{{NPCTableRow|Structure| | {{NPCTableRow|Structure|4|AEGIS Security Deep Scanner|note= Decloaks ships within 100km when it activates.}} | ||
{{NPCTableRow|Structure| | {{NPCTableRow|Structure|60|AEGIS Proximity Mine|note= DO NOT go within the visible red circle when you look at these. 20km range. They deal high smartbomb omni damage.}} | ||
{{NPCTableSeparator|150km from Hackable}} | {{NPCTableSeparator|150km from Hackable}} | ||
{{NPCTableRow|Frigate|4-5|EDENCOM AEGIS Security Pacifier|ewar=Web|note=13km Web range. Approaches at 600m/s}} | {{NPCTableRow|Frigate|4-5|EDENCOM AEGIS Security Pacifier|ewar=Web|note=13km Web range. Approaches at 600m/s}} | ||