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→Rewards: Copied the {{expansion past}} about career agent derived standing to this place froms. Im not sure it's good to have it duplicated, but here and https://wiki.eveuniversity.org/NPC_standings#Derived_standing are the two places it makes most sense to me. |
Indiana Jove (talk | contribs) m Clarified T1 destroyers |
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It is highly recommended that you complete all the mission chains (or arcs if you will) given by the five career agents, even if you already know what you'd like to do in EVE. The missions give a good overview of some of the mechanics of the game, and good financial rewards for a new player. It is also good to have a basic idea of how each career works - for example, even if you don't plan to do any exploration, it is good to have an idea of how other players are able to scan and find you while you are in space doing any number of activities. Also, it's likely that over the course of your time in EVE you will want to try doing many different things. | It is highly recommended that you complete all the mission chains (or arcs if you will) given by the five career agents, even if you already know what you'd like to do in EVE. The missions give a good overview of some of the mechanics of the game, and good financial rewards for a new player. It is also good to have a basic idea of how each career works - for example, even if you don't plan to do any exploration, it is good to have an idea of how other players are able to scan and find you while you are in space doing any number of activities. Also, it's likely that over the course of your time in EVE you will want to try doing many different things. | ||
If you plan on [[Applying to EVE University|applying to join EVE University]], it is recommended that you have at least started, if not completed, all the career agent missions. | |||
== Introduction == | == Introduction == | ||
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You can do the agents in any order you like - even accept all 5 and do them in parallel. In fact, the latter has the advantage that some of the rewards of one mission line are requested by another so you need to buy/build/get fewer items to finish the missions. | You can do the agents in any order you like - even accept all 5 and do them in parallel. In fact, the latter has the advantage that some of the rewards of one mission line are requested by another so you need to buy/build/get fewer items to finish the missions. | ||
There are three sets of five career agents for each Empire faction in the game | There are three sets of five career agents for each Empire faction in the game. They all offer identical missions and equivalent rewards, however, they can be used as a quick way to gain [[NPC standings|faction standings]], as each character can complete all sets of career agents, for all empire factions. | ||
== Career Agents Locations == | == Career Agents Locations == | ||
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=== [[Soldier of Fortune]] === | === [[Soldier of Fortune]] === | ||
* Since this mission chain deals with more advanced PvE combat topics, for the new players it is suggested that you complete [[Enforcer (Career Agent)|Enforcer]] first. | * Since this mission chain deals with more advanced PvE combat topics, for the new players it is suggested that you complete [[Enforcer (Career Agent)|Enforcer]] first. However, the final mission of this chain rewards a T1 [[Destroyers|destroyer]], which could be used to complete the Enforcer missions more quickly, thanks to their significantly increased firepower vs frigates. | ||
* In addition, [[Soldier of Fortune#The Exam (10 of 10)|The Exam (10/10)]] might pose a challenge for those who do not yet have a combat-appropriate frigate from [[Enforcer (Career Agent)#Cash Flow for Capsuleers (2 of 10)|Cash Flow for Capsuleers (2/10)]] or the necessary skill injected and trained to use the destroyer granted to you when the mission is accepted. | * In addition, [[Soldier of Fortune#The Exam (10 of 10)|The Exam (10/10)]] might pose a challenge for those who do not yet have a combat-appropriate frigate from [[Enforcer (Career Agent)#Cash Flow for Capsuleers (2 of 10)|Cash Flow for Capsuleers (2/10)]] or the necessary skill injected and trained to use the destroyer granted to you when the mission is accepted. | ||
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<small>< | == Blitzing for faction standings == | ||
{{Co|coral|New players are strongly advised to disregard this section. Career Agents act as an extension to the EVE tutorial, and new players should take their time to work through a single set of career agent missions as they were intended, at their own pace, for the learning experience they offer.}} | |||
For experienced players looking to [[Gaining faction standings fast|gain faction standings fast]], career agent missions offer significant faction standing gains (7.5% per set, with 12 sets available = 22.5% per faction) for relatively low effort and there are a number of tips and tricks that can greatly improve the speed at which you burn through the missions: | |||
Every character can complete all three sets of career agent missions for each faction. Note: unlike [[Epic arcs|Epic Arcs]], career agent missions are never repeatable. You can accept a mission from each of the 5 agents in a location at once, and attempt to complete all 5 before returning to station, thus reducing your overall warps. | |||
T1 [[Destroyers]] are within ship restrictions for most missions, and can be used to complete objectives, particularly combat related tasks, significantly faster than frigates, due to their increased firepower and abundance of high slots. | |||
* Look to fit long range weapons as none of the NPCs will attempt to escape. | |||
* Prioritise velocity, warp speed and [[Travel fits|align time]] over tank, as most NPCs have low damage output. | |||
* A destroyer with 3 mid slots is ideal, to retain a prop mod, where combinations of 5 missions require you undock with the other two taken by mission specific modules. | |||
* {{Co|coral|Two career agent missions will destroy your ship, ensure you do these in ships you're happy to lose}}. | |||
** The two which destroy your ship, will notify you inside the mission dialogue. | |||
Not all rats / rooms need to be cleared. Many missions such as 'The Exam (10 of 10)' simply require you to kill a single target or destroy a single structure. Throughout the career missions, ensure you focus simply on the mission objective, complete this, then move onto the next mission and objective. | |||
'Aquire' missions, such as 'Making Mountains of Molehills (3 of 10)', which requires you hand in a 1MN Civilian Afterburner, can usually be completed instantly by purchasing the required item from the market, negating the need to use the supplied [[Blueprint Copy|BPC]]. | |||
* The exception here are the missions requiring Tritanium, which require you to at least engage with the mission site before handing in. | |||
[[File:Fit to ship notice.png|alt=An in-game notice of the module required to be fitted to your ship, to complete the mission. |border|thumb|344x344px]] | |||
Missions that require you fit a specific module, such as a Warp Scrambler for 'Your Undivided Attention (3 of 10)' will indicate this in your mission tracker, on the left hand side of your UI. Check your current fit meets the mission requirements for the set of 5 you have in progress, by clicking the white star icon for each mission you have accepted, prior to undocking (the icon in the top left corner, of the image to the right). | |||
Missions that suggest you board a [[Venture]], can be completed in ships other than Ventures. This is simply a (good) suggestion to new players. If you wish to complete this mission in a different ship, you can still warp to the mission location after undocking. | |||
Scan down a few data, relic and gas training sites in one sitting. You can then unfit the probe launcher from your ship in favour of another weapon, and (provided the sites don't de-spawn) you can complete all the exploration missions without needing to scan again. | |||
The fastest configuration found in testing (thus far) was fitting a Destroyer with 5 x Weapons, 1 x Probe Launcher and 2 x [[Mining|Mining Lasers]] (yes, really), allowing for sets of 5 missions to be completed together, cutting out a significant number of warps, docks and refits between individual missions. | |||
* Unfit the probe launcher once you've scanned at least one data, one relic and one gas training site inside the career agent system. | |||
* Unfit the Mining Lasers when the industrial missions are complete (or for any set of 5 missions where no mining is required, in favour of more guns) | |||
<small></small><references /> | |||
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Possible standing gain from finishing three set of agent for '''one''' faction | Possible standing gain from finishing three set of agent for '''one''' faction | ||
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Thus by finishing 2 set of career mission can help unlock level 2 mission for that faction. | Thus by finishing 2 set of career mission can help unlock level 2 mission for that faction. | ||
--> | -->{{expansion past | ||
{{expansion past | |||
|'''[https://www.eveonline.com/news/view/patch-notes-version-23-02#h2-1 February 2026: Version 23.02 2026-02-25.1]''' | |'''[https://www.eveonline.com/news/view/patch-notes-version-23-02#h2-1 February 2026: Version 23.02 2026-02-25.1]''' | ||
The final mission for each career agent, i.e. Making Mountains of Molehills (10 of 10) has had the faction standing bonus changed when completing the mission to no longer trigger derived standings, just like epic arcs. This will mean players will no longer lose standings to empire factions when completing the career agent missions. | The final mission for each career agent, i.e. Making Mountains of Molehills (10 of 10) has had the faction standing bonus changed when completing the mission to no longer trigger derived standings, just like epic arcs. This will mean players will no longer lose standings to empire factions when completing the career agent missions. | ||