Difference between revisions of "Distress Beacon"
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− | + | {{incursions_sites}} | |
− | = | + | = Objectives = |
− | + | ===== Force required ===== | |
− | + | {{incursion sites}} | |
− | =Military | + | ===== Military information ===== |
− | Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area. | + | {| |
− | + | | valign="middle" | [[File:incursions_sansha_transmission.png]] | |
− | This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign. | + | | valign="middle" | Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.'' |
− | + | |} | |
− | = | + | ===== Background information ===== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | =Background | ||
Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern. | Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern. | ||
− | Synopsis from ISHAEKA-0089. DED Special Operations. | + | ''Synopsis from ISHAEKA-0089. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.'' |
− | Authorized for Capsuleer dissemination. | + | = Enemies = |
− | + | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. | |
− | = | + | {{incursion rats|Start}} |
− | [[File: | + | {{incursion rats|Arnon Epithalamus}} |
− | == | + | {{incursion rats|Antem Neo}} |
− | + | {{incursion rats|Eystur Rhomben}} | |
+ | {{incursion rats|Jel Rhomben}} | ||
+ | {{incursion rats|Lirsautton Parichaya}} | ||
+ | {{incursion rats|Mara Paleo}} | ||
+ | {{incursion rats|Niarja Myelen}} | ||
+ | {{incursion rats|Orkashu Myelen}} | ||
+ | {{incursion rats|Romi Thalamus}} | ||
+ | {{incursion rats|Uitra Telen}} | ||
+ | {{incursion rats|Vylade Dien}} | ||
+ | {{incursion rats|Youl Meten}} | ||
+ | {{incursion rats|End}} | ||
+ | == Priorities == | ||
+ | This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. | ||
+ | {| class="wikitable" style="font-size:90%;" | ||
+ | |- | ||
+ | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | # | ||
+ | ! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet | ||
+ | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ||
+ | |- | ||
+ | ! style="background:#222222;" nowrap | Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small> | ||
+ | ! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | ||
+ | |- style="vertical-align:top;" | ||
+ | | nowrap | 1 | ||
+ | | style="background:Red;" width="1" | | ||
+ | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' [[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Orkashu Myelen''' [[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus''' [[File:Icon_target_max.png|24px|link=|Jamming]] | ||
+ | | style="padding:5px;" | The '''Niarja Myelens''' and '''Orkashu Myelens''' because they jam and neut. | ||
− | == | + | The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus'''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''. |
− | = | + | |- style="vertical-align:top;" |
− | + | | nowrap | 3 | |
− | + | | style="background:OrangeRed;" width="1" | | |
+ | | style="padding:5px;" nowrap | '''Mara Paleo''' [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]]<br>'''Vylade Dien''' [[File:Warfare-links.png|24px|link=|Siege Warfare links]] | ||
+ | | style="padding:5px;" nowrap | | ||
+ | | style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities. | ||
− | === | + | The '''Vylade''' because it increases the resists for all the other ships. |
− | + | |- style="vertical-align:top;" | |
− | + | | nowrap | 4 | |
+ | | style="background:Green;" width="1" | | ||
+ | | style="padding:5px;" nowrap | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen''' | ||
+ | | style="padding:5px;" nowrap | '''Eystur Rhomben'''<br>'''Jel Rhomben'''<br>'''Youl Meten''' [[File:icon_stasis_webifier_i.png|24px|link=|Webbing]] | ||
+ | | style="padding:5px;" nowrap | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill. | ||
− | + | '''Eysturs''' and '''Jels''' before '''Youls''' despite the web as they are a little bit stronger. | |
− | + | |} | |
− | + | <small><references/></small> | |
+ | == Triggers == | ||
+ | Initial research didn't show any triggers. The last enemy killed in each wave triggers the next, so there is no risk of accidentally triggering the next wave before you finish your current one. | ||
+ | == Special requirements == | ||
+ | There are no special requirements for this site. | ||
− | + | = Hints & tips = | |
− | * | + | * There are three waves in this site, most spawning around the '''Civilian Orca''', 10 - 15 km away from the warp-in. |
− | * | + | * There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time. |
− | * Veldspar | + | * None of the Sansha will actually engage the '''Civilian Orca''', so there is no need to protect it, just drive the Sansha off. You can even destroy the Orca, complete the site and still get your reward. |
− | + | * There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x {{co|slateblue|Concentrated Veldspar}}, 8 x {{co|tomato|Massive Scordite}}, 8 x {{co|tomato|Scordite}} and 8 x {{co|slateblue|Veldspar}}. | |
− | + | {{Incursions sites horizontal}} | |
− | [[Category: | + | [[Category:Incursions sites]] |
Latest revision as of 11:30, 12 November 2022
Incursion sites |
---|
Click the title for a summary, or return to Incursions for general information. |
Staging sites |
Vanguard sites |
Assault sites |
Headquarter sites |
Mothership sites |
Objectives
Force required
Fleet of 3 - 5 pilots 1 logistics or spidertanking Sites take about 15 - 20 minutes |
Military information
Background information
Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.
Synopsis from ISHAEKA-0089. DED Special Operations.
Authorized for Capsuleer dissemination.
Enemies
Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
215 m | 1,300 m/s | 210 m/s | 50 km900 hp | 164 dps< 113 km | 65k ehp | ||
Antem Neo [7] |
184 m | 1,350 m/s | 205 m/s | 60 km840 hp | 168 dps146 - 176 km | 88k ehp | |
Eystur Rhomben |
49 m | 3,360 m/s | 560 m/s | 11 km600 hp | 120 dps10 - 12 km | 9k ehp | |
Jel Rhomben |
49 m | 3,360 m/s | 560 m/s | 11 km240 hp | 48 dps10 - 12 km | 3k ehp | |
Lirsautton Parichaya [8] |
125 m | 1,400 m/s | 158 m/s | 8 km6,600 hp | 440 dps< 69 km | 25k ehp | |
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | ||
53 m | 2,760 m/s | 405 m/s | 5 km(no weapons) | (no weapons) | 3k ehp | ||
Romi Thalamus |
200 m | 1,520 m/s | 205 m/s | 18 km1,600 hp | 320 dps23 - 33 km | 106k ehp | |
Uitra Telen [9] |
300 m | 1,500 m/s | 260 m/s | 30 km660 hp | 132 dps23 - 33 km | 132k ehp | |
422 m | 170 m/s | 170 m/s | 60 km(no weapons) | (no weapons) | 275k ehp | ||
33 m | 2,550 m/s | 410 m/s | 8 km192 hp | 38 dps10 - 12 km | 3k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Antem Neo does 29% EM and 71% thermal damage with its turrets.
- ^ The Lirsautton Parichaya doesn't share the traditional omni tank of its brethren and is a little weaker against thermal damage (23,961 ehp) and stronger against explosive damage (29,875 ehp). They also have bonuses that remove any reduction from explosive radius and explosive velcoity, meaning resists are the only thing mitigating damage from them.
- ^ The Uitra Telen does 82% EM and 18% thermal damage with its turrets.
Priorities
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
# | Targets for the entire fleet | Reason | ||
---|---|---|---|---|
Regular targets [1] | Small targets [2] | |||
1 | Niarja Myelen Orkashu Myelen Lirsautton Parichaya Arnon Epithalamus |
The Niarja Myelens and Orkashu Myelens because they jam and neut.
The Lirsautton Parichayas before the Arnon Epithalamus' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer Lirsauttons. | ||
3 | Mara Paleo Vylade Dien |
The Mara because it has remote shield boosting capabilities.
The Vylade because it increases the resists for all the other ships. | ||
4 | Romi Thalamus Antem Neo Uitra Telen |
Eystur Rhomben Jel Rhomben Youl Meten |
Romis first as they post the biggest threat, then Antem Neos before Uitras because they do slightly more damage and easier to kill.
Eysturs and Jels before Youls despite the web as they are a little bit stronger. |
- ^ These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.
- ^ Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort.
Triggers
Initial research didn't show any triggers. The last enemy killed in each wave triggers the next, so there is no risk of accidentally triggering the next wave before you finish your current one.
Special requirements
There are no special requirements for this site.
Hints & tips
- There are three waves in this site, most spawning around the Civilian Orca, 10 - 15 km away from the warp-in.
- There are no ships capable of warp disrupting or warp scrambling you in this site, which means you can warp out at any time.
- None of the Sansha will actually engage the Civilian Orca, so there is no need to protect it, just drive the Sansha off. You can even destroy the Orca, complete the site and still get your reward.
- There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x Concentrated Veldspar, 8 x Massive Scordite, 8 x Scordite and 8 x Veldspar.
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