Difference between revisions of "Gone Berserk"

From EVE University Wiki
Jump to: navigation, search
m (add 16px versions of damage icons)
m (Bypass redirect pages)
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Template:Stub}}
+
{{disambig}}__NOTOC__
[[Category:Missions]]
+
'''Gone Berserk''' is a combat mision with multiple level variants.
[[Category:Missions (Level 4)]]
 
  
{{Mission
+
*[[Gone Berserk (Level 1)]]
|mission=Gone Berserk
+
*[[Gone Berserk (Level 2)]]
|faction=EoM
+
*[[Gone Berserk (Level 3)]]
|level=4
+
*[[Gone Berserk (Level 4)]]
|missiontype=Security
 
|spacetype=Normal
 
|numpockets=1
 
|blitzok=No
 
|rewardisk=???K
 
|bonusisk=???K
 
|rewardlp=??? LP
 
|bounties=???M ISK
 
|salvagem3=~3500 m3
 
|dmgdealt=[[File:DamageKIN16.jpg]]70% KIN [[File:DamageTHE16.jpg]]30% THE
 
|bestdmg=[[File:DamageKIN16.jpg]]KIN, [[File:DamageEXP16.jpg]]EXP
 
|esttime=30 min
 
|riskfactor=7/10
 
|notes=<br>
 
* No ship size limits.
 
* Other then needing to keep track of trigger ships (if you are solo), this is not an overly complex mission.
 
}}
 
 
 
{{MissionPocket
 
|pocket=Single Pocket
 
|webscram=Yes
 
|triggers=Yes
 
|waves=No
 
|buildings=No
 
|spawnpoints=3
 
|completion=Eliminate all trigger ships from the right-side spawn tree, or possibly you only need to kill the EoM Death Lord from the right-side spawn tree.
 
|notes=<br>
 
 
 
(insert warp-in image here, with left/right/center spawns noted)
 
 
 
===Spawn Trees===
 
There are (3) spawn trees within the mission pocket, noted as Left/Right/Center.  Each spawn tree operates independently.  When the cruisers in the initial wave for a particular group is killed, the next wave for that location will spawn.  Each spawn point has (3) additional reinforcement waves (for a total of 12 waves) which are triggered by a particular ship in each wave.
 
 
 
===Spawn Waves===
 
Each of the three spawn locations operates independently.  However, when reinforcements for a particular tree spawn, they will spawn in at random locations.
 
 
 
# Auto-aggro
 
#* (2) Cruisers (EoM Death Knight) Trigger (when both are killed)
 
# Auto-aggro
 
#* (1) Battleship (EoM Hydra) Trigger
 
#* (2) Frigates (EoM Saboteur) Web (extra spawn, left side only)
 
# Auto-aggro
 
#* (1) Battleship (EoM Ogre) Trigger
 
#* (1) Battleship (EoM Hydra)
 
# Auto-aggro
 
#* (1) Battleship (EoM Death Lord) Likes to orbit at 45km
 
 
 
===Strategy and Tips===
 
Try to only work on a single spawn tree at a time.  As trigger ships spawn, you should label them with tags.
 
 
 
Even with a well-tanked battleship, it is possible to run into trouble if you spawn too many enemy battleships and let too many get within 30km.  If you are having trouble, bouncing out and back may allow you to increase your range to 40-60km.
 
 
 
===Blitz Method===
 
It is possible to ignore the (3) EoM Hydra battleships that spawn as part of the 3rd wave in each spawn tree.
 
 
 
===Special Loot===
 
None
 
 
 
===Mining===
 
Yes, see [[Mission_Mining#Gone_Berserk|Mission Mining: Gone Berserk]] for details.
 
 
 
}}
 

Latest revision as of 14:42, 30 August 2021


This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.


Gone Berserk is a combat mision with multiple level variants.