Gone Berserk (Level 1)

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Agent.png
Missions
Mission Reports

Security Reports
Distribution Reports
Mining Reports

Mission Guides

Security Guide
Distribution Guide
Mining Guide

Special Missions

COSMOS
Epic Arcs
Anomic
Research
Data Center
Faction Warfare

Helpful Links

NPC standings
NPC damage types
NPC naming conventions
Blitzing
Loyalty Points
Gaining faction standings fast
Mission ships
Career Agents

Level1
TypeEncounter
ObjectiveKill pirates
FactionEquilibrium of Mankind
Best damage to dealKinetic damage Kin
Damage to resistKinetic damage KinThermal damage Th
Ship suggestionFrigate
Mission briefing
We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.

Deadspace single pocket with gate.
Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn.
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.


WD EWAR L
Group 1 (Left, 30 km, auto aggro)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcements when destroyed
Group 2 (Middle, 20 km, auto aggro)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcements when destroyed
Group 3 (Right, 50 km)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcements when destroyed


First Spawn
WD EWAR L


Frigate 3 x Frigate EoM Fiend Triggers reinforcements when destroyed


Second Spawn
WD EWAR L


Frigate 2 x Frigate EoM Incubus

Mineable Asteroids:
None

Structures:
None


Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships