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{{Update|Review Summary for Version 23.01 Release 2025-09-09.1 slot update}} | |||
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* SHIP ATTRIBUTES SECTION (last update : 2025-09-09) | |||
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* on editing the attributes, please make sure that you don't | |||
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| shipid=19722 | |||
| shipimg=Naglfar.jpg | |||
| shipname=Naglfar | |||
| class=Dreadnought | |||
| grouping=Dreadnoughts | |||
| hulltype=Naglfar Class | |||
| faction=Minmatar Republic | |||
| variations= {{Ship|Valravn}}, {{Ship|Naglfar Fleet Issue}} | |||
| tech= | |||
| powergrid=460,000 MW | |||
| cpu=740 tf | |||
| capacitor=50,000 GJ | |||
| highs=5 | |||
| turrets=3 | |||
| launchers=0 | |||
| mediums=7 | |||
| lows=5 | |||
| mass=1,260,000,000 kg | |||
| volume=15,500,000 m³ | |||
| cargohold=2,900 m³ | |||
| extraholdtype=Fuel | |||
| extrahold=8,000 m³ | |||
| extrahold2type=Ship Maintenance Bay | |||
| extrahold2=1,000,000 m³ | |||
| extrahold3type=Fleet Hangar | |||
| extrahold3=10,000 m³ | |||
| quote=Stand tall, stand strong. | |||
| quote_attribution=Minmatar Republic farewell | |||
| info=The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. | |||
Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. | |||
| bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br> | |||
5% bonus to Capital Projectile Turret damage<br> | |||
5% bonus to Capital Projectile Turret rate of fire<br> | |||
5% bonus to Shield Booster cycle time<br> | |||
<b>Role Bonus:</b><br> | |||
• Can fit Siege modules<br> | |||
• 5x penalty to Entosis Link cycle time | |||
| structurehp=95,500 HP | |||
| armorhp=95,500 HP | |||
| armorem=60 | |||
| armortherm=35 | |||
| armorkin=25 | |||
| armorexp=10 | |||
| shieldhp=95,500 HP | |||
**Advanced Spaceship Command V | | shieldem=0 | ||
*Minmatar Dreadnought I | | shieldtherm=20 | ||
**Minmatar Battleship | | shieldkin=40 | ||
** | | shieldexp=50 | ||
* | |||
** | | maxvelocity=80 m/sec | ||
** | | inertia=0.045 | ||
** | | warpspeed=1.5 AU/s | ||
| warptime=78.603 s | |||
| targetrange=92.50 km | |||
| maxlockedtargets=7 | |||
| sigradius=11,000 m | |||
| scanres=85 mm | |||
| sensortype=LADAR | |||
| sensorvalue=39 points | |||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | |||
** {{RequiredSkill|Advanced Spaceship Command|V}} | |||
*** {{RequiredSkill|Spaceship Command|V}} | |||
* {{RequiredSkill|Minmatar Dreadnought|I}} | |||
** {{RequiredSkill|Capital Ships|III}} | |||
*** {{RequiredSkill|Advanced Spaceship Command|V}} | |||
**** {{RequiredSkill|Spaceship Command|V}} | |||
** {{RequiredSkill|Minmatar Battleship|III}} | |||
*** {{RequiredSkill|Spaceship Command|IV}} | |||
*** {{RequiredSkill|Minmatar Battlecruiser|III}} | |||
**** {{RequiredSkill|Spaceship Command|III}} | |||
**** {{RequiredSkill|Minmatar Cruiser|III}} | |||
***** {{RequiredSkill|Spaceship Command|II}} | |||
***** {{RequiredSkill|Minmatar Destroyer|III}} | |||
****** {{RequiredSkill|Minmatar Frigate|III}} | |||
******* {{RequiredSkill|Spaceship Command|I}} | |||
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} | |||
*** {{RequiredSkill|Advanced Weapon Upgrades|V}} | |||
**** {{RequiredSkill|Weapon Upgrades|V}} | |||
***** {{RequiredSkill|Gunnery|II}} | |||
* {{RequiredSkill|Jump Drive Operation|I}} | |||
** {{RequiredSkill|Navigation|V}} | |||
** {{RequiredSkill|Warp Drive Operation|V}} | |||
*** {{RequiredSkill|Navigation|I}} | |||
** {{RequiredSkill|Science|V}} | |||
| totaltraintime=107d 18h 28m 50s | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1= | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
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==Summary== | == Summary == | ||
' | Prior to the addition of Navy dreads in the Uprising Expansion the Naglfar was considered one of the best dreads due to its flexible slot layout and capless guns. However, with the addition of the Navy dreads the Naglfar has quickly fallen out of popularity in favor of the [[Zirnitra]], [[Phoenix Navy Issue]], and [[Revelation Navy Issue]]. This is primarily due to the Naglfar's extremely poor buffer tank and comparatively low damage output. Contemporary Dread doctrines tend to focus on maximizing damage and tank at the expense of flexibility, resulting in the resurgence of Caldari and Amarr dreads at the expense of Gallente and Minmatar dreads. Nowadays, Naglfars mainly see use for ratting, running CRAB Beacons, and solo PvP. In solo PvP especially, the Naglfar shines due to its strong active tank and ability to function as a "Drift Dread." The Naglfar also sees use as a "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full-sized capital guns. | ||
==Skills== | == Skills == | ||
''Further information about additional or recommended skills to pilot Naglfar for a specific or | ''Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.'' | ||
== | == Tactics == | ||
''No | ''No sub-article about Naglfar roles or piloting tactics. You can write them here.'' | ||
== | == Notes == | ||
'' | In old Norse mythology, ''Naglfar'' was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of [[Ragnarok]]. | ||
== | == Patch History == | ||
'' | {{Expansion past| | ||
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ( Legion Major Update) [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes] | |||
* Midslots improved from 6 to 7. | |||
* Lowslots reduced from 6 to 5. | |||
}} | |||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]] | |||
[[Category:Dreadnoughts]] | |||