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− | == Natural enemies==
| + | #REDIRECT [[Natural_resistances]] |
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− | Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.
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− | Amarr VS Minmatar
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− | Gallente VS Caldari
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− | == Each race has a dominant dmg type ==
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− | Amarr deal high EM dmg
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− | [[File:lasers.jpg|1000px]] | |
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− | Minmatar deal high Explosive dmg
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− | Gallente deal high kinetic and thermal
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− | Caldari deal all types of dmg, but have ships that give bonuses to Kinetic dmg.
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− | == Tech 1 Ships ==
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− | All Tech 1 ships have the same natural resists.
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− | * Armor
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− | **EM :
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− | **Explosive :
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− | **Kinetic :
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− | **Thermal :
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− | === Tech 2 Ships ===
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− | ==== Ammo Types ====
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