Difference between revisions of "User talk:Onix pokemon"
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Onix pokemon (talk | contribs) (Created page with "{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%" |+'''Useful Implants''' ! Racial Specialization !! Model name !! Slot 6 !! Slot 7 !! Slot 8 !! Slot 9 !! ...") |
Onix pokemon (talk | contribs) |
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− | {| border=" | + | {| border="4" cellpadding="1" cellspacing="1" align="center" width="90%" |
|+'''Useful Implants''' | |+'''Useful Implants''' | ||
− | ! | + | ! Type of Bonuses !! Model name !! Slot 6 !! Slot 7 !! Slot 8 !! Slot 9 !! Slot 10 |
|- | |- | ||
| Projectile Turret || align="center"|'Gunslinger' || SX: Small damage || AX: Tracking (All) || MX: Medium damage || CX: Damage (All) || LX: Large damage | | Projectile Turret || align="center"|'Gunslinger' || SX: Small damage || AX: Tracking (All) || MX: Medium damage || CX: Damage (All) || LX: Large damage | ||
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|- | |- | ||
| Hybrid Turret || align="center"|'Deadeye' beginning with "ZG" || ZGS: Small damage || ZGC: Falloff (All) || ZGM: Medium damage || ZGA: Optimal Range (All) || ZGL: Large damage | | Hybrid Turret || align="center"|'Deadeye' beginning with "ZG" || ZGS: Small damage || ZGC: Falloff (All) || ZGM: Medium damage || ZGA: Optimal Range (All) || ZGL: Large damage | ||
+ | |- | ||
+ | | (Non-Racial) Turret CPU || align="center"|'Gnome' || || || || || KZA: CPU need (All) | ||
+ | |- | ||
+ | | Unguided Missiles || align="center"|'Snapshot' || ZMT: Torpedo damage || ZME: Heavy Assault missile damage || || ZMR: Rocket damage || | ||
+ | |- | ||
+ | | Guided Missiles || align="center"|'Snapshot' and 'Deadeye' || ZMU: Cruise Missile damage || ZMH: heavy Missile damage || ZMA: Explosion radius || ZMN: Light missile damage || | ||
+ | |- | ||
+ | | Defender Missiles || align="center"|'Snapshot' || || || ZMD: Missile Velocity || || | ||
+ | |- | ||
+ | | F.o.F. Missiles || align="center"|'Snapshot' || || || || || ZMF: Explosion radius | ||
+ | |- | ||
+ | | All Missiles || align="center"|'Deadeye' || || ZMC or ZML: Flight Time or Velocity || || ZMS: Explosion Velocity || ZMM: Rate of Fire | ||
|} | |} | ||
<br /> | <br /> | ||
+ | |||
+ | Etc |
Latest revision as of 07:05, 15 January 2012
Type of Bonuses | Model name | Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|---|---|
Projectile Turret | 'Gunslinger' | SX: Small damage | AX: Tracking (All) | MX: Medium damage | CX: Damage (All) | LX: Large damage |
Energy Turret | 'Lancer' | Alpha: Small damage | Beta: Capacitor use (All) | Gamma: Medium damage | Delta: Rate of Fire (All) | Epsilon: Large damage |
Hybrid Turret | 'Deadeye' beginning with "ZG" | ZGS: Small damage | ZGC: Falloff (All) | ZGM: Medium damage | ZGA: Optimal Range (All) | ZGL: Large damage |
(Non-Racial) Turret CPU | 'Gnome' | KZA: CPU need (All) | ||||
Unguided Missiles | 'Snapshot' | ZMT: Torpedo damage | ZME: Heavy Assault missile damage | ZMR: Rocket damage | ||
Guided Missiles | 'Snapshot' and 'Deadeye' | ZMU: Cruise Missile damage | ZMH: heavy Missile damage | ZMA: Explosion radius | ZMN: Light missile damage | |
Defender Missiles | 'Snapshot' | ZMD: Missile Velocity | ||||
F.o.F. Missiles | 'Snapshot' | ZMF: Explosion radius | ||||
All Missiles | 'Deadeye' | ZMC or ZML: Flight Time or Velocity | ZMS: Explosion Velocity | ZMM: Rate of Fire |
Etc