Difference between revisions of "User talk:Onix pokemon"

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{| border="4" cellpadding="1" cellspacing="1" align="center" width="90%"
 
{| border="4" cellpadding="1" cellspacing="1" align="center" width="90%"
 
|+'''Useful Implants'''
 
|+'''Useful Implants'''
! Racial Specialization !! Model name !! Slot 6 !! Slot 7 !! Slot 8 !! Slot 9 !! Slot 10
+
! Type of Bonuses !! Model name !! Slot 6 !! Slot 7 !! Slot 8 !! Slot 9 !! Slot 10
 
|-
 
|-
 
| Projectile Turret || align="center"|'Gunslinger' || SX: Small damage || AX: Tracking (All) || MX: Medium damage || CX: Damage (All) || LX: Large damage
 
| Projectile Turret || align="center"|'Gunslinger' || SX: Small damage || AX: Tracking (All) || MX: Medium damage || CX: Damage (All) || LX: Large damage
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|-
 
|-
 
| Hybrid Turret || align="center"|'Deadeye' beginning with "ZG" || ZGS: Small damage || ZGC: Falloff (All) || ZGM: Medium damage || ZGA: Optimal Range (All) || ZGL: Large damage
 
| Hybrid Turret || align="center"|'Deadeye' beginning with "ZG" || ZGS: Small damage || ZGC: Falloff (All) || ZGM: Medium damage || ZGA: Optimal Range (All) || ZGL: Large damage
 +
|-
 +
| (Non-Racial) Turret CPU || align="center"|'Gnome' ||   ||   ||   ||   || KZA: CPU need (All)
 +
|-
 +
| Unguided Missiles || align="center"|'Snapshot' || ZMT: Torpedo damage || ZME: Heavy Assault missile damage ||   || ZMR: Rocket damage ||  
 +
|-
 +
| Guided Missiles || align="center"|'Snapshot' and 'Deadeye' || ZMU: Cruise Missile damage || ZMH: heavy Missile damage || ZMA: Explosion radius || ZMN: Light missile damage ||  
 +
|-
 +
| Defender Missiles || align="center"|'Snapshot' ||   ||   || ZMD: Missile Velocity ||   ||  
 +
|-
 +
| F.o.F. Missiles || align="center"|'Snapshot' ||   ||   ||   ||   || ZMF: Explosion radius
 +
|-
 +
| All Missiles || align="center"|'Deadeye' ||   || ZMC or ZML: Flight Time or Velocity ||   || ZMS: Explosion Velocity || ZMM: Rate of Fire
 
|}
 
|}
 
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Etc
 
Etc

Latest revision as of 07:05, 15 January 2012

Useful Implants
Type of Bonuses Model name Slot 6 Slot 7 Slot 8 Slot 9 Slot 10
Projectile Turret 'Gunslinger' SX: Small damage AX: Tracking (All) MX: Medium damage CX: Damage (All) LX: Large damage
Energy Turret 'Lancer' Alpha: Small damage Beta: Capacitor use (All) Gamma: Medium damage Delta: Rate of Fire (All) Epsilon: Large damage
Hybrid Turret 'Deadeye' beginning with "ZG" ZGS: Small damage ZGC: Falloff (All) ZGM: Medium damage ZGA: Optimal Range (All) ZGL: Large damage
(Non-Racial) Turret CPU 'Gnome'         KZA: CPU need (All)
Unguided Missiles 'Snapshot' ZMT: Torpedo damage ZME: Heavy Assault missile damage   ZMR: Rocket damage  
Guided Missiles 'Snapshot' and 'Deadeye' ZMU: Cruise Missile damage ZMH: heavy Missile damage ZMA: Explosion radius ZMN: Light missile damage  
Defender Missiles 'Snapshot'     ZMD: Missile Velocity    
F.o.F. Missiles 'Snapshot'         ZMF: Explosion radius
All Missiles 'Deadeye'   ZMC or ZML: Flight Time or Velocity   ZMS: Explosion Velocity ZMM: Rate of Fire


Etc