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| [[Category:Work in progress]]
| | {{incursions_sites}} |
| <div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
| | == Intelligence Reports == |
| =Intelligence Reports= | | {{incursion sites|headquarters}} |
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| ===Military Intelligence=== | | === Military Intelligence === |
| Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable. | | Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable. |
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| ===Background Intelligence=== | | === Background Intelligence === |
| True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle. | | True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle. |
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| ''Authorized for Capsuleer dissemination.'' | | ''Authorized for Capsuleer dissemination.'' |
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| =Forces Required= | | == Rewards == |
| *33 - 40 pilots
| | {| class="wikitable" |
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| | ! High Sec Payout !! Low / Null Sec Payout |
| | |- |
| | | 31,500,000 ISK || 45,000,000 ISK |
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| | | 7,000 CONCORD LP || 10,000 CONCORD LP |
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| | | For 20-40 pilots || For 30-60 pilots |
| | |} |
| | ''Rewards decrease significantly for fleet sizes outside of these ranges'' |
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| | == Completion Requirements == |
| | Destroy the Sansha Battletower, killing the rats is not required for completion of the site. |
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| ''Preferred List''<br/>
| | == Special Mechanics == |
| *'''12-14 Logistics'''<br/>
| | This site has several special mechanics that are all important to be aware of for a safe and successful site completion. |
| *'''13-14 Damage Dealers'''<br/>
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| *'''8-10 Snipers'''<br/>
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| *'''1 MTAC Puller/Picker''' - (Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into can's, while the fleet makes its way near the station<br/>
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| *'''1 MTAC Dropper''' - (Tractor beam fitted ship - Marauder of any race - that will haul the cans dropped near Concord MTAC Factory - filled with MTAC's - and place the MTACs into the Shield Transfer Control Tower every 1 minute and 30 seconds)<br/>
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| ''Note: It is highly advisable for the MTAC Dropper to have a timer of some sort, to time the drop's of the MTAC's properly.''
| | === Delayed Initial Spawns === |
| | When the TCRC site spanws only a small number of rats are present. The spawning of the remainder of the rats is triggered by an uncloaked ship being in the site. Once triggered, the remaining rats spawn in over three waves. It takes ~90 seconds from the time the remaining spawns are triggered for the final wave to spawn. |
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| =Rewards=
| | Because of the long timer for the final wave to spawn it is possible to warp into the site partway through the spawn process. If this happens it is easy to check for the presence of specific rats to determine how far through the spawn process the site is. |
| [[File:HQ_rpr.PNG|right|Full Fleet Headquarters Reward Payout Ratio]]
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| | * If there are no rats at all within 40km of the beacon then none of the additional waves have spawned. In this state the site is usually called "Normal". |
| | * If there are Deltoles wihtin 40km of the beacon then the first of the additional waves has spawned. In this state the site is usually called "Deltoles". |
| | * If there are both Deltoles and frigates within 40km of the beacon then two of the additional waves have spawned. In this state the site is usually called "Frigates". |
| | * If there are Outunis present in the site then all the additional waves have spawned. In this state the site is usually called "Full". |
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| | === MTAC === |
| | The shield transfer arrays next to the Sansha battle tower are capable of repairing the tower from near dead to full HP in a matter of seconds. Destroying the tower before the repairs start is not possible so the repairs must be disabled in order to complete the site. |
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| '''High Sec Payout'''
| | Further to the left of the shield arrays are two additional structures; a Concord MTAC Factory and a Shield Transfer Control Tower. Taking a MTAC from the factory and placing it in the control tower will prevent the battle tower from being repaired for a short period of time. |
| * 31,500,000 ISK
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| * 7,000 CONCORD LP
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| | MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory and deposited in the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped. If you are the pilot moving the MTACs then be careful to not shoot your jetcan. The full length of the timer to create a new jetcan is longer than the duration that a deposited MTAC is effective for |
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| '''Low / Null Sec Payout'''
| | === Enemy Respawns === |
| * 45,000,000 ISK
| | Many of the enemy groups in this site will respawn on timers after their entire group is destroyed. The respawn timers for battleships are longer than an average fleet should take to complete the site but the respawn timers for frigate and cruisers are very fast. These fast respawning frigates and cruisers include warp disrupting ships in the form of Schmaeels and Augas. |
| * 10,000 CONCORD LP
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| | While there are several Schmaeels initially present in the site only two of them are respawning. The two that will respawn can be identified by their initial spawn location close to the Shield Transfer Control Tower. |
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| | == Enemies == |
| | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. |
| | {{incursion rats|Start}} |
| | {{incursion rats|Auga Hypophysis}} |
| | {{incursion rats|Deltole Tegmentum}} |
| | {{incursion rats|Intaki Colliculus}} |
| | {{incursion rats|Mara Paleo}} |
| | {{incursion rats|Niarja Myelen}} |
| | {{incursion rats|Ostingele Tectum}} |
| | {{incursion rats|Outuni Mesen}} |
| | {{incursion rats|Renyn Mesen}} |
| | {{incursion rats|Romi Thalamus}} |
| | {{incursion rats|Schmaeel Medulla}} |
| | {{incursion rats|Yulai Crus Cerebi}} |
| | {{incursion rats|End}} |
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| =Achieving Objectives Successfully=
| | {{Incursions sites horizontal}} |
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| ''There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns.''
| | [[Category:Incursions sites]] |
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| After watchlist has been provided in fleet chat, the fleet will enter site. Fleet will follow anchor and attack in tagged order. While fleet is killing in tagged order, MTAC Picker will retrieve MTAC's from the Concord MTAC Factory and placing them into can's for the MTAC Dropper to drop into the Shield Transfer Control Tower. MTAC Dropper After the waves are destroyed, MTAC dropper will commence dropping MTAC's every 1 minute and 30 seconds. MTAC Puller will indicate that a can is full for the MTAC Dropper to tractor to himself and pull from that can and place into the Shield Transfer Control Tower. Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health. MTAc's will be dropped until the battletower is destroyed.
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| Once Battletower is destroyed, the Sansha ''will not'' warp out. The plan at this point, is to destroy anything that can warp scramble. Once it has been verified that nobody is being warp scrambled, DD will typically self-warp out, while FC and logistics wait until all DD leave, then leave as a squad warp to new site.
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| =Watchlist=
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| ===Logistics===
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| *Anchor
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| *Jammer *
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| *MTAC Picker
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| *MTAC Dropper
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| *Logistics Commander
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| *Cap Chain Partner
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| *Fleet Commander
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| ''Note: It is highly advisable to have a Jammer in a TCRC HQ site. Jammers decrease DPS of the ships that need to stay on the field to avoid additional unneccessary aggro. Jammers will also pick up lots of the aggro from the Sansha, due to all the modules being activated from their ship.''
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| ===Damage Dealer / Sniper / Drone Bunny===
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| *Anchor
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| *Drone Bunny
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| *Cap Chain Partner *
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| ''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.''
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| =Pirates / Kill Order=
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| ''There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, it is best to leave 1 of each type alive to avoid unnecessary re-spawns of that type of ship. Logistics will have their hands full, managing rep's, but can be handled while the battletower is getting destoyed.
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| '''Anchor'''
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| --incomplete--
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| Undetermined as to the location of where the fleet is to be, but, it should be near the tower.
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| --incomplete--
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| ===Before Tower Bombardment===
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| ''Important: While DPS and Snipers are taking out the tagged ships, MTAC Picker will speed to the Concord MTAC Factory and begin taking MTAC's from the Concord MTAC Factory and placing it in a can. MTAC Puller will fly to the Shield Transfer Control Tower, waiting for full can's of MTAC's to tractor to them, and deposit into Shield Transfer Control Tower. One MTAC every 1 minute and 30 seconds deposited into the Shield Transfer Control Tower disables the ability of the Sansha to repair their tower during tower bombardment.''
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| '''Full Fleet DPS (DPS and Snipers)'''
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| Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 0-1)<br/>
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| '''DPS Only'''
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| Deltole Tegmentum - Warp Scrambler / Neut (Tag 2-5, J)<br/>
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| ** DO NOT SHOOT** Deltole Tegmentum - Warp Scrambler / Neut (Tag J)<br/>
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| Ostingele Tectums - Sansha High DPS DD (Tag 6-9)
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| **DO NOT SHOOT** Ostingele Tectums - Sansha High DPS DD (Tag J)
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| Note: If done properly, there should be 2 ship's tagged J - a Deltole Tegmentum and an Ostingele Tectums. None of the ships tagged J should be targetted or shot at, before or during tower bombardment. All Deltole Tegmentum will be destroyed after tower bombardment, and ships will be able to warp out before next Deltole spawn.
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| '''Snipers Only'''
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| Yulai Crus Cerebi - Sansha DD (Tag A-H)
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| '''Drone Bunny'''
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| Niarja Myelen - Jammer / Neut (Tag X)<br/>
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| Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)<br/>
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| ===During Tower Bombardment===
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| ''Important Note: Deltole Tegmentum wave will generally re-spawn at 12:00-15:00 minute mark, Ostingele Tectums will generally respawn at 16:00-18:00 mark.''
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| '''DPS / Sniper / Drone Bunny'''
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| Battle Tower
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| ''Respawns of Deltole Tegmentum and Ostingele Tectums should only be tagged if Logistics are unable to manage aggro''
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| '''Snipers Only'''
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| Outuni Mesen - Neut / Warp Scrambler / Webber (Tag A-B)
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| '''Drone Bunny'''
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| Niarja Myelen - Jammer / Neut(Tag X)<br/>
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| ===After Tower Bombardment===
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| ''Note: The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout. There will no longer be any respawns at this point.''
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| '''Full Fleet DPS (DPS and Snipers)'''
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| Outini Mesen (Tag 0-?)<br/>
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| Deltole Tegmentum - Warp Scrambler / Neut (Tag 1-?)
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| '''Drone Bunny'''
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| Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
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| Auga Hypophysis - Scrambler / Webber (Tag Y)
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| =Hints and Tips=
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| *''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals. If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''<br/>
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| *''If MTAC's are not deposited in timely intervals, the Sansha Battletower will immediately repair itself to full health. This will take place whether the station is at 75% sheilds, 100% armor and 100% structure or 0% sheilds, 0% armor, and 1% structure. There is no stopping the repair until the MTAC's begin being dropped in the Shield Transfer Control Tower again''
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| *''MTAC's are created every two minutes, but the Shield Transfer Control Tower needs one every two minutes. The stockpile is created to avoid the MTAC Dropper from running out.''
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| *''This site is the only HQ site that has Niarja's, as well as Auga Hypophysis on field''
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| *''This is the only HQ site where anything tagged J is not to be targetted/attacked until the very end.''
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| *''There will be no more Yulai Crus Cerebi spawns after the death of the first wave of Yulai Crus Cerebi.''
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| *''Jamming the initial wave of Outini Mesen will prohibit any future spawn of Outini Mesen.''
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| *''The Trigger mechanism is similar to that of an [[Override Transfer Array]]
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| *''Respawns can only be ignored if the Logistics Commander, as well as Fleet Commander are comfortable with the level of aggro on the field and know that the fleet will be able to tank it prior to site completion''
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| Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links to sort through and provide in this wiki article.
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| [[Category:Incursion]] | |