Difference between revisions of "User:Patrice macmahon/Combat Pilot Development"

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Combat Pilot:  Pilot who utilizes the games combat mechanics primarily for PVP or income relates activities at the exclusion of Industrial or Economic playstyles.
 
Combat Pilot:  Pilot who utilizes the games combat mechanics primarily for PVP or income relates activities at the exclusion of Industrial or Economic playstyles.
  
- Patrice Macmahon
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[[User:Patrice macmahon|Patrice Macmahon]] ([[User talk:Patrice macmahon|talk]])
  
*Tentative Table of Contents*
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* Tentative Table of Contents*
  
A) What is a Combat Pilot
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* What is a Combat Pilot
- Introduction
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** Introduction
- Definitions
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** Definitions
- Synopsis
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** Synopsis
  
B) Your fist objectives - Developing Player skills and foundations
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* Your fist objectives - Developing Player skills and foundations
- B1) Destroyers and your first 30 days in eve
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** Destroyers and your first 30 days in eve
- B2) Rookie Skill Progression (Skill Tree Work)
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** Rookie Skill Progression (Skill Tree Work)
- B3) Manual Piloting and game mechanics
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** Manual Piloting and game mechanics
- B4) Rookie Mission Running (Level I's and II's)
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** Rookie Mission Running (Level I's and II's)
- B5) Rookie PVP Roles
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** Rookie PVP Roles
  
C) Next Steps - Cruisers and specialties
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* Next Steps - Cruisers and specialties
- C1) Cruiser strengths and weaknesses
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** Cruiser strengths and weaknesses
- C2) Tanking and DPS fitting theories
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** Tanking and DPS fitting theories
- C2) Next Steps skill progression
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** Next Steps skill progression
- C3) Maximizing income from Missions
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** Maximizing income from Missions
- C4) Introduction to Cruiser level PVP
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** Introduction to Cruiser level PVP
- C5) Introduction to advanced Frigate level PVP
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** Introduction to advanced Frigate level PVP
  
D) Developing into a mid level Pilot
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* Developing into a mid level Pilot
- Will be the final section
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** Will be the final section
- D1) Introduction to Battle Cruisers
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** Introduction to Battle Cruisers
- D2) Theory of advanced Mission Running (Blitzing, time efficiency, Effective DPS over Tank)
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** Theory of advanced Mission Running (Blitzing, time efficiency, Effective DPS over Tank)
- D3) PVP Fitting Theory - Fitting Theory for balanced ships for specific roles
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** PVP Fitting Theory - Fitting Theory for balanced ships for specific roles
- D4) PVP Theory - Cruiser Specialty Roles
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** PVP Theory - Cruiser Specialty Roles
- D5) PVP Theory - T2 Frigate Specialty Roles
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** PVP Theory - T2 Frigate Specialty Roles
- D6) PVP Theory - Battle Cruisers as backbone members of fleet compositions
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** PVP Theory - Battle Cruisers as backbone members of fleet compositions
  
E) Where to go from here
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* Where to go from here
- E1) Development into a Level IV Mission runner
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** Development into a Level IV Mission runner
- E2) Advice on how to learn and train for the roles you want to fly
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** Advice on how to learn and train for the roles you want to fly
- E3) Summary and conclusions
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** Summary and conclusions

Latest revision as of 03:35, 27 January 2017

This page is reserved for an article detailing a step by step plan, to include skill training programs, ship progressions, and actual pilot exercises and therums on becomeing an Eve Combat Pilot.

If you would like to help with this page PLEASE use the discussion tab at the top of the page to post critique or suggestions.

Combat Pilot: Pilot who utilizes the games combat mechanics primarily for PVP or income relates activities at the exclusion of Industrial or Economic playstyles.

Patrice Macmahon (talk)

  • Tentative Table of Contents*
  • What is a Combat Pilot
    • Introduction
    • Definitions
    • Synopsis
  • Your fist objectives - Developing Player skills and foundations
    • Destroyers and your first 30 days in eve
    • Rookie Skill Progression (Skill Tree Work)
    • Manual Piloting and game mechanics
    • Rookie Mission Running (Level I's and II's)
    • Rookie PVP Roles
  • Next Steps - Cruisers and specialties
    • Cruiser strengths and weaknesses
    • Tanking and DPS fitting theories
    • Next Steps skill progression
    • Maximizing income from Missions
    • Introduction to Cruiser level PVP
    • Introduction to advanced Frigate level PVP
  • Developing into a mid level Pilot
    • Will be the final section
    • Introduction to Battle Cruisers
    • Theory of advanced Mission Running (Blitzing, time efficiency, Effective DPS over Tank)
    • PVP Fitting Theory - Fitting Theory for balanced ships for specific roles
    • PVP Theory - Cruiser Specialty Roles
    • PVP Theory - T2 Frigate Specialty Roles
    • PVP Theory - Battle Cruisers as backbone members of fleet compositions
  • Where to go from here
    • Development into a Level IV Mission runner
    • Advice on how to learn and train for the roles you want to fly
    • Summary and conclusions