Difference between revisions of "Incursion Fitting: Assault"

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<noinclude>[[Category:Work_in_progress]] [[Category:Incursion]][[Category:Guides]]{{Work_in_Progress}}
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#redirect [[Assault Incursion fits]]
(Page should be finalized by the end of June 2012.)
 
 
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
Incursions are fleet based PvE sites where the only enemies are Sansha’s Nation ships. The AI for these NPCs use some of the most advanced tactics seen in game, including many forms of EWAR. Further, all enemies have both high damage output and high resistances.  This means that it is very easy to lose a ship if unprepared. But with a proper fit one should have no trouble getting into a EVE Uni Incursion fleet.
 
 
 
This page contains the basic requirements for an Vanguard site fitting, a basic Vanguard fitting guide, and numerous sample fits for damage dealer ships. If you are looking for fittings for Logistics Ships, or other site type fitting, please refer to the appropriate guide: (Until the other DD sites are built, this guide provides many fundamentals, though some of the specific recommendations many not be applicable.)
 
*[[Incursion_Fitting:_Vanguard|Vanguard Fitting]] (Under Construction)
 
*[[Incursion_Fitting:_Headquarters|Headquarters Fitting]] (To be Created)
 
*[[Incursion_Fitting:_Logistics|Logistics Fitting]] (Under Construction)
 
 
 
==Requirements==
 
{{:Incursion Fitting: Vanguard|IncursionRequirements}}
 
===Assault Requirements===
 
Assault sites have ships of all sizes and a much higher damage output than Vanguard sites. This means that a larger tank is required. This means ships need the following minimum tanking modules and rigs:
 
*Shield:
 
**Adaptive Invulnerability Field II x2
 
**EM Ward Field II
 
**Large Shield Extender II
 
**Anti-Thermal Screen Reinforcer I
 
**Core Defense Field Extender I x2
 
*Armor:
 
 
 
Assault sites also require snipers as ship now orbit at 150km. To be an Incursion Sniper a ship must have Optimal + 1/2 Falloff be 150km and be able to lock ships at over 150km.
 
 
 
==Sample Fits==
 
Most of the sample fits on the [[Incursion_Fitting:_Vanguard#Sample_Fits|Vanguard]] page also work for assaults. Only those fits labeled as Vanguard fits are not usable. Usually because they do not meet the higher tanking requirement of Assaults.
 
===Battlecruisers===
 
(Need Tier 3 BC sniper fits)
 
 
 
===Battleships===
 
<br>
 
{{Ship|Abaddon|box}}
 
<br>
 
</noinclude>
 
{{#ifeq:{{{1|Abaddon}}}|Abaddon|
 
{{Fittings
 
|name=Abaddon, Shield Incursion Sniper
 
|high=
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Sensor Booster II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II
 
|charges=
 
Imperial Navy Microwave L<br>
 
Targeting Range Script
 
|drones=
 
Light Shield Maintenance Bot I x5<br>
 
Hobgoblin I x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*This fit requires a cap buddy.
 
*Upgrade to Tech II as skills allow.
 
*This fitting requires Advanced Weapon Upgrades I as it is tight on power grid.
 
}}
 
}}
 
<noinclude>
 
<br>
 
{{Ship|Rokh|box}}
 
<br>
 
</noinclude>
 
{{#ifeq:{{{1|Rokh}}}|Rokh|
 
{{Fittings
 
|name=Rokh, Shield Incursion Sniper
 
|high=
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I
 
|mid=
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Sensor Booster II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Lead Charge L<br>
 
Caldari Navy Thorium Charge L<br>
 
Targeting Range Script<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
|drones=
 
Light Shield Maintenance Bot I x5<br>
 
Hobgoblin I x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Capacitor Control Circuit I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*If tracking is not an issue, swap the Targeting Computer for a FN Web or TP.
 
*If a pilot has Caldari Battleship IV, only one Invulnerability Field is needed. The free Mid-Slot should be a FN web or TP.
 
*Requires the following skills for Capacitor Stability:
 
**Controlled Bursts V
 
**Energy Management V
 
**Energy Systems Operation V
 
*Upgrade to Tech II as skills allow, may require a fitting rig.
 
}}
 
}}
 
<noinclude>
 
<br>
 
{{Ship|Megathron|box}}
 
<br>
 
</noinclude>
 
{{#ifeq:{{{1|Megathron}}}|Megathron|
 
{{Fittings
 
|name=Megathron, Shield Incursion Sniper
 
|high=
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Sensor Booster II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Tungsten Charge L<br>
 
Targeting Range Script
 
|drones=
 
Medium Shield Maintenance Bot I x5<br>
 
Hobgoblin I x10<br>
 
Mining Drone I x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Fit works best with a Cap Buddy.
 
*Without a Cap Buddy, Capacitor lasts over 20min with the following skills:
 
**Controlled Bursts IV
 
**Energy Management IV
 
**Energy Systems Operation IV
 
**Rapid Firing IV
 
**Gunnery V
 
*Capacitor Power Relay II can be used to make the fit cap stable.
 
*Drone bay can be customized based on fleet. A full flight of sentry drones is an option which can greatly improve damage output.
 
*Upgrade to Tech II as skills allow.
 
}}
 
}}
 
<noinclude>
 
<br>
 
{{Ship|Maelstrom|box}}
 
<br>
 
</noinclude>
 
{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|
 
{{Fittings
 
|name=Maelstrom, Shield Incursion Sniper
 
|high=
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I
 
|mid=
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Sensor Booster II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet Nuclear L<br>
 
Republic Fleet Proton L<br>
 
Republic Fleet Carbonized Lead L<br>
 
Targeting Range Script<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
|drones=
 
Medium Shield Maintenance Bot I x5<br>
 
Hobgoblin I x10
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade to Tech II as skills allow.
 
}}
 
}}
 
<noinclude>
 

Latest revision as of 18:42, 8 June 2013