Assault Incursion fits

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Anatomy of Incursions
Fitting principles
Sansha's Manual
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EVE University

EVE University Incursion Community

Preparations

Preparing for Incursions
Roles in Incursions
Incursions checklist

Fittings

Vanguard fits
Assault fits

Guides

Selecting a focus
Forming a fleet

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Contents

Assault fittings

The main differences between Vanguard and Assault sites is that the largest waves are just that, larger, as well as heavier ships and more damage in general. It also requires snipers being able to lock and shoot at great distances. See preparing for Incursions and Incursion fitting principles for more information on what skills are needed, what implants are recommended and the reason behind the fittings.

Apart from the need of more tank and snipers, there are other differences. For one, there are fewer ships capable of webbing you, but on the other hand there are more ships capable of target painting and neuting you. While there are more and stronger logistics ships in Assaults, the added numbers of ships in your own fleet will ironically make it less important for you to remove them.

Shields focus

Shield focus In the EVE University Incursion Community we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. See shield vs armour doctrines for more information.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the help of Pehuen's parser. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favourite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.

Minimum fits

These fits are minimum fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.

Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.

Logistics

The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.

Remember that you need to train Target Management V and Advanced Target Management III in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is cap stable, so you can run all modules all the time.

Scimitar

These fits are identical to the scimitar fits for vanguards and work fine for both type of sites. Always keep the afterburner for assault sites though, as the added speed is needed to mitigate the incoming damage.

Scimitar: Incursions (minimum fit)
EFT
[Scimitar, Incursions (minimum fit)]
Large S95a Scoped Remote Shield Booster
Large S95a Scoped Remote Shield Booster
Large Remote Shield Booster II
Large Remote Shield Booster II

Adaptive Invulnerability Field II
Medium Azeotropic Restrained Shield Extender
10MN Monopropellant Enduring Afterburner
Cap Recharger II
Cap Recharger II

Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4

Fitting template high slot label.png
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Cargo.png
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FITTING DIFFICULTY
EVE VERSION
January 2018
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with a Remote Tracking Computer II (or the more expensive Serpentis-faction variant).
  • You can upgrade to four tech two reppers with the following skills:
    Icon skillbook2.png Power Grid Management V (4 days, 6 hours)
    Icon skillbook2.png Capacitor Systems Operation V (4 days, 6 hours)
    Icon skillbook2.png Shield Emission Systems V (8 days, 12 hours)
  • After you've gotten all tech two reppers, train into the advanced fit below as soon as possible.
Scimitar: Incursions (advanced fit)
EFT
[Scimitar, Incursions (advanced fit)]
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II

Adaptive Invulnerability Field II
Medium Azeotropic Restrained Shield Extender
10MN Monopropellant Enduring Afterburner
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Power Diagnostic System II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4

Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
3608_64.png
3608_64.png
3608_64.png
3608_64.png
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2281_64.png
8433_64.png
6005_64.png
14240_64.png
14240_64.png
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1447_64.png
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28999_64.png
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31366_64.png
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FITTING DIFFICULTY
EVE VERSION
January 2018
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
NOTES
  • Shield Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with an additional Shadow Serpentis Remote Tracking Computer.

Basilisk

These fits are identical to the basilisk fits for vanguards and work fine for both type of sites. Always keep the afterburner for assault sites though, as the added speed is needed to mitigate the incoming damage.

Basilisk: Incursions (minimum fit)
EFT
[Basilisk, Incursions (minimum fit)]
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter

Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
Large Azeotropic Restrained Shield Extender
10MN Monopropellant Enduring Afterburner
Remote Tracking Computer II

Damage Control II
Mark I Compact Power Diagnostic System

Medium Core Defense Field Extender II
Medium Ancillary Current Router II


Light Shield Maintenance Bot I x5

Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
3608_64.png
3608_64.png
3608_64.png
3608_64.png
16487_64.png
16487_64.png
Fitting template mid slots label.png
2281_64.png
17499_64.png
8419_64.png
6005_64.png
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Fitting template low slots label.png
2048_64.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
23719_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
28999_64.png
29001_64.png
Fitting template rig slots label.png
31796_64.png
31366_64.png
FITTING DIFFICULTY
EVE VERSION
January 2018
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • The Caldari Navy EM Ward Field can be replaced by a regular tech two if you've trained Icon skillbook2.png CPU Management V.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with a Remote Tracking Computer II (or the more expensive Serpentis-faction variant).
  • Training into the advanced fit below is useful if you want the option to fit a fifth repper and rely on only one incoming remote capacitor transmitter, but it'll require that your cap buddy is equally skilled and can manage with just one incoming transmitter as well.
Basilisk: Incursions (advanced)
EFT
[Basilisk, Incursions (advanced)]
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large S95a Scoped Remote Shield Booster
Large 'Regard' Remote Capacitor Transmitter

Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
10MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Shadow Serpentis Remote Tracking Computer

Damage Control II
Mark I Compact Power Diagnostic System

Medium Core Defense Field Extender II
Medium Ancillary Current Router II


Light Shield Maintenance Bot II x5

Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
3608_64.png
3608_64.png
3608_64.png
3608_64.png
8641_64.png
16487_64.png
Fitting template mid slots label.png
2281_64.png
17499_64.png
6005_64.png
8419_64.png
14240_64.png
Fitting template low slots label.png
2048_64.png
8225_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
28203_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
28999_64.png
29001_64.png
Fitting template rig slots label.png
31796_64.png
31366_64.png
FITTING DIFFICULTY
EVE VERSION
January 2018
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
NOTES
  • The rigging skill isn't strictly needed but is still useful in reducing the penalties.
  • Shield Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.
  • Always carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable. With perfect skills and implants, you can also upgrade the fifth repper to a tech two.
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • Only one of the logistics need the Afterburner, so the other logi can replace it with an additional Shadow Serpentis Remote Tracking Computer.

Battleships

Battleships bring enough utility midslots for sensor boosters, extra tank and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.

For sniping you will definitely need to have good support skills, like Trajectory Analysis and Long Range Targeting trained to IV (perhaps even V in some cases), as you'll need to be able to lock and shoot at 120km range. Due to the increased fitting requirement, you might also need Power Grid Management V or CPU Management V as well as Medium Drone Operation V for medium scout drones.

Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.

Maelstrom

Maelstrom: Incursions (assaults)
EFT
[Maelstrom, Incursions (assaults)]
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I

Sensor Booster II
Tracking Computer II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I


Medium Shield Maintenance Bot I x5
Infiltrator II x5

Republic Fleet EMP L x10000
Republic Fleet Proton L x10000
Targeting Range Script x1
Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
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26088_64.png
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FITTING DIFFICULTY
EVE VERSION
Mosaic
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You will need Power Grid Management V or Advanced Weapon Upgrades trained in order to fit the artillery.
  • Change scripts based on your need. When you're sniping you'll use the Targeting Range Script and the Optimal Range Script. For short range you'll swap to the Scan Resolution Script and the Tracking Speed Script.
  • Either of the Republic Fleet EMP L, Fusion or Phased Plasma ammo work for short range and Proton, Carbonized Lead and Nuclear are similarly interchangeable for long range, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
  • Once you can use tech two projectiles, upgrade to 1400mm Howitzer Artillery II guns and Quake L for short range, but stick with the faction ammo for range.

Rokh

Rokh: Incursions (assaults)
EFT
[Rokh, Incursions (assaults)]
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun

Sensor Booster II
Tracking Computer II
Tracking Computer II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II

Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I


Infiltrator II x5

Caldari Navy Thorium Charge L x12000
Caldari Navy Antimatter Charge L x12000
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x1
Targeting Range Script x1

Fitting template high slot label.png
7447_64.png
7447_64.png
7447_64.png
7447_64.png
7447_64.png
7447_64.png
7447_64.png
7447_64.png
Fitting template mid slots label.png
1952_64.png
1978_64.png
1978_64.png
3841_64.png
2281_64.png
2281_64.png
Fitting template low slots label.png
10190_64.png
10190_64.png
10190_64.png
1999_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2175_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
23045_64.png
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28999_64.png
29001_64.png
29011_64.png
Fitting template charge slots label.png
29009_64.png
Fitting template rig slots label.png
26088_64.png
26076_64.png
26082_64.png
FITTING DIFFICULTY
EVE VERSION
Mosaic
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Change scripts based on your need. When you're sniping you'll use the Targeting Range Script and the Optimal Range Scripts. For short range you'll swap to the Scan Resolution Script and the Tracking Speed Scripts.
  • Both Federation Navy and Caldari Navy ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to 425mm Railgun II guns and carry Javelin L for short range, Navy Antimatter Charge L for medium range and Navy Thorium Charge L for long range.

Hyperion

Hyperion: Incursions (assaults)
EFT
[Hyperion, Incursions (assaults)]
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Large 'Regard' Remote Capacitor Transmitter

Sensor Booster II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I


Infiltrator II x5
Heavy Shield Maintenance Bot I x5

Caldari Navy Tungsten Charge L x13000
Caldari Navy Antimatter Charge L x13000
Scan Resolution Script x1
Targeting Range Script x1

Fitting template high slot label.png
7447_64.png
7447_64.png
7447_64.png
7447_64.png
7447_64.png
7447_64.png
16487_64.png
Fitting template mid slots label.png
1952_64.png
3841_64.png
2281_64.png
2281_64.png
2553_64.png
Fitting template low slots label.png
10190_64.png
10190_64.png
10190_64.png
10190_64.png
1999_64.png
1999_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2175_64.png
22765_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
23051_64.png
21740_64.png
29011_64.png
29009_64.png
Fitting template rig slots label.png
26088_64.png
26088_64.png
26082_64.png
FITTING DIFFICULTY
EVE VERSION
Mosaic
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Change script based on your need. When you're sniping you'll use the Targeting Range Script and for short range you'll swap to the Scan Resolution Script.
  • The capacitor transfer is mostly an emergency tool for others (usually the Basilisks).
  • Both Federation Navy and Caldari Navy ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to 425mm Railgun II guns and carry Javelin L for short range, Navy Antimatter Charge L for medium range and Navy Tungsten Charge L for long range.


Advanced fits

There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page.

  • The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
  • We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to "fix" your fit.
  • We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.

See the ship progression in incursions and Incursion fitting principles articles (especially the upgrade priority section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.

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