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Latest revision as of 07:03, 6 December 2019
Nothing within this section is intended to be considered active University policy, procedure, information, or action. This is solely the workspace for potential, future application.
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The Rise and Fall of Division Six
- Over 50 active members throughout the life of the program.
- Occupied J164025 (W-Space) for over one year.
- Project founded by Wolf Vanberg
- Spent weeks on Singularity to properly prepare for live implementation.
- Project staff began hunting for a suitable W-space to reside in the moment Apocrypha went live.
- Location was determined as 4-4 Hub, perfect for the intended operation.
- Most of the membership moved in within the week, and stayed in the system for months at a time.
- Developed Sleeper defeat techniques, while operating in a near vacuum.
- Created doctrine on invading neighboring w-systems, pillaging them for maximum effect.
- All but perfected the wormhole closure, or 're-roll' process.
- Amassed a very large amount of ships, modules, and ISK over time, due to the communal usage developed within 'Everset'.
- (Speculation): Management made the decision that D6, while effective at it's mission, was not contributing enough teaching value to the University, asking the program be decommissioned. After some dissent from the D6 project managers, most of the membership departed the University and formed the Everset Dropbears, named in honor of the nickname given to their 'home' system.
Changes from Inferno release
The Summer 2012 Expansion, Inferno, was made live on Tranquility server at downtime, June 25th, 2012. This expansion went live as Inferno 1.1.0, where the pre-release expanision, Escalation, was release as Inferno 1.0.0.
Features:
- Inventory Window
- War Declaration
- New ships for Alliance Tournament X
- New skill to support Reactive Armor Systems, released in Escalation.
- New Shader Models for many Minmatar ships, as well as the Drake
- More NeX options made available for reasonable prices
Changes to existing systems:
- Incursions initially changed in Escalation to give 10% less ISK, as well as a lower overall impact on the Incursion status, were revoked prior to the release of Inferno, due to an overbalance effect from the Escalation changes.