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− | I should probably make a new page for the quick reference guide.
| + | My additions to the wiki: |
− | | + | * [[Tech I Role Reference]] |
− | ==Tech I Ship Quick Reference Guide==
| + | * [[Jump Drives and Cynosural Fields]] |
− | All Tech I ships are different, but some have similar purposes.
| + | * [[Pipe Bombing]] |
− | | + | * [[Pirate Faction Ship Guide]] |
− | ===[[Frigate|Frigates]]===
| + | * [[Alliance Tournament]] |
− | Each race has seven different Tech I frigates. This is the smallest type of ship aside from the [[shuttle]]. Each type of frigate is associated with a specialized class of Tech II ships.
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− | | |
− | <table border="1">
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− | <tr>
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− | <th>Race</th> <th>Noobship</th> <th>Tackler</th> <th>Miner</th>
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− | <th>E-War</th> <th>Missiles</th> <th>Scanning</th> <th>Combat</th>
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− | </tr><tr>
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− | <td>Amarr</td> <td>[[Impairor]]</td> <td>[[Executioner]]</td> <td>[[Tormentor]]</td>
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− | <td>[[Crucifier]]</td> <td>[[Inquisitor]]</td> <td>[[Magnate]]</td> <td>[[Punisher]]</td>
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− | </tr><tr>
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− | <td>Caldari</td> <td>[[Ibis]]</td> <td>[[Condor]]</td> <td>[[Bantam]]</td>
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− | <td>[[Griffin]]</td> <td>[[Kestrel]]</td> <td>[[Heron]]</td> <td>[[Merlin]]</td>
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− | </tr><tr>
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− | <td>Gallente</td> <td>[[Velator]]</td> <td>[[Atron]]</td> <td>[[Navitas]]</td>
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− | <td>[[Maulus]]</td> <td>[[Tristan]]</td> <td>[[Imicus]]</td> <td>[[Incursus]]</td>
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− | </tr><tr>
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− | <td>Minmatar</td> <td>[[Reaper]]</td> <td>[[Slasher]]</td> <td>[[Burst]]</td>
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− | <td>[[Vigil]]</td> <td>[[Breacher]]</td> <td>[[Probe]]</td> <td>[[Rifter]]</td>
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− | </tr><tr>
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− | <td>Tech II</td> <td>-</td> <td>[[Interceptor]]</td> <td>-</td>
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− | <td>[[Frigate#Electronic_Attack_Ships|Electronic Attack Ships]]</td><td>[[Stealth Bomber|Stealth Bombers]]</td><td>[[Frigate#Covert_Ops|Covert Ops]]</td><td>[[Frigate#Assault_Ships|Assault Ships]]</td>
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− | </tr>
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− | </table>
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− | ''The role of the mining frigates will change when the ORE Mining Frigate becomes available.''
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− | | |
− | ===[[Destroyer|Destroyers]]===
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− | With the hitpoints of a frigate and the size of a cruiser, Destroyers are good for killing frigates or [[Guide_To_Salvaging|salvaging]].
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− | | |
− | <table border="1">
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− | <tr>
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− | <th>Race</th> <th>Destroyer</th>
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− | </tr><tr>
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− | <td>Amarr</td> <td>[[Coercer]]</td>
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− | </tr><tr>
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− | <td>Caldari</td> <td>[[Cormorant]]</td>
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− | </tr><tr>
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− | <td>Gallente</td> <td>[[Catalyst]]</td>
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− | </tr><tr>
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− | <td>Minmatar</td> <td>[[Thrasher]]</td>
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− | </tr><tr>
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− | <td>Tech II</td> <td>[[Destroyer#Interdictors|Interdictors]]</td>
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− | </tr>
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− | </table>
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− | ''A new destroyer for each race is scheduled to be released soon.''
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− | | |
− | ===[[Cruiser|Cruisers]]===
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− | Cruisers are larger and slower than frigates, but smaller and faster than battlecruisers and battleships.
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− | | |
− | <table border="1">
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− | <tr>
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− | <th>Race</th> <th>Support</th> <th>E-War</th> <th>Cruiser II</th> <th>Cruiser III</th>
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− | </tr><tr>
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− | <td>Amarr</td> <td>[[Augoror]]</td> <td>[[Arbitrator]]</td> <td>[[Omen]]</td> <td>[[Maller]]</td>
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− | </tr><tr>
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− | <td>Caldari</td> <td>[[Osprey]]</td> <td>[[Blackbird]]</td> <td>[[Caracal]]</td> <td>[[Moa]]</td>
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− | </tr><tr>
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− | <td>Gallente</td> <td>[[Exequror]]</td> <td>[[Celestis]]</td> <td>[[Vexor]]</td> <td>[[Thorax]]</td>
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− | </tr><tr>
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− | <td>Minmatar</td> <td>[[Scythe]]</td> <td>[[Bellicose]]</td> <td>[[Stabber]]</td> <td>[[Rupture]]</td>
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− | </tr><tr>
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− | <td>Tech II</td> <td>[[Logistic Guide|Logistics]]</td><td>[[Cruiser#Recons|Recon]]</td><td>[[Cruiser#Heavy_Assault_Ships|Heavy Assault Ships]]</td><td>[[Cruiser#Heavy_Interdictors|Heavy Interdictors]]<br />[[Cruiser#Heavy_Assault_Ships|Heavy Assault Ships]]</td>
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− | </tr>
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− | </table>
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− | | |
− | ===[[Battlecruiser|Battlecruisers]]===
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− | | |
− | Battlecruisers use medium equipment, like cruisers, but are more versatile and powerful.
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− | | |
− | <table border="1">
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− | <tr>
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− | <th>Race</th> <th>Battlecruiser I</th> <th>Battlecruiser II</th> <th>Battlecruiser III</th>
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− | </tr><tr>
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− | <td>Amarr</td> <td>[[Prophecy]]</td> <td>[[Harbinger]]</td> <td>[[Oracle]]</td>
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− | </tr><tr>
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− | <td>Caldari</td> <td>[[Ferox]]</td> <td>[[Drake]]</td> <td>[[Naga]]</td>
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− | </tr><tr>
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− | <td>Gallente</td> <td>[[Brutix]]</td> <td>[[Myrmidon]]</td> <td>[[Talos]]</td>
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− | </tr><tr>
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− | <td>Minmatar</td> <td>[[Cyclone]]</td> <td>[[Hurricane]]</td> <td>[[Tornado]]</td>
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− | </tr><tr>
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− | <td>Tech II</td> <td>[[Battlecruiser#T2_Battlecruisers|Command Ships]]</td> <td>-</td> <td>-</td>
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− | </tr>
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− | </table>
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− | ''As the ships become larger, they become more and more diverse.''
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− | ===[[Battleship|Battleships]]===
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− | | |
− | Battleships are the largest combat ships (that aren't capital ships) in the game.
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− | | |
− | <table border="1">
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− | <tr>
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− | <th>Race</th> <th>Battleship I</th> <th>Battleship II</th> <th>Battleship III</th>
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− | </tr><tr>
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− | <td>Amarr</td> <td>[[Armageddon]]</td> <td>[[Apocalypse]]</td> <td>[[Abaddon]]</td>
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− | </tr><tr>
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− | <td>Caldari</td> <td>[[Scorpion]]</td> <td>[[Raven]]</td> <td>[[Rokh]]</td>
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− | </tr><tr>
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− | <td>Gallente</td> <td>[[Dominix]]</td> <td>[[Megathron]]</td> <td>[[Hyperion]]</td>
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− | </tr><tr>
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− | <td>Minmatar</td> <td>[[Typhoon]]</td> <td>[[Tempest]]</td> <td>[[Maelstrom]]</td>
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− | </tr><tr>
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− | <td>Tech II</td> <td>[[Battleship#Black_Ops|Black Ops]]</td> <td>[[Battleship#Marauders|Marauders]]</td> <td>-</td>
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− | </tr>
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− | </table>
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− | | |
− | ===[[Hauling|Industrials]]===
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− | | |
− | Industrials are used for transporting goods. They have large combat holds, but next to no combat ability. This table classifies ships based on their base capacity; this can be expanded by Cargo Expanders and [[Skills]].
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− | | |
− | <table border="1">
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− | <tr>
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− | <th>Race</th> <th>3000</th> <th>3001-4000</th> <th>4001-5000</th> <th>5001-5500</th> <th>5501-6000</th>
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− | </tr><tr>
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− | <td>Amarr</td> <td>[[Sigil]]</td> <td></td> <td>[[Bestower]]</td> <td></td> <td></td>
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− | </tr><tr>
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− | <td>Caldari</td> <td></td> <td></td> <td>[[Badger]]</td> <td>[[Badger_Mark_II|Badger II]]</td> <td></td>
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− | </tr><tr>
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− | <td>Gallente</td> <td>[[Iteron]]</td> <td>[[Iteron_Mark_II|Iteron II]]</td> <td>[[Iteron_Mark_III|Iteron III]]</td> <td>[[Iteron_Mark_IV|Iteron IV]]</td> <td>[[Iteron_Mark_V|Iteron V]]</td>
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− | </tr><tr>
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− | <td>Minmatar</td> <td></td> <td>[[Wreathe]]</td> <td></td> <td>[[Hoarder]]</td> <td>[[Mammoth]]</td>
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− | </tr><tr>
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− | <td>Tech II</td> <td>[[Hauling#Blockade_Runners_.28T2_Industrial.29|Blockade Runners]]</td> <td></td> <td></td> <td>[[Hauling#Deep_Space_Transport_.28T2_Industrial.29|Deep Space Transports]]</td> <td></td>
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− | </tr>
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− | </table>
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− | ''The table reflects only an approximation of the Tier II ship capacities.''
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− | | |
− | ===[[Mining Barges]]===
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− | | |
− | Mining barges are ships produced by ORE. They are the only ships capable of fitting certain pieces of mining gear. Tech II barges are called [[Mining_Barges#Exhumers|Exhumers]].
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− | | |
− | <table border="1">
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− | <tr>
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− | <th>Tech</th> <th>Defense</th> <th>Capacity</th> <th>Mining Rate</th>
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− | </tr><tr>
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− | <td>Tech I</td> <td>[[Procurer]]</td> <td>[[Retriever]]</td> <td>[[Covetor]]</td>
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− | </tr><tr>
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− | <td>Tech II</td> <td>[[Skiff]]</td> <td>[[Mackinaw]]</td> <td>[[Hulk]]</td>
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− | </tr>
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− | </table>
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− | ''Until recently, each ship was a straight upgrade from the previous one. This is no longer the case.''
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| ==Item Types== | | ==Item Types== |
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| ===Planetary Infrastructure=== | | ===Planetary Infrastructure=== |
− | Any buildings used in planetary interaction.
| + | Command centers for planetary interaction, and customs offices for planets that don't have one. |
| | | |
| ===Ship Equipment=== | | ===Ship Equipment=== |
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| * Battlecruisers | | * Battlecruisers |
| * Battleships | | * Battleships |
− | * Dreadnaughts
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| * Capital ships | | * Capital ships |
| + | ** Dreadnoughts |
| + | ** Carriers |
| + | ** Titans |
| * Industrial ships | | * Industrial ships |
| + | * Freighters |
| * Shuttles | | * Shuttles |
| * Mining barges | | * Mining barges |
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| ===Skills=== | | ===Skills=== |
− | All skills. | + | All skillbooks. |
| | | |
| ===Starbase and Sovereignty Structures=== | | ===Starbase and Sovereignty Structures=== |
− | All structures used to claim or maintain sovereignty in nullsec.
| + | Starbases (POSes) are corporation-owned structures, anchored at moons. They are typically capable of some industrial and defensive tasks. This category also includes all structures used to claim or maintain sovereignty in nullsec. |
| | | |
| ===Trade Goods=== | | ===Trade Goods=== |
My additions to the wiki:
Item Types
Ammunition and Charges
Anything that can be loaded into a module.
- Bombs
- Ammo
- Missiles
- Probes
- Scripts
Apparel
Items that change how an avatar looks.
- Accessories
- Men's clothing
- Women's clothing
Blueprints
AKA BPOs. Blueprints are used in the manufacture of items. They can be researched to make better blueprints.
Drones
Tiny automatic ships that can be loaded into and deployed from a drone bay.
- Combat drones
- Combat utility drones
- Drone upgrades
- Electronic warfare drones
- Logistic drones
- Mining drones
Implants and Boosters
Items that can be used to increase the attributes or skills of a character. Boosters last for a limited time, and implants last until removed voluntarily or podded.
Manufacture and Research
Items used in any sort of manufacturing process.
- Components
- Ship components
- Tech 2 and 3 components
- Datacores
- Outpost platforms
- Station components
- Materials
- Alloys
- Salvage
- Gas and gas products
- Ice and ice products
- Moon materials
- Ore and minerals
- Planetary materials
- Reaction recipes
Planetary Infrastructure
Command centers for planetary interaction, and customs offices for planets that don't have one.
Ship Equipment
All modules.
Ship Modifications
Rigs and tier 3 subsystems.
Ships
All spaceships.
- Frigates
- Destroyers
- Cruisers
- Battlecruisers
- Battleships
- Capital ships
- Dreadnoughts
- Carriers
- Titans
- Industrial ships
- Freighters
- Shuttles
- Mining barges
Skills
All skillbooks.
Starbase and Sovereignty Structures
Starbases (POSes) are corporation-owned structures, anchored at moons. They are typically capable of some industrial and defensive tasks. This category also includes all structures used to claim or maintain sovereignty in nullsec.
Trade Goods
- Dog tags
- PLEX
- charters
- items traded by NPCs