Difference between revisions of "Incursion Fitting: Assault"

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<noinclude>[[Category:Work_in_progress]] [[Category:Incursion]][[Category:Guides]]{{Work_in_Progress}}
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#redirect [[Assault Incursion fits]]
(Page should be finalized by the end of June 2012.)
 
 
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
Incursions are fleet based PvE sites where the only enemies are Sansha’s Nation ships. The AI for these NPCs use some of the most advanced tactics seen in game, including many forms of EWAR. Further, all enemies have both high damage output and high resistances.  This means that it is very easy to lose a ship if unprepared. But with a proper fit one should have no trouble getting into a EVE Uni Incursion fleet.
 
 
 
This page contains the basic requirements for an Assault site fitting and numerous sample fits for damage dealer ships. If you are looking for fittings for Logistics Ships, or other site type fitting, please refer to the appropriate guide:
 
*[[Incursion_Fitting:_Vanguard|Vanguard Fitting]] (Under Construction)
 
*[[Incursion_Fitting:_Headquarters|Headquarters Fitting]] (To be Created)
 
*[[Incursion_Fitting:_Logistics|Logistics Fitting]] (Under Construction)
 
 
 
==Requirements==
 
{{:Incursion Fitting: Vanguard|IncursionRequirements}}
 
===Assault Requirements===
 
Assault sites have a much higher damage output. This means a bigger tank is needed. For shield a pilot must add an extra Large Shield Extender II to any of the [[Incursion_Fitting:_Vanguard|Vanguard Fits]]. This eliminates most T1 Battlecruisers from being safe in Assault sites. Most Battleships can be re-fit to work though. Also There are fewer frigates so Federation Navy Stasis Webifiers are not as important. They should be removed to make room for the Large Shield Extender IIs. Any free mid slots should be filled with Tracking Computers or Target Painters.
 
 
 
Also in Assault sites Snipers are needed. These ships must be able to shoot to and lock to at least 150km. Some assault sniper fits follow.
 
 
 
==Sample Fits==
 
Most of the sample fits on the [[Incursion_Fitting:_Vanguard#Sample_Fits|Vanguard]] page also work for assaults. Only those fits labeled as Vanguard fits are not usable. Usually because they do not meet the higher tanking requirement of Assaults.
 
===Battlecruisers===
 
(Need Tier 3 BC sniper fits)
 
 
 
===Battleships===
 
<noinclude>
 
<br>
 
{{Ship|Rokh|box}}
 
<br>
 
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|
 
{{Fittings
 
|name=Rokh, Shield Incursion Sniper
 
|high=
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun
 
|mid=
 
Tracking Computer II<br>
 
Sensor Booster II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Iridium Charge L<br>
 
Targeting Range Script<br>
 
Tracking Speed Script<br>
 
Optimal Range Script<br>
 
Scan Resolution Script
 
|drones=
 
Hobgoblin II x5<br>
 
Light Shield Maintenance Bot I x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
Caldari Battleship IV<br>
 
Sharpshooter IV<br>
 
Trajectory Analysis IV<br>
 
Long Range Targeting IV
 
|recommended2=
 
Energy System Operations IV<br>
 
Energy Management IV<br>
 
Controlled Bursts IV
 
|recommended3=
 
Electronics V<br>
 
Engineering V<br>
 
Weapon Upgrades IV
 
|notes=
 
*Recommended Skills Section Under Construction
 
}}
 
}}<noinclude>
 
<br>
 
{{Ship|Megathron|box}}
 
<br>
 
</noinclude>{{#ifeq:{{{1|Megathron}}}|Megathron|
 
{{Fittings
 
|name=Megathron, Shield Incursion Sniper
 
|high=
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Sensor Booster II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Tungsten Charge L<br>
 
Targeting Range Script
 
|drones=
 
Medium Shield Maintenance Bot I x5<br>
 
Hobgoblin I x10<br>
 
Mining Drone I x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Fit works best with a Cap Buddy.
 
*Without a Cap Buddy, Capacitor lasts over 20min with the following skills:
 
**Controlled Bursts IV
 
**Energy Management IV
 
**Energy Systems Operation IV
 
**Rapid Firing IV
 
**Gunnery V
 
*Capacitor Power Relay II can be used to make the fit cap stable.
 
*Drone bay can be customized based on fleet. A full flight of sentry drones is an option which can greatly improve damage output.
 
*Upgrade to Tech II as skills allow.
 
}}
 
}}<noinclude>
 
<br>
 
{{Ship|Maelstrom|box}}
 
<br>
 
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|
 
{{Fittings
 
|name=Maelstrom, Shield Incursion Sniper
 
|high=
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I
 
|mid=
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Sensor Booster II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet Nuclear L<br>
 
Republic Fleet Proton L<br>
 
Republic Fleet Carbonized Lead L<br>
 
Targeting Range Script<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
|drones=
 
Medium Shield Maintenance Bot I x5<br>
 
Hobgoblin I x10
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade to Tech II as skills allow.
 
}}
 
}}
 
<noinclude>
 
 
 
===Tech II & III Hulls===
 
(Tengu Sniper & other sniper fits)
 
===Faction Hulls===
 

Latest revision as of 18:42, 8 June 2013