Difference between revisions of "Target Spectrum Breaker"

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==Intro==
+
#REDIRECT [[Electronic warfare]]
The target spectrum breaker is a mystery "prototype" mod that came with the Inferno expansion. Only able to be mounted on battleship sized vessels, this module is designed to ecm jam ships targeting the user when activated. However, the chance of a successful jam is based on the total number of ships targeting the user. This includes any friendly ship and the ship using the module as well.
 
 
 
Why fit only battleship size? Maybe because battleship-sized ships are one of the least expendable ships and they have enough slots to make it practical? Then again, the sensor resolution of battleships are the worst in the non-capital vessels making locking time even longer.
 
 
 
===True or False===
 
True or False: Similar to shield boosters and unlike armor repairers, the Target Spectrum Breaker's effects happen at the beginning of its cycle.
 
 
 
FALSE: the Target Spectrum Breaker's effects happen ''throughout'' its cycle.
 
 
 
 
 
True or False: Target Spectrum Breaker deactivates during warp, unlike active shield hardeners.
 
 
 
TRUE: the Target Spectrum Breaker ''deactivates'' during warp, like an afterburner module.
 
 
 
==Theory==
 
===Large Fleet Battles===
 
Most believe the target spectrum breaker is used during large fleet battles. When the user notices that a lot of hostiles are yellow-boxing (perhaps being called primary), the user would activate the module. Some of the hostile ships could be jammed, removing their potential dps from the field. Any friendly logistics, currently targeting or had targeted the user, could also be jammed. This could help or hinder the survival of the user’s ship.
 
 
 
===Travel Fit===
 
Since the module doesn’t incur an aggression mechanic, others believe the module should be used as part of a travel fit. Along with warp core stabilizers (WCS) and a shield buffer, the module would see use to break any excess warp disruptor/scrambler that aren’t canceled by the fitted WCS. Also, since WCS also reduces sensor resolution, any attempt the user makes to lock would take a very, very, long time.
 
 
 
===PVE===
 
Many believe this is not meant for PVE, but others disagree.
 
 
 
 
 
==Evidence/Data==
 
It should be noted test results aren’t likely to be shared, in order for those to maintain a tactical advantage.
 
 
 
 
 
18 npc targeted. 33% lost lock. 100% user jammed.
 
 
 
https://forums.eveonline.com/default.aspx?g=posts&t=112460
 
 
 
''[the following was recorded before discovery that jams aren't simultaneous; however, it does document NPC reaction and a general idea of the effectiveness of the Target Breaker Amplification skill progression]''
 
 
 
User targeted NPC station. Module activated. User did not jam self. No aggression. Target breaker skill 0.
 
 
 
User next to station. User has nothing targeted. Module activated. No aggression. Target breaker skill 0.
 
 
 
Module active. User targeted 7 (gate, Gallente customs, billboard etc). User did not jam self. No aggression. Target breaker skill 0.
 
 
 
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 0.
 
 
 
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 1.
 
 
 
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 2.
 
 
 
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 4 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 3.
 
 
 
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 4.
 
 
 
''[End of record]''
 
 
 
[[File:AE1.jpg]]
 
 
 
L4 Angel Extravaganza, Bonus Room, Single Spawn Not Triggered. Target breaker skill 4.  Full Room Aggro. Rattlesnake: 30 Gravimetric Sensor Strength. Nothing Targeted. Target Spectrum Breaker activated once (set autorepeat off), screenshot to count results. Sensor strength numbers from http://npc.elfarto.com
 
 
 
 
 
If you watch carefully, the jams aren't simultaneous. Difficulties include printscreen when non-jammed rats are blinking faded.
 
 
 
 
 
 
 
beginning of cycle:
 
 
 
1x Gist Malakim 24 (L)adar sensor strength
 
 
 
1x Tower Sentry Angel II 100 for all types
 
 
 
TOTAL: 124L, 100(M)agnetometric, 100(R)adar, 100(G)ravimetric
 
 
 
 
 
1/4 through cycle:
 
 
 
1x Angel Webifier [NEW!] 10L
 
 
 
1x Gist Malakim
 
 
 
1x Tower Sentry Angel III [NEW!] 100G 100R 100M 100L
 
 
 
1x Gistatis Legatus [NEW!] 19L
 
 
 
2x Tower Sentry Angel II [1 NEW!] 100G 100R 100M 100L
 
 
 
TOTAL 229L 200(M)agnetometric, 200(R)adar, 200(G)ravimetric
 
 
 
 
 
1/2 through cycle:
 
 
 
1x Angel Webifier
 
 
 
1x Gist Malakim
 
 
 
2x Arch Gistum Breaker [NEW!] 34x2=68L
 
 
 
1x Gistatis Legatus
 
 
 
1x Gistatis Tribunus (yellowbox) [NEW!] 19L
 
 
 
1x Tower Sentry Angel III [NEW!] 100G 100R 100M 100L
 
 
 
TOTAL 187L 100G 100R 100M
 
 
 
 
 
3/4 through cycle:
 
 
 
1x Gist Malakim
 
 
 
2x Arch Gistum Breaker
 
 
 
1x Gistatis Legatus
 
 
 
1x Gistatis Tribunus (yellowbox)
 
 
 
1x Gist Nephilim [NEW!] 31L
 
 
 
TOTAL 31L
 
 
 
 
 
Rats jammed: 11 of 28 (39%) in one 9.60 second cycle.
 
 
 
Sensor strength doesn't seem to play a role since 100L towers jammed.
 
 
 
Total sensor strength jammed: 571L 400MGR out of 1382L 700MGR (41% 57%)
 
 
 
Median of jammed rats' sensor strength: 34L (100MGR), average: 51L (100MGR)
 
 
 
The 41% 57% could suggest that the more variety of sensor types on the field, the better chance to jam.
 
 
 
The 39% and 41% seem very close; perhaps the total sensor strength of all targeters plays more of a roll than each targeter ship's sensor strength.
 
 
 
==Proposed Testing==
 
Sisi Mass Test Performance
 
 
 
Do opponents lose lock on just the ship using the mod or are the opponents unable to lock anything at all?
 
 
 
Confirm: low sensor strength ships (eg. frigates) more likely to be affected?
 
 
 
Would a sensor booster with a resolution script be effective in preventing host ship from jamming itself?
 
 
 
 
 
==Show Info==
 
 
 
===Description===
 
Copies the active sweeps of all targeting sensors and reflects them onto other targeters, giving their computers the impression that the ship being locked is in two places at once. The more target locks active or being attempted against the ship, the more conflicting input can be sent to each computer, thus increasing the chances that the locks will fail.
 
 
 
 
 
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
 
 
 
===Fitting===
 
PG: 1 mW
 
 
 
CPU: 50 tf
 
 
 
Slot: Med
 
 
 
Prereqs:
 
 
 
Electronic Warfare IV
 
 
 
Electronics I
 
 
 
 
 
===Attributes===
 
Volume: 5m3
 
 
 
Activation: 272 GJ
 
 
 
Max modules of this group allowed: 1 (even if the first one is offline, you cannot fit a second)
 
 
 
Structure HP: 40 hp
 
 
 
Can be fitted to: battleship, marauder, black ops
 
 
 
Activation time/duration: 12.00s
 
 
 
Scan Resolution Bonus: -50% (this applies when fitted and online, not just when active)
 
 
 
Required thermodynamics level: 1 (however, you cannot overload it)
 
 
 
 
 
==Visual Effect==
 
Horizontally flat blue disc explosion
 
 
 
[[File:tsb.jpg]]
 
 
 
==Affecting Skills==
 
The ''Target Breaker Amplification'' skill is the only skill the user has that can affect the module. It is under the Electronics category.
 
 
 
 
 
===Description===
 
Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.
 
 
 
 
 
Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
 
 
 
 
 
===Attributes===
 
Primary: Intelligence
 
 
 
Secondary: Memory
 
 
 
Training time multiplier: 5x
 
 
 
Duration Bonus: -5%
 
 
 
Capacitor need bonus: -5%
 
 
 
 
 
==Aggression Mechanics==
 
Solo: causes no aggression
 
 
 
In corp, not in fleet: ???
 
 
 
In corp, in fleet: ???
 
 
 
Out of corp, not in fleet: ???
 
 
 
Out of corp, in fleet: ???
 
 
 
 
 
==Current Prices==
 
[http://eve-central.com/home/quicklook.html?typeid=4409 Eve Central Link]
 
 
 
==Hypothesis==
 
 
 
1- (targeting ship’s sensor strength / total of all ship’s sensor strength) + magic = chance to jam targeting ship
 
 
 
==Lore==
 
[http://wiki.eveonline.com/en/wiki/Target_Spectrum_Breaker_(lore) Evelopedia Link]
 

Latest revision as of 11:42, 12 December 2017

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