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[[Category:PvE]]
{{NPCTableCSS}}
[[Category:Exploration]]
{{CMBSiteInfo
[[Category:Exploration Complex]]
|name=Angel Watch
==Locating & Difficulty==
|type=unrated
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my sugestion for what you should bring, although if the triggers are managed correctly it would probably be practical in an assault frigate or cruiser. ''Work In Progress, contributions are welcome.''
|rating=Unrated
|location=High
|ship limit=Battlecruiser
|faction=Angel
|signature strength=5% in High
}}
 
The '''Angel Watch''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of High Sec space. Estimated payout 8.5 mil ISK, not counting faction drops.
 
To complete this site you will need a battlecruiser or well fitted cruiser. Only a battlecruiser class ship or lower, and their Tech II equivalents, may enter this site.
 
{{MessageBox
|Next ships can pass through activation gate:
|{{co|#80d8fc||Bantam<br>Condor<br>Griffin<br>Slasher<br>Probe<br>Rifter<br>Reaper<br>Executioner<br>Inquisitor<br>Tormentor<br>Navitas<br>Tristan<br>Incursus<br>Gallente Police Ship<br>Impairor<br>Punisher<br>Breacher<br>Burst<br>Minmatar Peacekeeper Ship<br>Ibis<br>Kestrel<br>Merlin<br>Heron<br>Velator<br>Imicus<br>Atron<br>Maulus<br>Devourer<br>Fury<br>Immolator<br>Medusa<br>Echo<br>Lynx<br>Swordspine<br>Osprey<br>Caracal<br>Stabber<br>Moa<br>Maller<br>Augoror<br>Vexor<br>Thorax<br>Arbitrator<br>Rupture<br>Bellicose<br>Scythe<br>Blackbird<br>Celestis<br>Exequror<br>Opux Luxury Yacht<br>Badger<br>Tayra<br>Nereus<br>Hoarder<br>Mammoth<br>Wreathe<br>Kryos<br>Epithal<br>Miasmos<br>Iteron Mark V<br>Caldari Shuttle<br>Polaris Enigma Frigate<br>Concord Police Frigate<br>Concord SWAT Frigate<br>Concord Army Frigate<br>Concord Special Ops Frigate<br>Concord Police Cruiser<br>Bestower<br>Omen<br>Crucifier<br>Utu<br>Adrestia<br>Primae<br>Noctis<br>Malice<br>Vangel<br>Echelon<br>SOCT 1<br>SOCT 2<br>Gnosis<br>Vigil<br>Amarr Police Frigate<br>Oracle<br>Naga<br>Talos<br>Tornado<br>Miasmos Quafe Ultra Edition<br>Miasmos Quafe Ultramarine Edition<br>Polaris Inspector Frigate<br>Polaris Centurion TEST<br>Polaris Legatus Frigate<br>Polaris Centurion Frigate<br>Guardian-Vexor<br>Cockroach<br>Gallente Shuttle<br>Minmatar Shuttle<br>Amarr Shuttle<br>Helios<br>Keres<br>Crow<br>Raptor<br>Cheetah<br>Crusader<br>Malediction<br>Anathema<br>Sentinel<br>Buzzard<br>Kitsune<br>Claw<br>Stiletto<br>Taranis<br>Ares<br>Vengeance<br>Wolf<br>Blade<br>Erinye<br>Nemesis<br>Hawk<br>Harpy<br>Gatherer<br>Hyena<br>Kishar<br>Retribution<br>Jaguar<br>Gold Magnate<br>Silver Magnate<br>Falcon<br>Rook<br>Huginn<br>Rapier<br>Pilgrim<br>Arazu<br>Lachesis<br>Scimitar<br>Basilisk<br>Guardian<br>Oneiros<br>Cerberus<br>Onyx<br>Vagabond<br>Zealot<br>Ishtar<br>Eagle<br>Broadsword<br>Muninn<br>Devoter<br>Sacrilege<br>Phobos<br>Deimos<br>Manticore<br>Hound<br>Dagger<br>Purifier<br>Ishkur<br>Enyo<br>Crane<br>Bustard<br>Prorator<br>Prowler<br>Viator<br>Occator<br>Mastodon<br>Impel<br>Ferox<br>Brutix<br>Cyclone<br>Prophecy<br>Coercer<br>Cormorant<br>Catalyst<br>Thrasher<br>Immovable Enigma<br>Caldari Navy Hookbill<br>Caracal Navy Issue<br>Imperial Navy Slicer<br>Khanid Navy Frigate<br>Mordus Frigate<br>Omen Navy Issue<br>Stabber Fleet Issue<br>Gila<br>Phantasm<br>Cynabal<br>Vigilant<br>Republic Fleet Firetail<br>Federation Navy Comet<br>Vexor Navy Issue<br>Ashimmu<br>Succubus<br>Cruor<br>Daredevil<br>Worm<br>Dramiel<br>Sigil<br>Curse<br>Goru's Shuttle<br>Guristas Shuttle<br>Eos<br>Sleipnir<br>Vulture<br>Absolution<br>Heretic<br>Sabre<br>Eris<br>Flycatcher<br>Astarte<br>Claymore<br>Nighthawk<br>Damnation<br>Harbinger<br>Drake<br>Myrmidon<br>Hurricane<br>Opux Dragoon Yacht<br>Civilian Amarr Shuttle<br>Civilian Caldari Shuttle<br>Civilian Gallente Shuttle<br>Civilian Minmatar Shuttle<br>Magnate<br>Apotheosis<br>Amarr Media Shuttle<br>Caldari Media Shuttle<br>Gallente Media Shuttle<br>Minmatar Media Shuttle<br>Scythe Fleet Issue<br>Augoror Navy Issue<br>Osprey Navy Issue<br>Exequror Navy Issue<br>Tengu<br>Legion<br>Proteus<br>Loki<br>InterBus Shuttle<br>Freki<br>Mimir<br>Cambion<br>Etana<br>Miasmos Amastris Edition<br>InterBus Catalyst<br>Intaki Syndicate Catalyst<br>Inner Zone Shipping Catalyst<br>Quafe Catalyst<br>Aliastra Catalyst<br>Algos<br>Dragoon<br>Corax<br>Talwar<br>Venture<br>Sukuuvestaa Heron<br>Inner Zone Shipping Imicus<br>Sarum Magnate<br>Vherokior Probe<br>Hematos<br>Taipan<br>Violator<br>Nefantar Thrasher<br>Brutix Navy Issue<br>Drake Navy Issue<br>Harbinger Navy Issue<br>Hurricane Fleet Issue<br>Tash-Murkon Magnate<br>Moracha<br>Chremoas<br>Astero<br>Stratios<br>Leopard<br>Stratios Emergency Responder<br>Omen Kador Edition<br>Omen Tash-Murkon Edition<br>Caracal Nugoeihuvi Edition<br>Caracal Wiyrkomi Edition<br>Stabber Nefantar Edition<br>Stabber Krusual Edition<br>Thorax Aliastra Edition<br>Thorax Inner Zone Shipping Edition<br>Punisher Kador Edition<br>Punisher Tash-Murkon Edition<br>Merlin Nugoeihuvi Edition<br>Merlin Wiyrkomi Edition<br>Rifter Nefantar Edition<br>Rifter Krusual Edition<br>Incursus Aliastra Edition<br>Incursus Inner Zone Shipping Edition<br>Whiptail<br>Chameleon<br>Police Pursuit Comet<br>Iteron Inner Zone Shipping Edition<br>Tayra Wiyrkomi Edition<br>Mammoth Nefantar Edition<br>Bestower Tash-Murkon Edition<br>Prospect<br>Garmur<br>Orthrus<br>Brutix Serpentis Edition<br>Cyclone Thukker Tribe Edition<br>Ferox Guristas Edition<br>Prophecy Blood Raiders Edition<br>Catalyst Serpentis Edition<br>Coercer Blood Raiders Edition<br>Cormorant Guristas Edition<br>Thrasher Thukker Tribe Edition<br>Confessor<br>Tristan Quafe Edition<br>Vexor Quafe Edition<br>幼龙级YC117年特别版<br>毒蜥级YC117年特别版<br>银鹰级YC117年特别版<br>伊什塔级YC117年特别版<br>Council Diplomatic Shuttle<br>Svipul<br>Victorieux Luxury Yacht<br>Jackdaw<br>Hecate<br>Imp<br>Fiend<br>Endurance<br>Crucifier Navy Issue<br>Vigil Fleet Issue<br>Griffin Navy Issue<br>Maulus Navy Issue<br>Deacon<br>Kirin<br>Thalia<br>Scalpel<br>Bifrost<br>Pontifex<br>Stork<br>Magus<br>Rabisu<br>Caedes<br>Sunesis<br>Pacifier<br>Enforcer<br>Virtuoso<br>Victor<br>Damavik<br>Vedmak<br>Tiamat<br>Hydra<br>Kikimora<br>Drekavac<br>Rodiva<br>Zarmazd<br>Nergal<br>Ikitursa<br>Draugur<br>Test Site Maller<br>Skybreaker<br>Stormbringer<br>AIR Civilian Astero<br>Laelaps<br>Raiju<br>Boobook<br>Cyclone Fleet Issue<br>Ferox Navy Issue<br>Myrmidon Navy Issue<br>Prophecy Navy Issue<br>Probe Fleet Issue<br>Heron Navy Issue<br>Magnate Navy Issue<br>Imicus Navy Issue<br>Coercer Navy Issue<br>Thrasher Fleet Issue<br>Cormorant Navy Issue<br>Catalyst Navy Issue<br>Geri<br>Bestla<br>Metamorphosis}}
|collapsed=yes}}
 
== Walkthrough ==
{{MessageBox
|In local (shortly after warp-in):
|{{co|#80d8fc||Database Information: Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously}}
|collapsed=yes}}


On warp in, you arrive at an acceleration gate.
===First pocket===
===First pocket===
[[File:Angel_Watch_Pocket_1.jpg|400px]]
All waves must be triggered to spawn the Gistum Militant Commander. Alternatively, an Angel Silver Tag can be used to bypass this room altogether. The tag is consumed on use.
{{NPCTableHead|Initial Grid}}
{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar=TP}}
{{NPCTableRow|Cruiser|1|Gistum Communications Officer|trigger=Spawns wave 2 on being shot at.}}
|}
 
 
'''Note:''' ~60km off, aggressive on warp-in.
 
The destroyers spawn 20-40 km away, while the cruiser spawns around 50-60 km away.
{{NPCTableHead|Wave #2}}
{{NPCTableRow|Destroyer|4-5|Gistior Seizer/Trasher}}
{{NPCTableRow|Cruiser|1|Gistum Communications Officer|trigger=Spawns wave 3 on being shot at.}}
|}
 
{{MessageBox
|In local:
|{{co|#80d8fc||The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
|collapsed=yes}}
 
 
{{NPCTableHead|Wave #3}}
{{NPCTableRow|Frigate|1-2|Gistii Ambusher/Raider}}
{{NPCTableRow|Elite Frigate|1-2|Arch Gistii Ambusher/Impaler}}
{{NPCTableRow|Destroyer|2-3|Gistior Defacer/Defiler/...}}
{{NPCTableRow|Cruiser|1-2|Gistium Depredator/Predator}}
{{NPCTableRow|Destroyer|1|Gistium Communications Transmitter|trigger=Spawns wave 4 on being shot at.}}
|}
 
{{MessageBox
|In local:
|{{co|#80d8fc||The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
|collapsed=yes}}
 
This wave spawns around 60-80 km from the acceleration gate, in 3 groups which aggro together.
{{NPCTableHead|Wave #4}}
{{NPCTableRow|Frigate|6-8|Gistii Ambusher/Raider}}
{{NPCTableRow|Destroyer|3-4|Gistior Defacer/Shatterer}}
{{NPCTableRow|Cruiser|3-4|Gistum Breaker/Defeater}}
{{NPCTableRow|Destroyer|1|Gistum Communications Transmitter|trigger=Spawns wave 5 on being shot at.}}
|}
 
{{MessageBox
|In local:
|{{co|#80d8fc||The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
|collapsed=yes}}
 
The Militant Commander wave spawns 60-70 km from the acceleration gate.
{{NPCTableHead|Wave #5}}
{{NPCTableRow|Frigate|4|Gistii Ambusher/Raider}}
{{NPCTableRow|Destroyer|4|Gistior Defiler/Haunter}}
{{NPCTableRow|Cruiser|1|Gistum Militant Commander|trigger=Unlocks acceleration gate.}}
|}
 
{{MessageBox
|In local:
|{{co|#80d8fc||The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!
 
Gistum Militant Commander: Just what we needed boys, some shootin' practice. The first one that takes down that CONCORD lovin' filth gets ta keep the loot. Let's get 'em!}}
|collapsed=yes}}
{{MessageBox
|In local:
|{{co|#80d8fc||You have found data in the wreckage of the Gistum Militant Commander's ship which reveals secret access codes to activate the acceleration gate.  You can now pass through safely.}}
|collapsed=yes}}


Waves of frigs/destroyers with some mixed BCs, the trigger is always the named ship (Communications Officer, etc). After all waves are dead, the gate unlocks.
===Second pocket===
===Second pocket===
[[File:Angel_Watch_Pocket_2.jpg|400px]]
'''Blitz:''' Ignore all NPCs (though you can shoot the nearby destroyer) and attack the Gist Drug Farm. Once the Farm wave spawns, approach the Militant Overseer until you get within optimal range of your weapons. When doing so, it is recommended to use manual piloting to avoid the structures, sentries and rats. Destroy only the Gistum Militant Overseer to trigger the commander wave, then destroy the commander, bookmark the wreck, and warp out of the site, wait for it to despawn, and warp back in to pick up the loot.
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Gist Drug Farm|trigger=Triggers wave 2, and possibly triggers an escalation|cargo=Drugs}}
|}
 
'''Note:''' Waves 2 and 3 are triggered by approaching structures, and are additionally possibly on a timer.
 
{{NPCTableHead|Waves #1-#3}}
{{NPCTableRow|Sentry|3-4|Gistum Missile Battery}}
{{NPCTableRow|Frigate|3-4|Gistii Ambusher/Outlaw/Thug/Raider}}
{{NPCTableRow|Frigate|2|Gistii Nomad/Ruffian|ewar=TP}}
{{NPCTableRow|Destroyer|2-3|Gistior Defiler/Haunter}}
{{NPCTableRow|Cruiser|2-3|Gistium Predator/Depredator}}
|}
 
{{MessageBox
|In local:
|{{co|#80d8fc||Gist Missile Battery Operator: An intruder is here! Defend the Drug Factory at all costs!}}
|collapsed=yes}}
 
On triggering waves 2 and/or 3:


About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate.
{{MessageBox
|In local:
|{{co|#80d8fc||Gist missile batteries and ships have been deployed from bunkers and storage facilities nearby!}}
|collapsed=yes}}


[[File:Angel_Watch_Drug_Lab.jpg|400px]]


Total: 5.0M (Bounties:1.7M, Loot: 0.6M, Salvage 2.7M)
'''Note:''' The Farm Wave is triggered by attacking the drug farm. It spawns 100 km away.


[[File:Angel_Watch_Escallation.jpg|400px]]
{{NPCTableHead|Farm Wave}}
{{NPCTableRow|Elite Frigate|3-4|Gistum Overseer's Protector}}
{{NPCTableRow|Cruiser|1|Gistum Militant Supervisor (Gistum Liquidator/Marauder)|trigger=Possible trigger for Overseer Wave.}}
|}


==Nuclear Small Arms Project==
{{NPCTableHead|Overseer Wave (Only one commander frigate can spawn)}}
This escalation has 4 stages, and the final stage is located in a low-sec system. It has a chance to drop deadspace items.
{{NPCTableRow|Commander Frigate|0-1|Domination Ambusher/Raider|cargo=Possible Domination ammo, Domination modules, implants and/or a large MJW BPC}}
===Stage 1===
{{NPCTableRow|Commander Frigate|0-1|Domination Nomad|ewar=TP|cargo=Possible Domination ammo, Domination modules, implants and/or a large MJW BPC}}
[[File:Nuclear_Small_Arms_Project_Step_1.jpg|400px]]
|}


On warp in, there will be a stasis tower, some turrets and several mixed ships (frigs-BCs). Incomming damage is quite manageable. (Apparently) after a timer, you will either get the next location or a dead end. Shooting people seems to be optional, but there is almost always a faction ship.
== Rewards ==
* Bounty: about 1,700,000 ISK
* Loot/salvage: about 3,300,000 ISK


Total: 4.6M (Bounties:2.0M, Loot: 1.0M, Salvage 1.6M)
===Stage 2===
[[File:Nuclear_Small_Arms_Project_Step_2.jpg|400px]]


On warp in, there will be debris and a single damaged Mammoth (mini industrial, large collidable object). You're prompted to 'interact' with it in some way. Shoot it. Watch the Drone Carriers warp in then leave. After you've either got the escalation or a dead end, wait for a minute and several BCs and frigates, including a faction ship, will warp in and engage.
== Escalation ==
===Stage 3===
This site may escalate to [[The Nuclear Small Arms Project]].
[[File:Nuclear_Small_Arms_Project_Step_3.jpg|400px]]


On warp in, there are several ships and turrets located ~230k away. After a few seconds, you either get the escalation or a dead end. Engaging is optional, but you can warp to the asteroids near them and kill the faction ship for the loot.
[[Category:Unrated Complexes]]
===Stage 4 '''LOW SEC'''===
This stage has heavy incomming damage, and webs, so a significant tank is reccomended. Also, range may be up to 40k (I honestly can't remember), so a long-range weapon is preferable.
On warp in, you will be greeted by a significant number of enemy BCs and smaller along with stasis towers and missile turrets. Although it's probably possible to kill them, my strong sugestion is to imidiately target the Angel Secret Lab and destroy it. This will spawn more ships, and at this point the incomming damage can easily melt a drake's shields in 20 seconds or less. Bookmark the cargo container that the lab dropped, warp out, and warp back to the container. Loot, then leave. This minimizes your time in low-sec, and makes it very hard for anyone to get enough time to scan you down.