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<noinclude>[[Category:Work_in_progress]] [[Category:Incursion]][[Category:Guides]]{{Work_in_Progress}}
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#redirect [[Assault Incursion fits]]
(Page should be finalized by the end of June 2012.)
 
 
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
Incursions are fleet based PvE sites where the only enemies are Sansha’s Nation ships. The AI for these NPCs use some of the most advanced tactics seen in game, including many forms of EWAR. Further, all enemies have both high damage output and high resistances.  This means that it is very easy to lose a ship if unprepared. But with a proper fit one should have no trouble getting into a EVE Uni Incursion fleet.
 
 
 
This page contains the basic requirements for an Assault site fitting and numerous sample fits for damage dealer ships. If you are looking for fittings for Logistics Ships, or other site type fitting, please refer to the appropriate guide:
 
*[[Incursion_Fitting:_Vanguard|Vanguard Fitting]] (Under Construction)
 
*[[Incursion_Fitting:_Headquarters|Headquarters Fitting]] (To be Created)
 
*[[Incursion_Fitting:_Logistics|Logistics Fitting]] (Under Construction)
 
 
 
==Requirements==
 
{{:Incursion Fitting: Vanguard|IncursionRequirements}}
 
===Assault Requirements===
 
Assault sites have a much higher damage output. This means a bigger tank is needed. For shield a pilot must add an extra Large Shield Extender II to any of the [[Incursion_Fitting:_Vanguard|Vanguard Fits]]. This eliminates most T1 Battlecruisers from being safe in Assault sites. Most Battleships can be re-fit to work though. Also There are fewer frigates so Federation Navy Stasis Webifiers are not as important. They should be removed to make room for the Large Shield Extender IIs. Any free mid slots should be filled with Tracking Computers or Target Painters.
 
 
 
Drones should also be upgraded. All ships should bring at least one flight of light drones and a flight of medium or heavy drones if there is additional space.
 
 
 
====Snipers====
 
Assault sites require Snipers. These ships must be able to shoot to and lock to at least 150km. Some assault sniper fits follow. Be sure to check the recommended skills section of each fit for the minimum requirements.
 
 
 
====Cruisers====
 
One Assault site requires about 5 Battlecruiser and smaller hulls. (For this purpose Command Ships are NOT Battlecruisers.) This means that Advanced Cruisers have a role to play in Assault fleets. The Tech 3 Strategic Cruisers are preferred, but T1 Battlecruisers, Heavy Assault Cruisers, Heavy Interdictors, and Pirate Cruisers have a place. Recons tend to be too light on the damage and tank side to consider.
 
 
 
==Sample Fits==
 
 
 
 
 
===Close Range===
 
{{Fittings
 
|name=Apocalypse, Shield Assault
 
|high=
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I<br>
 
Mega Modulated Pulse Energy Beam I
 
|mid=
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II
 
|charges=
 
Imperial Navy Multifrequency L<br>
 
Scan Resolution Script
 
|drones=
 
Light Shield Maintenance Bot I x5<br>
 
Hobgoblin II x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Bring an assortment of crystals for engagement ranges from 5km to 70km.
 
*Upgrade to Tech II as skills allow.
 
}}{{Fittings
 
|name=Rokh - Shield Assault
 
|high=
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I
 
|mid=
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|drones=
 
5x Light Shield Maintenance Bot I<br>
 
5x Hobgoblin II
 
|charges=
 
Caldari Navy Antimatter<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
}}{{Fittings
 
|name=Hyperion, Shield Assault
 
|high=
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I
 
|mid=
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Antimatter Charge L<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
|drones=
 
Heavy Shield Maintenance Bot I x3<br>
 
Hobgoblin II x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade to Tech II as skills allow.
 
}}{{Fittings
 
|name=Megathron, Shield Assault
 
|high=
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Modal Mega Neutron Particle Accelerator I<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Antimatter Charge L<br>
 
Scan Resolution Script
 
|drones=
 
Medium Shield Maintenance Bot I x5<br>
 
Hobgoblin I x10<br>
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Without a Cap Buddy, Capacitor lasts over 14min with the following skills:
 
**Controlled Bursts IV
 
**Energy Management IV
 
**Energy Systems Operation IV
 
**Rapid Firing IV
 
**Gunnery V
 
*Capacitor Power Relay II can be used to make the fit cap stable.
 
*If range is not an issue swap a Tracking Enhancer for a Magnetic Field Stabilizer.
 
*Drone bay can be customized based on fleet. A full flight of sentry drones is an option which can greatly improve damage output.
 
*Upgrade to Tech II as skills allow.
 
}}{{Fittings
 
|name=Maelstrom, Shield Assault
 
|high=
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I
 
|mid=
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet EMP L<br>
 
Republic Fleet Phased Plasma L<br>
 
Republic Fleet Fusion L<br>
 
Tracking Speed Script<br>
 
Optimal Range Script
 
|drones=
 
Medium Shield Maintenance Bot I x5<br>
 
Hobgoblin II x10
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade to Tech II as skills allow.
 
}}{{Fittings
 
|name=Tempest, Shield Assault
 
|high=
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
800mm Heavy 'Scout' Repeating Artillery I<br>
 
Large 'Regard' Power Projector<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet EMP L<br>
 
Republic Fleet Fusion L<br>
 
Republic Fleet Phased Plasma L<br>
 
Optimal Range Script<br>
 
Tracking Speed Script
 
|drones=
 
Hobgoblin II x5<br>
 
Medium Shield Maintenance Bot I x5
 
|rigs=
 
Large Anti-Thermic Screen I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Upgrade to Tech II as skills allow.
 
*A Drone Link Augmentor or Missile Launchers man be fit instead of an ET if the fleet doesn't need them.
 
}}
 
 
 
===Snipers===
 
'''Battleships''' are the the standard hulls for sniping. They are very safe and relatively easy to fit.
 
{{#ifeq:{{{1|RavenSniper}}}|RavenSniper|
 
{{Fittings
 
|name=Raven, Shield Incursion Sniper
 
|high=
 
'Arbalest' Cruise Launcher I<br>
 
'Arbalest' Cruise Launcher I<br>
 
'Arbalest' Cruise Launcher I<br>
 
'Arbalest' Cruise Launcher I<br>
 
'Arbalest' Cruise Launcher I<br>
 
'Arbalest' Cruise Launcher I<br>
 
Large 'Regard' Power Projector<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Sensor Booster II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Thermic Dissipation Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Ballistic Control System II<br>
 
Ballistic Control System II<br>
 
Ballistic Control System II<br>
 
Ballistic Control System II
 
|charges=
 
Caldari Navy Scourge Cruise Missile<br>
 
Optimal Range Script<br>
 
Scan Resolution Script
 
|drones=
 
Hobgoblin II x5<br>
 
Light Shield Maintenance Bot I x5
 
|rigs=
 
Large Warhead Rigor Catalyst I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
Caldari Battleship IV<br>
 
Missile Bombardment IV<br>
 
Missile Projection IV<br>
 
Long Range Targeting V<br>
 
Guided Missile Precision V
 
|recommended2=
 
Hull Upgrades IV<br>
 
Shield Upgrades IV<br>
 
Tactical Shield Manipulation IV
 
|recommended3=
 
Electronics V<br>
 
Engineering V<br>
 
Weapon Upgrades IV
 
|notes=
 
*Recommended Skills Section Under Construction
 
}}
 
}}{{#ifeq:{{{1|RokhSniper}}}|RokhSniper|
 
{{Fittings
 
|name=Rokh, Shield Incursion Sniper
 
|high=
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun
 
|mid=
 
Sensor Booster II<br>
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Lead Charge L<br>
 
Caldari Navy Antimater Charge L<br>
 
Targeting Range Script<br>
 
Tracking Speed Script<br>
 
Optimal Range Script<br>
 
Scan Resolution Script
 
|drones=
 
Hobgoblin II x5<br>
 
Light Shield Maintenance Bot I x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
Caldari Battleship IV<br>
 
Sharpshooter IV<br>
 
Trajectory Analysis IV<br>
 
Long Range Targeting IV
 
|recommended2=
 
Energy System Operations IV<br>
 
Energy Management IV<br>
 
Controlled Bursts IV
 
|recommended3=
 
Electronics V<br>
 
Engineering V<br>
 
Weapon Upgrades IV
 
|notes=
 
*At all V's with T2 guns Caldari Navy Uranium Charge L is more effective than Spike L. Please examine all ammo types with your skills for the best choice.
 
*Recommended Skills Section Under Construction
 
}}
 
}}{{#ifeq:{{{1|HyperionSniper}}}|HyperionSniper|
 
{{Fittings
 
|name=Hyperion, Shield Incursion Sniper
 
|high=
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun<br>
 
425mm Prototype Gauss Gun
 
|mid=
 
Sensor Booster II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Signal Amplifier II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Caldari Navy Tungsten Charge L<br>
 
Caldari Navy Antimater Charge L<br>
 
Targeting Range Script<br>
 
Scan Resolution Script
 
|drones=
 
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
Light Shield Maintenance Bot I x5
 
|rigs=
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I<br>
 
Large Anti-Thermal Screen Reinforcer I
 
|recommended1=
 
Gallente Battleship IV<br>
 
Sharpshooter IV<br>
 
Trajectory Analysis IV<br>
 
Long Range Targeting V
 
|recommended2=
 
Energy System Operations IV<br>
 
Energy Management IV<br>
 
Controlled Bursts IV
 
|recommended3=
 
Electronic Upgrades V<br>
 
Electronics V<br>
 
Engineering V<br>
 
Weapon Upgrades IV
 
|notes=
 
*Recommended Skills Section Under Construction
 
}}
 
}}{{#ifeq:{{{1|MaelstromSniper}}}|MaelstromSniper|
 
{{Fittings
 
|name=Maelstrom, Shield Incursion Sniper
 
|high=
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I<br>
 
1400mm 'Scout' Artillery I
 
|mid=
 
Tracking Computer II<br>
 
Sensor Booster II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet Nuclear L<br>
 
Republic Fleet Proton L<br>
 
Republic Fleet Carbonized Lead L<br>
 
Targeting Range Script<br>
 
Tracking Speed Script<br>
 
Optimal Range Script<br>
 
Scan Resolution Script
 
|drones=
 
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
Light Shield Maintenance Bot I x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
Minmatar Battleship IV<br>
 
Sharpshooter IV<br>
 
Trajectory Analysis IV<br>
 
Long Range Targeting V
 
|recommended2=
 
Electronics V<br>
 
Engineering V<br>
 
Weapon Upgrades IV
 
|recommended3=
 
|notes=
 
}}
 
}}
 
<noinclude>
 
 
 
'''Faction Battleships''' can sometimes be snipers when the base hull cannot due to higher base statistics. Of particular note is the Apocalypse Navy Issue for shield fleets, as it is the only hull that can snipe and be reasonable safe for an Amarr pilot.
 
 
 
{{#ifeq:{{{1|ApocalypseNISniper}}}|ApocalypseNISniper|
 
{{Fittings
 
|name=Apocalypse Navy Issue, Shield Incursion Sniper
 
|high=
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I<br>
 
Tachyon Modulated Energy Beam I
 
|mid=
 
Sensor Booster II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Signal Amplifier II<br>
 
Power Diagnostic System II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II
 
|charges=
 
Imperial Navy Infrared L<br>
 
Imperial Navy Multifrequency L<br>
 
Optimal Range Script<br>
 
Scan Resolution Script
 
|drones=
 
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
Light Shield Maintenance Bot I x5
 
|rigs=
 
Large Anti-Thermal Screen Reinforcer I<br>
 
Large Core Defense Field Extender I<br>
 
Large Core Defense Field Extender I
 
|recommended1=
 
Amarr Battleship IV<br>
 
Sharpshooter IV<br>
 
Trajectory Analysis IV<br>
 
Long Range Targeting IV
 
|recommended2=
 
Energy System Operations IV<br>
 
Energy Management IV<br>
 
Controlled Bursts IV
 
|recommended3=
 
Electronics V<br>
 
Engineering V<br>
 
Weapon Upgrades V<br>
 
Advanced Weapon Upgrades III
 
|notes=
 
*The T1 Apocalypse does not have sufficient base tank to fit for sniper. Even the Apocalypse NI is a bit on the light side for a Battleship tank.
 
*Recommended Skills Section Under Construction
 
}}}}
 
 
 
==Sample Cruiser Fits==
 
The Battlecruisers from the [[Incursion_Fitting:_Vanguard|Vanguard Fitting]] page work to varying degrees. For Shield Fleets the Harbinger, Hurricane, and Brutix fits can be used as is, but will be a bit squishy. For the Drake, Ferox, & Myrmidon drop all Webs and replace them with and addition Large Shield Extender II. Then fill any remaining slots with Target Painters or Tracking Computers.
 
 
 
===Tech III Strategic Cruisers===
 
 
 
===Tech II Hulls===
 
<noinclude>
 
<br>
 
{{Ship|Vagabond|box}}
 
<br>
 
</noinclude>{{#ifeq:{{{1|Vagabond}}}|Vagabond|
 
{{Fittings
 
|name=Vagabond, Shield Incursion
 
|high=
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
425mm AutoCannon II<br>
 
Rapid Light Missile Launcher II
 
|mid=
 
Tracking Computer II<br>
 
Large Shield Extender II<br>
 
Kinetic Deflection Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Tracking Enhancer II
 
|charges=
 
Republic Fleet EMP M<br>
 
Barrage M<br>
 
Hail M<br>
 
Caldari Navy Mjolnir Light Missile<br>
 
Optimal Range Script<br>
 
Tracking Speed Script
 
|drones=
 
Hobgoblin II x5
 
|rigs=
 
Medium Anti-Explosive Screen Reinforcer I<br>
 
Medium Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}}}<noinclude>
 
 
 
 
 
===Faction Hulls===
 

Latest revision as of 18:42, 8 June 2013