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− | {{Template:Stub}}
| + | #REDIRECT[[Skills:Missiles]] |
− | [[Category:Skills]]
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− | These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
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− | Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.
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− | | |
− | =Support skills=
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− | These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage.
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− | | |
− | {{Skill
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− | |skill=Missile Launcher Operation
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− | |desc=Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=1x
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− | |pre=none
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− | |reqI=All Missile Launchers and Charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy ssault Missile Specialization]] I; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] I; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] I; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] I; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] I; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] I; [[Skills:Missiles#Rocketsn|Rockets]] I; [[Skills:Missiles#Missile_Bombardment|Missile Bombarment I]]
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− | |reqII=Rocket Launcher II; [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] I; [[Skills:Missiles#Light_Missiles|Light Missiles]] I; [[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]] I; [[Skills:Missiles#Defender_Missiles|Defender Missiles]] I; [[Skills:Missiles#Rapid_Launch|Rapid Launch]] I
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− | |reqIII=Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] I; [[Skills:Missiles#Missile_Projection|Missile Projection]] I
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− | |reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; [[Skills:Missiles#Torpedos|Torpedos]] I
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− | |reqV=Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] I; Caldari Offensive Systems I; [[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] I; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] I; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] I
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− | |price=18,000
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− | |notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Guided Missile Precision
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− | |desc=Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=5x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V
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− | |price=450,000
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− | |notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Missile Bombardment
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− | |desc=Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=2x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
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− | |reqIV=[[Skills:Missiles#Bomb_Deployment|Bomb Deployment]] I
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− | |price=72,000
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− | |notes=A flight time bonus is effectively a range bonus.<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Missile Projection
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− | |desc=Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=4x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III
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− | |price=90,000
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− | |notes=A bonus to velocity is a bonus to missile range.<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Rapid Launch
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− | |desc=Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=2x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
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− | |price=36,000
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− | |notes=DPS boost. Essential support skill.<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Target Navigation Prediction
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− | |desc=Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=2x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
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− | |notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br>
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− | |price=54,000
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− | }}
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− | | |
− | {{Skill
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− | |skill=Warhead Upgrades
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− | |desc=Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=5x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV
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− | |price=900,000
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− | |notes=DPS boost. Essential support skill.<br>
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− | }}
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− | | |
− | =Rockets and light missiles=
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− | {{Skill
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− | |skill=Rockets
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− | |desc=Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=1x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
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− | |reqI=T1 and Faction charges
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− | |reqV=T2 charges; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] I
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− | |price=9,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Rocket Specialization
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− | |desc=Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=3x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Rockets|Rockets]] V
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− | |reqI=Rocket Laucneher II; T2 charges
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− | |price=900,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Light Missiles
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− | |desc=Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=2x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
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− | |reqI=T1 and Faction charges
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− | |reqIII=[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] I
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− | |reqV=T2 charges; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] I
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− | |price=18,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Light Missile Specialization
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− | |desc=Specialist training in the operation of advanced lightmissile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=3x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V
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− | |reqI=Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges
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− | |price=900,000
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− | |notes=<br>
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− | }}
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− | | |
− | =Heavy Missiles=
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− | {{Skill
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− | |skill=Heavy Missiles
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− | |desc=Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=3x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III
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− | |reqI=T1 and Faction Charges
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− | |reqIII=[[Skills:Missiles#Torpedoes|Torpedoes]] I; [[Skills:Missiles#Cruise_Missiles|CruiseMissiles]] I
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− | |reqV=T2 charges; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] I
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− | |price=2,700,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Heavy Missile Specialization
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− | |desc=Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=5x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V
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− | |reqI=Heavy Missile Launcher II; T2 charges
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− | |price=2,700,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Heavy Assault Missiles
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− | |desc=Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=3x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III
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− | |reqI=T1 and Faction charges
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− | |reqV=T2 charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] I
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− | |price=90,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Heavy Assault Missile Specialization
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− | |desc=Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=5x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V
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− | |reqI=Heavy Missile Launcher II; T2 charges
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− | |price=2,700,000
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− | |notes=<br>
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− | }}
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− | | |
− | =Cruise Missiles and Torpedos=
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− | {{Skill
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− | |skill=Cruise Missiles
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− | |desc=Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=5x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III
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− | |reqI=T1 and Faction charges
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− | |reqV=T2 charges; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] I; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] I
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− | |price=315,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Cruise Missile Specialization
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− | |desc=Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=8x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
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− | |reqI=Cruise Missile Laucner II; T2 charges
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− | |price=8,100,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Torpedoes
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− | |desc=Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=4x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III
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− | |reqI=T1 and Faction charges
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− | |reqV=T2 charges; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] I; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] I
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− | |price=360,000
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− | |notes=<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Torpedo Specialization
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− | |desc=Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=8x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Torpedoes|Torpedoes]] V
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− | |reqI=Torpedo Launcher II; T2 charges
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− | |price=8,100,000
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− | |notes=<br>
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− | }}
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− | | |
− | =Citadel Cruise Missiles and Torpedos=
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− | {{Skill
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− | |skill=Citadel Cruise Missiles
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− | |desc=Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=7x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V
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− | |reqI=Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges
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− | |price=13,500,000
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− | |notes=For capital-ship-sized long-range missile launchers.<br>
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− | }}
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− | | |
− | {{Skill
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− | |skill=Citadel Torpedoes
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− | |desc=Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=7x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Torpedoes|Torpedoes]] V
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− | |reqI=Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges
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− | |price=13,500,000
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− | |notes=<br>
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− | }}
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− | | |
− | =Bomb Deployment=
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− | {{Skill
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− | |skill=Bomb Deployment
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− | |desc=Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=4x
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− | |pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV
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− | |reqI=Bomb Launcher I; Concussion Bomb; Sorch Bomb; Shrapnel Bomb; Electron Bomb
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− | |reqIII=Lockbreaker Bomb
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− | |reqIV=Void Bomb
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− | |reqV=Bomb Launcher II
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− | |price=7,200,000
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− | |notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots.
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− | }}
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− | | |
− | =Auto-Targeting Missiles=
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− | {{Skill
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− | |skill=Auto-Targeting Missiles
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− | |desc=Auto-Targeting Missiles
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− | |desc=Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missile (light, heavy and cruise) max velocity per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=3x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
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− | |reqI=T1 and Faction charges
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− | |price=22,500
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− | |notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br>
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− | }}
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− | | |
− | =Defender Missiles=
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− | {{Skill
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− | |skill=Defender Missiles
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− | |desc=Skill with anti-missile missiles. Special: 5% bonus to missile max velocity per skill level.
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− | |1=Perception
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− | |2=Willpower
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− | |mult=2x
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− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
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− | |reqI=Charges
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− | |price=27,000
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− | |notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br>
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− | }}
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