Difference between revisions of "Bellicose"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=630
+
| shipimg=Bellicose.jpg
|shipid=630
+
| shipname=Bellicose
|shipimg=Bellicose.jpg
+
| class=Cruiser
|shipname=Bellicose
+
| grouping=Standard Cruisers
|caption=Bellicose
+
| hulltype=Bellicose Class
|class=Cruiser
+
| faction=Minmatar Republic  
|grouping=Standard Cruisers
+
| variations={{Ship|Huginn}},{{Ship|Rapier}}
|hulltype=Bellicose Class
+
| tech=  
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations={{Ship|Rapier}}, {{Ship|Huginn}}
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=575 MW
 
|cpu=360 tf
 
|capacitor=1200 GJ
 
|highs=4
 
|turrets=0
 
|launchers=4
 
|mediums=5
 
|lows=4
 
 
|mass=11,550,000 kg
 
|volume=85,000 m&#179;
 
|cargohold=315 m&#179;
 
 
|dronebay=40 m&#179;
 
|bandwidth=40 Mbit/sec
 
 
|info=Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
 
 
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>7.5% bonus to Target Painter effectiveness per level<br>5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire per level
 
 
|structurehp=1,500 HP
 
|shieldhp=1,400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=1,200 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=240 m/s
 
|inertia=0.51
 
|warpspeed=3 AU/s
 
|warptime=8.17 s
 
 
|targetrange=42.5 km
 
|sigradius=120 m
 
|maxlockedtargets=7
 
|sensortype=LADAR
 
|sensorvalue=14 points
 
|scanres=300 mm
 
 
|reqskills=*Minmatar Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=2d 10h 39m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Bellicose Bellicose on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid= 780 MW
 +
| cpu=400 tf
 +
| capacitor=1,200 GJ
 +
 +
| highs=4
 +
| turrets=0
 +
| launchers=4
 +
| mediums=5
 +
| lows=4
 +
 +
| mass=11,550,000 kg
 +
| volume=85,000 m³
 +
 +
| cargohold=315 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay= 50 m³
 +
| bandwidth= 50 Mbit/sec
 +
|quote=The wise seek guidance.
 +
|quote_attribution=Minmatar Empire maxim
 +
| info=Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
 +
| bonuses= <b>Minmatar Cruiser bonuses (per skill level):</b><br>
 +
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 +
7.5% bonus to Target Painter effectiveness<br>7.5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
 +
 +
| structurehp=1,500 HP
 +
 +
| armorhp=1,200 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=1,400 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity= 260 m/sec
 +
| inertia=0.51
 +
| warpspeed=4 AU/s
 +
| warptime=8.17 s
 +
 +
| targetrange=62.50 km
 +
| maxlockedtargets=7
 +
| sigradius=120 m
 +
| scanres=300 mm
 +
| sensortype=LADAR
 +
| sensorvalue=14 points
 +
 +
| reqskills= * {{RequiredSkill|Minmatar Cruiser|I}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Minmatar Destroyer|III}}
 +
*** {{RequiredSkill|Minmatar Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=19h 15m 30s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
''No summary available.''
+
The Bellicose is the Minmatar [[electronic warfare]] cruiser: it has a bonus to the effectiveness of target painters.
  
==Skills==
+
Target painting is more situational in its usefulness than the other types of EWAR, and the [[Vigil]]'s target painters have a longer range than those of the Bellicose. However, the Bellicose is tougher and, like the Amarr [[Arbitrator]], the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Light, Heavy and Heavy Assault Missile Launchers. In fact, the Bellicose is the only EWAR cruiser which can use its electronic warfare directly to assist its own bonused weapons, as well as its allies.
''Further information about additional or recommended skills to pilot Bellicose for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
{{Fittings
+
The Bellicose is an affordable and fairly forgiving ship, with relatively few specifically important skills; general [[support skills]] and [[fitting skills]] will help it. [[Skills:Missiles|Missile skills]] will help its bonused damage, while {{sk|Target Painting}} and {{sk|Signature Focusing}} directly benefit target painters.
|name=Bellicose, Long Range Support
+
 
|low=
+
== Tactics ==
Ballistic Control System I<br>
+
Target painters assist all weapon systems, but are especially useful for missiles, and the Bellicose can particularly help fleets or gangs using lots of missiles. The Bellicose can be shield- or armour-tanked.
Ballistic Control System I<br>
+
 
Ballistic Control System I<br>
+
== Notes ==
Damage Control I
+
''Bellicose'' is an adjective meaning "warlike" or "fierce".
|mid=
+
 
Phased Weapon Navigation Array Generation Extron<br>
+
== Patch Notes ==
Phased Weapon Navigation Array Generation Extron<br>
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{{expansion past
Phased Weapon Navigation Array Generation Extron<br>
+
|'''Version 21.06 - Release 2024-02-20.1''' - ''Havoc Update'' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes])
Large S-F9 Regolith Shield Induction<br>
+
 
Experimental 10MN Microwarpdrive I
+
:''The Bellicose continues to have low usage as both an Ewar Platform and a Combat Cruiser. With the changes made to Rapid Light Missiles, we want to make sure there are strong Tech I options for going all-out with medium missiles. This is why we are increasing the speed and powergrid output of the Bellicose, to help it stand out more against the Caracal as a speedier alternative for shield setups and help enable armor setups.''
|high=
+
 
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile<br>
+
* Max velocity increased from 240m/s to 260m/s (+20 m/s)
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile<br>
+
* Powergrid output increased from 700 MW to 780 MW (+80 MW)
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile<br>
+
 
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile
+
'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
|charges= Caldari Navy Mjolnir Heavy Missile<br>
+
 
Caldari Navy Nova Heavy Missile
+
:''The Bellicose gets picked on a bit too much and so we’ll keep buffing it until it’s the toughest kid in school (probably kidding). While support cruisers aren’t expected to be that strong in combat, the bellicose was seeing very low use compared to other support cruiser options, so we want to lift it up a bit more by giving it a little more bite. Increase in drone bandwidth makes this the only Minmatar cruiser capable of supporting a full flight of medium drones.''
|drones=
+
 
Valkyrie II x2
+
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
Warrior II x3
+
 
|rigs=
+
* Drone bandwidth increased from 40 Mbit/sec to 50 Mbit/sec (+10 Mbit/sec)
Medium Core Defense Field Extender I<br>
+
* Drone bay capacity increased from 40 m3 to 50 m3 (+10 m3)
Medium Core Defense Field Extender I<br>
+
* Powergrid increased from 650 MW to 700 MW (+50 MW)
Medium Core Anti-EM Screen Reinforcer I
+
 
|recommended1=
+
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
|recommended2=
+
* Added new Ship Bonus to Heavy Missile and Heavy Assault Missile explosion velocity per skill level (7.5% per skill level)
|recommended3=
+
 
|notes=
+
'''October 2019 Release - 2019-10-15.1'''
*Sit at long range, target paint the primary first, and fire off missiles and drones if something comes within range. Your primary job is to make killing the primary easier with your target painters.
+
 
*Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist.  Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
*Faction ammunition isn't strictly necessary with this ship, as your role is more fleet support than damage dealing. The smaller the gang that you're in, however, the more important the extra damage will become.
+
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
*Never use 'Arbalest' Heavy Missile Launchers for PvP if you decide to up-meta this fit.  A full rack can easily double the cost of this ship, for not much gain over the much cheaper meta 3.
+
 
*While you can take more punishment with this ship than you can in a Blackbird, it is best to fight aligned and warp off if something nasty threatens you.
+
'''Lifeblood v. 1.0 - Build: 1203953 - October 24th, 2017'''
}}{{Fittings
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* Powergrid increased from 575 MW to 650 MW (+75 MW)
|name=Bellicose, Close Range Fighter
+
* CPU increased from 360 tf to 400 tf (+40 tf)
|low=
+
* Maximum Target Range increased from 42.5km to 62.5km (+20 km)
Ballistic Control System I<br>
+
 
Ballistic Control System I<br>
+
'''YC118.8 Release
Ballistic Control System I<br>
+
Published on Tuesday, September 13th, 2016'''
Damage Control I
+
* Realigned boosters on the Bellicose.
|mid=
+
 
Phased Weapon Navigation Array Generation Extron<br>
+
'''Retribution 1.0
Faint Warp Disruptor I<br>
+
Released on Tuesday, December 4, 2012'''
Limited Adaptive Invulnerability Field I<br>
+
* Minmatar Cruiser bonuses: -5% heavy assault missile launcher, heavy missile launcher and rapid light missile launcher rate of fire and +7.5 target painting strength per level
Large S-F9 Regolith Shield Induction<br>
+
* Slot layout: 4 H, 5 M, 4 L, 0 turrets, 4 launchers
Experimental 10MN Microwarpdrive I
+
* Fittings: 575 PWG, 360 CPU
|high=
+
* Defense (shields / armor / hull): 1400 / 1200 / 1500
Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile<br>
+
* Capacitor (amount / recharge rate / cap per second): 1200 / 428 s / 2.8
Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile<br>
+
* Mobility (max velocity / agility / mass / align time): 240 / 0.51 / 11550000 / 5.5 s
Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile<br>
+
* Drones (bandwidth / bay): 40 / 40
Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile
+
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300 / 7
|charges= Caldari Navy Mjolnir Heavy Assault Missile<br>
+
* Sensor strength: 14 Ladar
Caldari Navy Nova Heavy Assault Missile
+
* Signature radius: 120
|drones=
 
Hammerhead II x2
 
Hobgoblin II x3
 
|rigs=
 
Medium Core Defense Field Extender I<br>
 
Medium Core Defense Field Extender I<br>
 
Medium Core Anti-EM Screen Reinforcer I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*You're going to be fighting pretty close with this fit.  Overheat your MWD to get close quickly.
 
*Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.
 
*Replace a Ballistic Control System with a Nanofiber Internal Structure if you're having trouble closing to damage range in a timely manner.
 
*Heavy Assault Missiles have a hard time doing damage to small targets moving quickly.  Fly with web support or additional Bellicoses to make it easier to take on afterburning frigates.
 
}}
 
  
==Tactics==
+
* The Target Painting effectiveness bonuses on the Vigil and Bellicose have been increased to 7.5% per level, and the Golem, Hynea, Huginn and Rapier to 10% per level
''No sub-article about Bellicose roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
'''Inferno 1.1
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
Deployed on Monday, June 25, 2012.'''
 +
* Minmatar booster locators on the Bellicose and its variants have been moved closer to the engine exhaust.
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 04:44, 16 November 2024

EVE University Database
 
Ship Database
Bellicose
Bellicose
Minmatar Republic
Minmatar Republic
Standard Cruisers
Bellicose Class
RELATED UNI-WIKI REFERENCES
The wise seek guidance.
– Minmatar Empire maxim


Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
7.5% bonus to Target Painter effectiveness
7.5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Huginn
Huginn.jpg
CornerT2s.png
Huginn
Recon Ships Bellicose Class
Icon hi slot.png5 (1/4) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png400 tf
Icon velocity.png240 m/sec
Icon capacity.png315 m³
,Rapier
Rapier.jpg
CornerT2s.png
Rapier
Recon Ships Bellicose Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png480 tf
Icon velocity.png230 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
780 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,200 GJ
High
high slots
4
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
260 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
14 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Bellicose is the Minmatar electronic warfare cruiser: it has a bonus to the effectiveness of target painters.

Target painting is more situational in its usefulness than the other types of EWAR, and the Vigil's target painters have a longer range than those of the Bellicose. However, the Bellicose is tougher and, like the Amarr Arbitrator, the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Light, Heavy and Heavy Assault Missile Launchers. In fact, the Bellicose is the only EWAR cruiser which can use its electronic warfare directly to assist its own bonused weapons, as well as its allies.

Skills

The Bellicose is an affordable and fairly forgiving ship, with relatively few specifically important skills; general support skills and fitting skills will help it. Missile skills will help its bonused damage, while Target Painting and Signature Focusing directly benefit target painters.

Tactics

Target painters assist all weapon systems, but are especially useful for missiles, and the Bellicose can particularly help fleets or gangs using lots of missiles. The Bellicose can be shield- or armour-tanked.

Notes

Bellicose is an adjective meaning "warlike" or "fierce".

Patch Notes