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User:Sichlor auscent: Difference between revisions

266 editsJoined 25 July 2012
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I should probably make a new page for the [[Tech I Role Reference]].
My additions to the wiki:
 
* [[Tech I Role Reference]]
==Jump Drives and Cynosural Fields==
* [[Jump Drives and Cynosural Fields]]
 
* [[Pipe Bombing]]
Most [[Capital_Ship|capital ships]], the largest ships in New Eden, are too large to use the stargates that smaller ships use. Instead of using stargates, these ships have a built-in "jump drive" that they can use to teleport from system to system. A small number of ships have jump drives even though they are small enough to use stargates.
* [[Pirate Faction Ship Guide]]
 
* [[Alliance Tournament]]
===Jump Drives===
Jump drives are not modules. They are built into the hull of the ship. All ships that contain a jump drive require the [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]] skill to pilot. The following classes of ship contain jump drives:
* [[Capital_Ship#Dreadnoughts|Dreadnoughts]]
* [[Capital_Ship#Carriers|Carriers]]
* [[Capital_Ship#Supercarriers|Supercarriers]]
* [[Capital_Ship#Titans|Titans]]
* [[Hauling#Jump_Freighters_.28T2_Freighter.29|Jump Freighters]]
* [[Battleship#Black_Ops|Black Ops]]
* [[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Ships]]
 
Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay which can only store fuel for the jump drive. The fuel required depends on the race that constructed the drives, and can be produced by refining ice mined in that race's territory. The respective fuel type for each race is:
<table border="1">
<tr><td>Amarr</td><td>Helium isotopes</td></tr>
<tr><td>Caldari</td><td>Nitrogen isotopes</td></tr>
<tr><td>Gallente</td><td>Oxygen isotopes</td></tr>
<tr><td>Minmatar</td><td>Hydrogen isotopes</td></tr>
<tr><td>ORE</td><td>Oxygen isotopes</td></tr>
</table>
 
The fuel cost for each jump is not calculated by the number of stargate jumps to the destination. Instead, it depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. The maximum jump range is extended by the skill [[Skills:Navigation#Jump_Drive_Calibration|Jump Drive Calibration]] (25% increase per level), and the fuel consumption is reduced by the skill [[Skills:Navigation#Jump_Fuel_Conservation]] (10% reduction per level).
<table border="1">
<tr><th>Ship type</th>      <th>Range (light-years)</th><th>Fuel per light-year (units)</th><th>Fuel bay capacity (m3)</th><th>Fuel bay capacity (units)</th></tr>
<tr><td>Dreadnought</td>    <td>5</td>  <td>1000</td> <td>8000</td>  <td>53333</td></tr>
<tr><td>Carrier</td>        <td>6.5</td> <td>1000</td> <td>3000</td>  <td>20000</td></tr>
<tr><td>Supercarrier</td>  <td>5</td>  <td>1000</td> <td>5000</td>  <td>33333</td></tr>
<tr><td>Titan</td>          <td>3.5</td> <td>1000</td> <td>60000</td> <td>400000</td></tr>
<tr><td>Jump Freighter</td> <td>5</td>  <td>3100</td> <td>10000</td> <td>66666</td></tr>
<tr><bd>Black Ops</td>      <td>2</td>  <td>300</td>  <td>1000</td>  <td>6666</td></tr>
</table>
</table>
 
===Cynosural Fields===


==Item Types==
==Item Types==