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Active module: Difference between revisions

From EVE University Wiki
Felix riggs (talk | contribs)
m Added Categories
Djavin novienta (talk | contribs)
Redirected page to Modules
 
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[[Category:Glossary]]
#redirect [[Modules]]
[[Category:PvP]]
[[Category:PvE]]
A module that differs from a [[passive module]] in that it must be manually activated by the player for the effects to take place. Generally, these modules will require capacitor to run.
 
Examples include most weapons, active hardners or resistance boosters like Damage Controls. Also repairers, like Shield boosters or Armour repairers.

Latest revision as of 22:57, 22 January 2017

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