Difference between revisions of "Crane"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12729
+
| shipimg=Crane.jpg
|shipid=12729
+
| shipname=Crane
|shipimg=Crane.jpg
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| class=Blockade Runner
|shipname=Crane
+
| grouping=Transport Ships
|caption=Crane
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| hulltype=Badger Class
|class=Transport Ship
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| faction=Caldari State  
|grouping=Transport Ships
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| variations={{Ship|Badger}}
|hulltype=Badger Class
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| tech=2  
|faction=Caldari State
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| powergrid=125 MW
|race=Caldari
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| cpu=285 tf
|roles=unspecified
+
| capacitor=1,300 GJ
|variations={{Ship|Badger}}, {{Ship|Badger Mark II}}, {{Ship|Bustard}}
+
| highs=2
|tech=2
+
| turrets=0
+
| launchers=1
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| mediums=4
+
| lows=2
|powergrid=125 MW
+
| mass=11,000,000 kg
|cpu=285 tf
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| volume=195,000
|capacitor=843.8 GJ
+
| cargohold=4,300 m³
|highs=1
+
| dronebay=
|turrets=0
+
| bandwidth=
|launchers=1
 
|mediums=4
 
|lows=2
 
 
|mass=11,500,000 kg
 
|volume=195,000 m&#179;
 
|cargohold=3,500 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.
 
 
|bonuses=<b>Caldari Industrial Skill Bonus:</b><br>+5% cargo capacity per level<br>+5% velocity per level<br><b>Transport Ships Skill Bonus:</b><br>+5% shield booster boost amount per level<br>-98.5% to -99.25% bonus to cpu need of covert ops cloaks
 
 
|structurehp=1,969 HP
 
|shieldhp=1,758 HP |shieldem=0 |shieldexp=50 |shieldkin=55 |shieldtherm=60
 
|armorhp=1,196 HP |armorem=50 |armorexp=10 |armorkin=44 |armortherm=73
 
 
|maxvelocity=165 m/s
 
|inertia=0.48
 
|warpspeed=9 AU/s
 
|warptime=7.65 s
 
 
|targetrange=45 km
 
|sigradius=125 m
 
|maxlockedtargets=2
 
|sensortype=Gravimetric
 
|sensorvalue=17 points
 
|scanres=225 mm
 
 
|reqskills=*Caldari Industrial V<small>23d 16h 53m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Caldari Frigate III<small>8h 53m</small>
 
*Transport Ships I<small>50m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Industry V<small>5d 22h 13m</small>
 
|totaltraintime=30d 9h 43m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Crane Crane on Eve Online Wiki]<br>
 
 
|highlights1=Has Large Cargohold
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Sometimes discretion is the most honorable approach.
 +
| quote_attribution= CEO Haatakan Oiritsuu
 +
| info=Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.
 +
| bonuses=<b>Caldari Hauler bonuses (per skill level):</b><br>
 +
5% bonus to ship cargo capacity<br>
 +
5% bonus to ship max velocity<br>
 +
'''Transport Ships bonuses (per skill level):'''<br>
 +
5% bonus to warp speed and warp acceleration<br>
 +
20% reduction in Cloaking Devices CPU requirement<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>
 +
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
 +
•&nbsp;Immune to all Cargo Scanners<br>
 +
90% reduction to effective distance traveled for jump fatigue<br>
 +
| structurehp=1,900 HP
 +
| shieldhp=2,100 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=70
 +
| shieldtherm=80
 +
| armorhp=1,000 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=62.5
 +
| armortherm=86.25
 +
| maxvelocity=160 m/sec
 +
| inertia=0.51
 +
| warpspeed=6 AU/s
 +
| warptime=7.78 s
 +
| targetrange=45.00 km
 +
| sigradius=115 m
 +
| maxlockedtargets=2
 +
| sensortype=Gravimetric
 +
| sensorvalue=17 points
 +
| scanres=225 mm
 +
| reqskills=*{{RequiredSkill|Caldari Hauler|V}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
* {{RequiredSkill|Transport Ships|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Industry|V}}
 +
 +
| totaltraintime=29d 20h 23m 20s
 +
| externallinks=
 +
| highlights1=Can Use Covert Ops Cloak
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
''You can write a summary for Crane here.''
+
Very useful for hauling high-value items (such as implants or blueprints) into dangerous space, [[Blockade Runner|blockade runners]] are effectively industrial covops ships; difficult to catch except by warp bubbles. For this added speed and security they sacrifice durability and cargo space.
 
 
==Skills==
 
''Further information about additional or recommended skills to pilot Crane for a specific or it's common role(s) can be written here.''
 
 
 
==Fitting==
 
{{ShipFitting|
 
ship=Crane|
 
shipTypeID=12729|
 
fitName=Basic Hauling Fit|
 
fitID=Basic-Hauling-Fit|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Adaptive Invulnerability Field I|
 
mid2typeID=578|
 
mid3name=Adaptive Invulnerability Field I|
 
mid3typeID=578|
 
mid4name=EM Ward Field I|
 
mid4typeID=2293|
 
low1name=Expanded Cargohold I|
 
low1typeID=1317|
 
low2name=Expanded Cargohold I|
 
low2typeID=1317|
 
rig1name=Medium Cargohold Optimization I|
 
rig1typeID=31119|
 
rig2name=Medium Cargohold Optimization I|
 
rig2typeID=31119|
 
difficulty=1|
 
warsop=N|
 
warsopReason=Haulers not allowed during war|
 
version=PRE-RET 1.0|
 
shipDNA=12729:11578;1:578;2:2293;1:5975;1:1317;2:31119;2::|
 
skills=Engineering V</li><li>Cloaking IV</li><li>Electronics IV</li><li>Mechanics III</li><li>Hull Upgrades I</li><li>Tactical Shield Manipulation I</li><li>Jury Rigging III</li><li>Astronautics Rigging I|
 
notes=Pilot must have Engineering V -or- Engineering IV + Powergrid Enhancing Implants in order for this fit to work.</li><li>Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec.  '''Pilots should focus on MWD + [[Cloak Trick]].'''</li><li>Upgrade to Tech II as skills allow (Exception is made to the Rigs as Tech II Cargohold Optimization rigs do not provide a substantial return on the ISK spent)}}    {{ShipFitting|
 
ship=Crane|
 
shipTypeID=12729|
 
fitName=T2 Hauling Fit|
 
fitID=T2-Hauling-Fit|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
low1name=Expanded Cargohold II|
 
low1typeID=1319|
 
low2name=Expanded Cargohold II|
 
low2typeID=1319|
 
rig1name=Medium Cargohold Optimization I|
 
rig1typeID=31119|
 
rig2name=Medium Cargohold Optimization I|
 
rig2typeID=31119|
 
difficulty=2|
 
warsop=N|
 
warsopReason=Haulers not allowed during war|
 
version=PRE-RET 1.0|
 
shipDNA=12729:11578;1:2281;2:2301;1:5975;1:1319;2:31119;2::|
 
skills=Engineering V</li><li>Cloaking IV</li><li>Electronics IV</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Tactical Shield Manipulation IV</li><li>Hull Upgrades II</li><li>Astronautics Rigging I|
 
notes=Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec.  '''Pilots should focus on MWD + [[Cloak Trick]].'''}}
 
  
{{ShipFitting|
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== Skills ==
ship=Crane|
+
See [[Blockade Runner#Skills|Blockade Runner skills]].
shipTypeID=12729|
 
fitName=T2 Low and Null Travel Fit|
 
fitID=T2-Low-and-Null-Travel-Fit|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=EM Ward Field II|
 
mid3typeID=2301|
 
mid4name=ECM Burst II|
 
mid4typeID=2117|
 
low1name=Warp Core Stabilizer I|
 
low1typeID=10998|
 
low2name=Warp Core Stabilizer I|
 
low2typeID=10998|
 
rig1name=Medium Cargohold Optimization I|
 
rig1typeID=31119|
 
rig2name=Medium Cargohold Optimization I|
 
rig2typeID=31119|
 
difficulty=1|
 
warsop=N|
 
warsopReason=Haulers not allowed during war|
 
version=PRE-RET 1.0|
 
shipDNA=12729:11578;1:2117;1:2281;1:2301;1:5975;1:10998;2:31119;2::|
 
skills=Engineering V</li><li>Transport Ships II</li><li>Cloaking IV</li><li>Electronics IV</li><li>Tactical Shield Manipulation IV</li><li>Electronic Warfare IV</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Astronautics Rigging I|
 
notes=Fit Requires Engineering V and Transport Ships II in order to fulfill the Powergrid and CPU requirements of all Modules.</li><li>ECM Burst has been added as a back-up plan.  Pilots should rely on MWD + [[Cloak Trick]].}}
 
  
==Tactics==
+
== Tactics ==
 +
{{See also|Blockade Runners}}
 
''No sub-article about Crane roles or piloting tactics. You can write them here.''
 
''No sub-article about Crane roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Crane here.''
 
''You can write additional notes for Crane here.''
  
{{ShipsMatrix}}
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{{ShipsMatrix|expgroup= haulers}}
[[Category:Database]][[Category:Ship Database]][[Category:Transport Ships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Transport Ships]]

Latest revision as of 19:31, 15 November 2024

EVE University Database
 
Ship Database
Crane
CornerT2h.png
Crane
Caldari State
Caldari State
Transport Ships
Badger Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Sometimes discretion is the most honorable approach.
– CEO Haatakan Oiritsuu


Developer: Kaalakiota

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Caldari Hauler bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to warp speed and warp acceleration
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
• Immune to all Cargo Scanners
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Badger
Badger.jpg
Badger
Haulers Badger Class
Icon hi slot.png2 (1/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png185 MW Icon cpu.png380 tf
Icon velocity.png127 m/sec
Icon capacity.png3,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
125 MW
CPU
cpu output
285 tf
Capacitor
capacitor
1,300 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
160 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
2
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
225 mm
Structure
Structure Hitpoints
structure hitpoints
1,900 HP
Mass
ship mass
11,000,000 kg
Volume
ship volume
195,000 m³
Cargo Capacity
cargo capacity
4,300 m³
Armor
Armor Hitpoints
armor hitpoints
1,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

Very useful for hauling high-value items (such as implants or blueprints) into dangerous space, blockade runners are effectively industrial covops ships; difficult to catch except by warp bubbles. For this added speed and security they sacrifice durability and cargo space.

Skills

See Blockade Runner skills.

Tactics

See also: Blockade Runners

No sub-article about Crane roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Crane here.