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Moa: Difference between revisions

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Apothne (talk | contribs)
Chris Halsky (talk | contribs)
Quote update
 
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{{Cleanup}}
Fittings need editing for slot layout.
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=623
| shipimg=Moa.jpg
|shipid=623
| shipname=Moa
|shipimg=Moa.jpg
| class=Cruiser
|shipname=Moa
| grouping=Standard Cruisers
|caption=Moa
| hulltype=Moa Class
|class=Cruiser
| faction=Caldari State  
|grouping=Standard Cruisers
| variations={{Ship|Onyx}}, {{Ship|Eagle}}, {{Ship|Gila}}
|hulltype=Moa Class
| tech=  
|faction=Caldari State
| powergrid=850 MW
|race=Caldari
| cpu=380 tf
|roles=unspecified
| capacitor=1,550 GJ
|variations={{Ship|Eagle}}, {{Ship|Onyx}}
| highs=5
| turrets=5
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=0
| mediums=5
|powergrid=850 MW
| lows=4
|cpu=380 tf
| mass=12,000,000 kg
|capacitor=1,500 GJ
| volume=101,000
|highs=5
| cargohold=450
|turrets=5
| extrahold=
|launchers=0
| extraholdtype=
|mediums=5
| dronebay=15
|lows=4
| bandwidth=15 Mbit/sec
|mass=12,220,000 kg
|volume=101,000 m&#179;
|cargohold=450 m&#179;
|dronebay=15 m&#179;
|bandwidth=15 Mbit/sec
|info=The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes.
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage per level<br>5% bonus to shield resistances per level
|structurehp=1,600 HP
|shieldhp=2,300 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=1,000 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
|maxvelocity=190 m/s
|inertia=0.52
|warpspeed=3 AU/s
|warptime=8.77 s
|targetrange=55 km
|sigradius=135 m
|maxlockedtargets=7
|sensortype=Gravimetric
|sensorvalue=17 points
|scanres=260 mm
|reqskills=*Caldari Cruiser III<small>22h 13m</small>
**Spaceship Command III<small>4h 26m</small>
**Caldari Frigate IV<small>2d 2h 17m</small>
|totaltraintime=3d 4h 57m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Moa Moa on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| quote= Destructive capabilities are not a matter of pride, but of honor.
| quote_attribution= Security Commander Tsilo Ralttilo
| info=The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.
| bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>4% bonus to all shield resistances<br>
| structurehp=1,500 HP
| shieldhp=2,500 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=1,000 HP
| armorem=50
| armorexp=10
| armorkin=25
| armortherm=45
| maxvelocity=190 m/sec
| inertia=0.52
| warpspeed=4 AU/s
| warptime=8.65 s
| targetrange=55.00 km
| sigradius=135 m
| maxlockedtargets=7
| sensortype=Gravimetric
| sensorvalue=17 points
| scanres=260 mm
| reqskills=*{{RequiredSkill|Caldari Cruiser|I}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Caldari Destroyer|III}}
*** {{RequiredSkill|Caldari Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=19h 15m 30s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
''You can write a summary for Moa here.''
 
The '''Moa''' is a Tech 1 Caldari cruiser with a bonus to shield damage resistance, helping it to tank damage, and a bonus to hybrid turret damage. The resist bonus in particular makes it one of the tankiest of the T1 Cruisers.
 
In PvE, a railgun-fitted Moa will cope perfectly well with Level 2 missions, but might be out-competed for Caldari pilots by the [[Caracal]], which can match its damage-dealing to [[NPC damage types|NPC damage weaknesses]] because it uses missile launchers. However, the Moa has more tank and higher potential DPS, so with careful fitting and/or skilled piloting (to help with application issues), it can be stronger than the Caracal against [[Serpentis]] or [[Guristas]] rats.
 
== Skills ==


==Skills==
The Moa is fairly forgiving for new pilots. General [[support skills]] and [[fitting skills]] help the Moa as they help any ship; [[Gunnery Guide#Gunnery Support Skills|gunnery support skills]] are particularly useful, as are shield tanking support skills, to take full advantage of the shield resistance bonus. The Moa can launch three light drones, and in PvE combat these will help against frigates which close in and move too fast for the ship's main guns, so basic drone skills will come in handy.
''Further information about additional or recommended skills to pilot Moa for a specific or it's common role(s) can be written here.''


==Fitting==
== Tactics ==
{{ShipFitting|
ship=Moa|
shipTypeID=623|
fitName=Blaster Brawler|
fitID=Blaster-Brawler|
high1name=Anode Ion Particle Cannon I|
high1typeID=7669|
high2name=Anode Ion Particle Cannon I|
high2typeID=7669|
high3name=Anode Ion Particle Cannon I|
high3typeID=7669|
high4name=Anode Ion Particle Cannon I|
high4typeID=7669|
high5name=Anode Ion Particle Cannon I|
high5typeID=7669|
mid1name=Large F-S9 Regolith Shield Induction|
mid1typeID=8529|
mid2name=Experimental 10MN Microwarpdrive I|
mid2typeID=5975|
mid3name=Limited Adaptive Invulnerability Field I|
mid3typeID=9632|
mid4name=Limited Adaptive Invulnerability Field I|
mid4typeID=9632|
mid5name=Faint Epsilon Warp Scrambler I|
mid5typeID=5443|
low1name=Damage Control I|
low1typeID=2046|
low2name=Magnetic Field Stabilizer I|
low2typeID=9944|
low3name=Magnetic Field Stabilizer I|
low3typeID=9944|
low4name=Tracking Enhancer I|
low4typeID=1998|
drone1name=Hobgoblin II x3|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Iron Charge M x1|
charge1typeID=23039|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-EM Screen Reinforcer I|
rig3typeID=31718|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=623:7669;5:5443;1:5975;1:8529;1:9632;2:1998;1:2046;1:9944;2:31718;1:31790;2:2456;3:23039;1::|
skills=|
notes=Burn towards target while initial point is being established, then apply your DPS and scram.</li><li>This fit has significant fitting room, so module meta level can be increased.}}


{{ShipFitting|
'''PvE'''
ship=Moa|
shipTypeID=623|
fitName=Moa: Shield Fleet|
fitID=Moa--Shield-Fleet|
high1name=Heavy Ion Blaster II|
high1typeID=3138|
high2name=Heavy Ion Blaster II|
high2typeID=3138|
high3name=Heavy Ion Blaster II|
high3typeID=3138|
high4name=Heavy Ion Blaster II|
high4typeID=3138|
high5name=Heavy Ion Blaster II|
high5typeID=3138|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Warp Scrambler II|
mid2typeID=448|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Experimental 10MN Microwarpdrive I|
mid5typeID=5975|
low1name=Damage Control II|
low1typeID=2048|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Magnetic Field Stabilizer II|
low4typeID=10190|
drone1name=Hobgoblin II x3|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Antimatter Charge M x1|
charge1typeID=230|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=623:3138;5:448;1:2281;2:3841;1:5975;1:2048;1:10190;3:31718;1:31790;2:2456;3:230;1::|
skills=|
notes=For logi-supported shield fleets.}}


==Tactics==
For fighting NPCs, the Moa typically fits railguns and kites. With kiting tactics reducing incoming damage, and the hull bonus to shield resistances, and careful fitting to resist the expected damage, a Moa in Level 2 missions can be quite lightly tanked, freeing up mid slots for modules such as Tracking Computers to increase turret range.
''No sub-article about Moa roles or piloting tactics. You can write them here.''


==Notes==
'''PvP'''
''You can write additional notes for Moa here.''
 
The Moa can be a cheap and effective line DPS ship in groups. With railguns, it can deal good DPS within point range, and with Tech 2 turrets it can switch to Tech 2 ammo to project sensible damage out well beyond point range.
 
Blaster-fit Moas can work, and can surprise opponents. However, the Moa lacks the tracking bonus of the Gallente [[Thorax]], and fitting and/or smart piloting must compensate for this.
 
== Notes ==
The [https://en.wikipedia.org/wiki/Moa moa] were a group of species of flightless birds in New Zealand. They were hunted to extinction after the human settlement of the islands.
 
== Patch History ==
{{Expansion past|
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
 
[[Category:Ship Database]]
[[Category:Standard Cruisers]]